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* delete the texturesDave Airlie2004-02-231-0/+5
* Imported the Savage DRI driver from the savage-2-0-0-branch of DRI CVSFelix Kuehling2004-02-2221-0/+10537
* fixed some typosDaniel Borca2004-02-202-2/+2
* Refactored several variables out of XMesaVisual in favor of identicalIan Romanick2004-02-194-63/+100
* A few more tweaks to fog code.Brian Paul2004-02-172-10/+15
* A bit of an overhaul of the fog code.Brian Paul2004-02-1710-239/+336
* added SPAN_WBrian Paul2004-02-171-8/+9
* just some reformattingBrian Paul2004-02-171-16/+17
* some debug codeBrian Paul2004-02-171-0/+12
* added FogOption to fragment_program structBrian Paul2004-02-172-0/+2
* added FixedToDouble() macroBrian Paul2004-02-171-0/+4
* Added TRIANGLE_WALK_DOUBLE to optionally walk triangle edges with GLdoublesBrian Paul2004-02-172-43/+115
* texture env combine refactor (Andreas Stenglein), following the same principl...Roland Scheidegger2004-02-161-765/+230
* Add _tnl_set_attr() to complement existing get_attr() call.Keith Whitwell2004-02-162-5/+31
* cleanup and some WGL PIXELFORMAT issuesDaniel Borca2004-02-167-120/+104
* some code clean-upsBrian Paul2004-02-151-64/+67
* Minor clean-ups of variable scopes, initializations, etc.Brian Paul2004-02-151-29/+51
* Remove debugKeith Whitwell2004-02-141-2/+0
* Make it easier for drivers to create "subclasses" of the existingKeith Whitwell2004-02-144-43/+97
* Minor tweaks to get the fbconfig list returned by __driCreateNewScreenIan Romanick2004-02-131-4/+5
* init secondary color to (0,0,0,1). remove some redundant initializations.Brian Paul2004-02-131-4/+3
* set buffer object default Usage and AccessBrian Paul2004-02-131-2/+4
* new comments, rename some stuffBrian Paul2004-02-131-6/+13
* Fix a problem that caused the new interface code to not actually beIan Romanick2004-02-121-37/+61
* Enable use of new DRI interface in MGA driver.Ian Romanick2004-02-121-0/+175
* Minor re-org of state for fog and precision options.Brian Paul2004-02-124-64/+56
* minor cleanups from t_dd_vb.cDave Airlie2004-02-121-6/+8
* remove vertex_stride_shift, fix up code to not need itDave Airlie2004-02-124-45/+18
* fix up specular color/fog and triangle vertex retrievalDave Airlie2004-02-122-31/+37
* fixup vertex building code ..Dave Airlie2004-02-121-24/+21
* more updates , gears sorta worksDave Airlie2004-02-122-37/+14
* Fix the problem found with UT after I had added support for glVertexAttrib.Brian Paul2004-02-111-110/+568
* initialise VBLANKDave Airlie2004-02-111-0/+3
* Do more bookkeeping of vertex buffer object reference counts.Brian Paul2004-02-113-4/+40
* Initial pass at adding support for the new DRI driver interfaces toIan Romanick2004-02-111-44/+161
* revert to version 1.18 for now to fix segfaults in some applicationsRoland Scheidegger2004-02-111-583/+110
* change lighting to use MULT instead of PREMULT (i.e. move some lighting color...Roland Scheidegger2004-02-102-39/+34
* fixed back fxMesaGetCurrentContext to match MakeCurrentDaniel Borca2004-02-103-13/+33
* Changed lighting to use SOURCE_MATERIAL instead of PREMULT (moves some light ...Roland Scheidegger2004-02-102-80/+121
* reorganized DMesa to fxMesa wrapperDaniel Borca2004-02-092-47/+48
* deal with combine_ext refactorDaniel Borca2004-02-093-65/+74
* Restore some of the previous code for handling conventional vertex attributesBrian Paul2004-02-091-341/+654
* Updated to handle generic vertex attributes accessed vi glArrayElement().Brian Paul2004-02-081-220/+380
* fully parameterize the macros for fixed-point arithmeticBrian Paul2004-02-081-13/+7
* added an additional comment about mipmap generationBrian Paul2004-02-081-0/+3
* implement Fake_glXCreateWindow() to fix bug #890894Brian Paul2004-02-081-2/+9
* removed MGA driver from DMesaDaniel Borca2004-02-078-3036/+0
* added NUL driver for DMesaDaniel Borca2004-02-076-114/+397
* Refactor "class" texture environments to be implemented in terms ofIan Romanick2004-02-0610-1059/+753
* inform driver of changed wrap/filter parameters due to binding of nv_texrect ...Roland Scheidegger2004-02-061-0/+8