| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
| |
v2: Remove dead positive() function, caught by Matt.
Reviewed-by: Brian Paul <[email protected]> (v1)
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
| |
It's not supported in any hardware drivers, and doesn't appear to be useful on
Linux.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
| |
It wasn't supported in hardware, and the comments in the code indicated no
known uses (similar to my experience on Intel) and a possible intent to remove
it.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
We were holding on to this code because we were aware that NWN 1 had some
support for vertex programs -- no other linux programs I've come across would
use it (since other software also has ARB_vp or GLSL support). Only, it turns
out that NWN doesn't even give us any vertex programs. Given that we have
known issues where the extension has never been fully supported, just give up
on it.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46795
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
| |
These don't appear in ARB_vp or NV_vp and I missed that fact on the first
pass of removing dead opcodes.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
| |
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
| |
That depends on the texture wrap modes and filtering.
|
|
|
|
|
|
|
| |
- stopped using util_color
- reformatted to occupy less characters per line.
- used memcpy for the border color
- used pipe_color_union in the state structure
|
|
|
|
|
|
|
|
|
|
|
|
| |
And the clear color too, though that may be an issue only with GL_RGB if it's
actually RGBA in the driver.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <[email protected]>
v2: The types of st_translate_color parameters were changed to gl_color_union
and pipe_color_union as per Brian's comment.
|
| |
|
|
|
|
|
|
|
| |
NOTE: This is a candidate for the stable branch.
Signed-off-by: Abdiel <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
| |
LIST_DEL() always sets the prev/next pointers to NULL now.
|
|
|
|
|
| |
Note: This is a candidate for the 9.0 branch.
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
|
| |
Before 369e46888904c6d379b8b477d9242cff1608e30e, the transfer was
initialized before the call to map and had the correct value already.
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
commit a010215463c63680c69e90202fe3fcd2e5b25fa6 removed ES2 specific dispatch
table and remap_helper, since now we are using dispatch.h which is generated
from gl_and_es_API.xml we need to generate a matching remap_helper using the
same xml.
Note: This is a candidate for the 9.0 branch.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
| |
Could happen when CPU supports AVX, but LLVM doesn't.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
For example:
VERT
DCL IN[0]
DCL OUT[0], POSITION
DCL OUT[1], GENERIC[12]
DCL CONST[0..4]
DCL TEMP[0], LOCAL
DCL TEMP[1], LOCAL
IMM[0] UINT32 {4294967295, 0, 0, 0}
IMM[1] FLT32 { 0.0000, 1.0000, 0.0000, 0.0000}
0: SEQ TEMP[0].x, CONST[3].xxxx, IMM[0].xxxx
1: F2I TEMP[0].x, -TEMP[0]
2: SEQ TEMP[1].x, CONST[4].xxxx, IMM[0].xxxx
3: F2I TEMP[1].x, -TEMP[1]
4: AND TEMP[0].x, TEMP[0].xxxx, TEMP[1].xxxx
5: IF TEMP[0].xxxx :0
6: MOV TEMP[0], IMM[1].xyxy
7: ELSE :0
8: MOV TEMP[0], IMM[1].yxxy
9: ENDIF
10: MOV OUT[1], TEMP[0]
11: MOV OUT[0], IN[0]
12: END
instead of
VERT
DCL IN[0]
DCL OUT[0], POSITION
DCL OUT[1], GENERIC[12]
DCL CONST[0..4]
DCL TEMP[0], LOCAL
DCL TEMP[1], LOCAL
IMM UINT32 {4294967295, 0, 0, 0}
IMM FLT32 { 0.0000, 1.0000, 0.0000, 0.0000}
0: SEQ TEMP[0].x, CONST[3].xxxx, IMM[0].xxxx
1: F2I TEMP[0].x, -TEMP[0]
2: SEQ TEMP[1].x, CONST[4].xxxx, IMM[0].xxxx
3: F2I TEMP[1].x, -TEMP[1]
4: AND TEMP[0].x, TEMP[0].xxxx, TEMP[1].xxxx
5: IF TEMP[0].xxxx :0
6: MOV TEMP[0], IMM[1].xyxy
7: ELSE :0
8: MOV TEMP[0], IMM[1].yxxy
9: ENDIF
10: MOV OUT[1], TEMP[0]
11: MOV OUT[0], IN[0]
12: END
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
lp_build_rsqrt initially did not do any newton-raphson step. This meant that
precision was only ~11 bits, but this handled both input 0.0 and +infinity
correctly. It did not however handle input 1.0 accurately, and denormals
always generated infinity result.
Doing a newton-raphson step increased precision significantly (but notably
input 1.0 still doesn't give output 1.0), however this fails for inputs
0.0 and infinity (both result in NaNs).
Try to fix this up by using cmp/select but since this is all quite fishy
(and still doesn't handle denormals) disable for now. Note that even with
workarounds it should still have been faster since the fallback uses sqrt/div
(which both use the usually unpipelined and slow divider hw).
Also add some more test values to lp_test_arit and test lp_build_rcp() too while
there.
v2: based on José's feedback, avoid hacky infinity definition which doesn't
work with msvc (unfortunately using INFINITY won't cut it neither on non-c99
compilers) in lp_build_rsqrt, and while here fix up the input infinity case
too (it's disabled anyway). Only test infinity input case if we have c99,
and use float cast for calculating reference rsqrt value so we really get
what we expect.
Reviewed-by: José Fonseca <[email protected]>
|
|
|
|
| |
must unwrap.
|
| |
|
|
|
|
| |
Can't access ptDraw before it is written.
|
|
|
|
| |
by changing the format to NORM.
|
|
|
|
|
| |
Signed-off-by: Oliver McFadden <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
| |
Fix breakage from commit 369e468.
|
| |
|
|
|
|
| |
Reviewed-by: Francisco Jerez <[email protected]>
|
|
|
|
|
|
|
| |
This library does not exist in LLVM 3.2 and libOpenCL.so links fine
without it on LLVM 3.1
Reviewed-by: Francisco Jerez <[email protected]>
|
| |
|
| |
|
| |
|
|
|
|
|
| |
This improves performance a little bit if there are lots of small indexed
draw commands.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
"get_transfer + transfer_map" becomes "transfer_map".
"transfer_unmap + transfer_destroy" becomes "transfer_unmap".
transfer_map must create and return the transfer object and transfer_unmap
must destroy it.
transfer_map is successful if the returned buffer pointer is not NULL.
If transfer_map fails, the pointer to the transfer object remains unchanged
(i.e. doesn't have to be NULL).
Acked-by: Brian Paul <[email protected]>
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
| |
It's always NULL here.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Only the first 'nr_cbufs' color buffers in the pipe_framebuffer_state are
valid. The rest of the color buffer pointers might be unitialized.
Fixes a regression in the piglit fbo-srgb-blit test since changes in the
gallium blitter code.
NOTE: This is a candidate for the 9.0 branch (just to be safe).
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
| |
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
| |
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This should improve our ability to register allocate without spilling.
Unfortuantely, due to the live variable analysis being ignorant of loops, we
still have register allocation failures on some programs.
v2: Add more context to the comment explaining the function.
Reviewed-by: Kenneth Graunke <[email protected]> (v1)
|
|
|
|
|
|
|
|
| |
Before, we'd spill one reg, then continue on without actually register
allocating, then assertion fail when we tried to use a vgrf number as a
register number.
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
To validate this code, I ran piglit -t vs quick.tests with the "go spill
everything" debugging code enabled. There was only one regression:
glsl-vs-unroll-explosion simply ran out of registers. This should be
fine in the real world, since no one actually spills every single
register.
NOTE: This is a candidate for the 9.0 branch. Even if it proves to have
bugs, it's likely better than simply failing to compile.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
move_grf_array_access_to_scratch() calculates scratch buffer offsets in
bytes. However, emit_scratch_read/write() expects the base_offset
parameter to be measured in OWords.
As a result, a shader using a scratch read/write offset greater than
zero (in practice, a shader containing more than one variable in
scratch) would use too large an offset, frequently exceeding the
available scratch space.
This patch corrects the mismatch by removing spurious conversion from
OWords to bytes in move_grf_array_access_to_scratch().
This is based on a patch by Paul Berry.
NOTE: This is a candidate for stable release branches.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
| |
Version 12 of the EGL_KHR_create_context spec changed this behavior.
NOTE: This is a candidate for the 9.0 branch
Reviewed-by: Chad Versace <[email protected]>
|