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* glsl: Count shader inputs and outputs separatelyIan Romanick2013-10-073-25/+91
| | | | | | | | | | | | Starting with OpenGL 3.2 input limits and output limits for stages may not match. This means they need to be accounted separately. No piglit regressions. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glapi: add output info to GetProgramiv's paramsEmilio Pozuelo Monfort2013-10-071-1/+1
| | | | | Signed-off-by: Emilio Pozuelo Monfort <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* clover: fix building with llvm-3.4 since rev191922Laurent Carlier2013-10-071-1/+5
| | | | http://llvm.org/viewvc/llvm-project?view=revision&revision=191922
* st/mesa: silence warning about unhandled ir_query_levels in switchBrian Paul2013-10-071-0/+3
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* radeon/vdpau: only export necessary symbolsChristian König2013-10-073-0/+9
| | | | | | Export only the absolutely necessary symbols in radeon vdpau targets. Signed-off-by: Christian König <[email protected]>
* radeon/uvd: optimize message handling a bitChristian König2013-10-071-44/+53
| | | | | | | No need to keep a copy of the message in system memory anymore, since it should now be in GART memory on newer chips. Signed-off-by: Christian König <[email protected]>
* dri/nouveau: add AllocTextureImageBuffer implementationIlia Mirkin2013-10-061-0/+9
| | | | | | | | | This fixes issues where get_rt_format would see a 0 format because the nouveau_surface had not been properly initialized. Fixes crash on supertuxkart startup (which still fails due to out-of-vram issues). Signed-off-by: Ilia Mirkin <[email protected]> Signed-off-by: Francisco Jerez <[email protected]>
* glsl: Fix usage of the wrong union member in ↵Francisco Jerez2013-10-061-2/+2
| | | | | | | | | | | | | | | program_resource_visitor::recursion. In the array-of-struct case, recursion() takes the row_major flag for each iteration from 't->fields.structure[i]', but 't' is not a record type. Inherit the array declaration row_major flag instead. This mistake was found by running piglit on valgrind. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69449 Cc: "9.1 9.2" <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Tested-by: Kenneth Graunke <[email protected]>
* Revert "r600g: only flush the caches that need to be flushed during CP DMA ↵Marek Olšák2013-10-064-139/+28
| | | | | | | | | | | | | | | | | operations" This reverts commit 7948ed1250cae78ae1b22dbce4ab23aceacc6159. It caused graphical corruption. I've got no idea why. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70042 https://bugs.freedesktop.org/show_bug.cgi?id=68451 Conflicts: src/gallium/drivers/r600/evergreen_hw_context.c src/gallium/drivers/r600/r600_hw_context.c src/gallium/drivers/r600/r600_pipe.h
* i965/ivb: Flag RG32F quirk for texture gather regardless of swizzlesChris Forbes2013-10-061-1/+1
| | | | | | | | | | | | As of ARB_gpu_shader5, textureGather doesn't always read the post-swizzle RED channel -- so we can't just look at the red swizzle state. Theoretically we could only flag the quirk if *some* green swizzle is in use, but that's probably more trouble than it's worth. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Add support for textureGather(.., comp)Chris Forbes2013-10-061-7/+11
| | | | | | | | | | | - For HSW: Select the channel based on the component selected (swizzle is done in HW) - For IVB: Select the channel based on the swizzle state for the component selected. Only apply the RG32F w/a if we actually want green -- we're about to flag it regardless of swizzle state. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Add support for textureGather(.., comp)Chris Forbes2013-10-061-7/+11
| | | | | | | | | | | - For HSW: Select the channel based on the component selected (swizzle is done in HW) - For IVB: Select the channel based on the swizzle state for the component selected. Only apply the RG32F w/a if we actually want green -- we're about to flag it regardless of swizzle state. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: add ARB_gpu_shader5's additional textureGather signaturesChris Forbes2013-10-061-1/+26
| | | | | | | | | | | - gsampler2DRect support - optional `comp` parameter Future patches will add shadow sampler support and textureGatherOffsets(). Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add support for specifying the component in textureGatherChris Forbes2013-10-068-7/+42
| | | | | | | | | | | ARB_gpu_shader5 introduces new variants of textureGather* which have an explicit component selector, rather than relying purely on the sampler's swizzle state. This patch adds the GLSL plumbing for the extra parameter. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Enable ARB_conservative_depth for Gen7+.Chris Forbes2013-10-061-0/+1
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/wm: Program correct conservative depth modesChris Forbes2013-10-061-2/+14
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: add missing break between ir_query_levels and ir_tg4 casesChris Forbes2013-10-051-0/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* i965: enable ARB_texture_query_levels on Gen6+Chris Forbes2013-10-051-0/+1
| | | | | | | | | | Theoretically would work on Gen5 as well but requires GLSL 1.30, which is not (yet) enabled by default there. V2: Enable for Gen5 conditionally on GLSL version. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/vs: implement ir_query_levelsChris Forbes2013-10-051-1/+14
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: implement ir_query_levelsChris Forbes2013-10-051-1/+19
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: ignore all texturing opcodes without a coordinate, for cubemap normalizeChris Forbes2013-10-051-1/+1
| | | | | | | | Previously we special-cased textureSize() but this is the more correct condition. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: add plumbing for GL_ARB_texture_query_levelsChris Forbes2013-10-0514-6/+87
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: add plumbing for GL_ARB_texture_query_levelsChris Forbes2013-10-052-0/+2
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* haiku: Ensure correct libraries are referenced.Alexander von Gluck IV2013-10-041-1/+0
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* haiku: Clean up code, use target-helpersAlexander von Gluck IV2013-10-041-10/+6
| | | | * Thanks for the help xexaxo!
* haiku: Drop haiku-softpipe.c; fix extern CAlexander von Gluck IV2013-10-044-103/+1
| | | | | | | * It isn't needed any longer as we're moving in the code that called it. * The winsys code is C, so make sure we include the header in the extern C
* haiku: Correct Haiku softpipe libraryAlexander von Gluck IV2013-10-041-1/+1
| | | | * Use LoadableModule vs SharedLibrary
* haiku: Add first Haiku renderer (softpipe)Alexander von Gluck IV2013-10-049-5/+1249
| | | | | * This shared library gets parsed by the system as a system "add-on"
* haiku: Build Haiku's libGL from within MesaAlexander von Gluck IV2013-10-048-0/+1242
| | | | | | | * This in essence means that Mesa would be taking control of Haiku's OpenGL kit. * This works by dispatching renderers from the OpenGL add-ons directory
* glsl: Define isnormal for Oracle Solaris Studio.Vinson Lee2013-10-041-0/+6
| | | | | | | | This patch fixes this Oracle Solaris Studio build error. "../../src/glsl/ir_constant_expression.cpp", line 1398: Error: The function "isnormal" must have a prototype. Signed-off-by: Vinson Lee <[email protected]>
* r600g: texture offsets for non-TXF instructionsGrigori Goronzy2013-10-041-10/+10
| | | | | | | All texture instructions can use offsets, not just TXF. Offsets into the literals array were wrong, too. Signed-off-by: Marek Olšák <[email protected]>
* r600g: remove an assertion causing a crash at context cleanupMarek Olšák2013-10-041-1/+0
| | | | | Compute samplers are advertised, but not implemented. I think that's intentional.
* r300g: remove unused function r300_lacks_vertex_texturesMarek Olšák2013-10-041-7/+0
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* mesa: Don't return any data for GL_SHADER_BINARY_FORMATSIan Romanick2013-10-041-1/+1
| | | | | | | | | | | We return 0 for GL_NUM_SHADER_BINARY_FORMATS, so GL_SHADER_BINARY_FORMATS should not write any data to the application buffer. Fixes piglit test 'arb_get_program_binary-overrun shader'. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* svga: fix incorrect memcpy src in svga_buffer_upload_piecewise()Brian Paul2013-10-041-1/+1
| | | | | | | | | As we march over the source buffer we're uploading in pieces, we need to memcpy from the current offset, not the start of the buffer. Fixes graphical corruption when drawing very large vertex buffers. Cc: "9.2" <[email protected]> Reviewed-by: Matthew McClure <[email protected]>
* util: when packing depth values, round to nearest.Matthew McClure2013-10-042-4/+56
| | | | | | | This patch adds the lrint, lrintf, llrint, and llrintf rounding utility functions. When packing unorm depth values, we will round to nearest. Reviewed-by: Roland Scheidegger <[email protected]>
* radeonsi/compute: Fix segfault caused by recent refactoringTom Stellard2013-10-032-2/+6
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: Fix buildBrian Paul2013-10-031-3/+3
| | | | | | Reviewed-by: Tom Stellard <[email protected]> https://bugs.freedesktop.org/show_bug.cgi?id=70106
* radeonsi/compute: fix bind_compute_sampler_states() breakageBrian Paul2013-10-031-6/+0
| | | | Remove the assignment and the no-op function.
* i965/fs: Improve accuracy of dFdy() to match dFdx().Paul Berry2013-10-032-20/+62
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, we computed dFdy() using the following instruction: add(8) dst<1>F src<4,4,0)F -src.2<4,4,0>F { align1 1Q } That had the disadvantage that it computed the same value for all 4 pixels of a 2x2 subspan, which meant that it was less accurate than dFdx(). This patch changes it to the following instruction when c->key.high_quality_derivatives is set: add(8) dst<1>F src<4,4,1>.xyxyF -src<4,4,1>.zwzwF { align16 1Q } This gives it comparable accuracy to dFdx(). Unfortunately, align16 instructions can't be compressed, so in SIMD16 shaders, instead of emitting this instruction: add(16) dst<1>F src<4,4,1>.xyxyF -src<4,4,1>.zwzwF { align16 1H } We need to unroll to two instructions: add(8) dst<1>F src<4,4,1>.xyxyF -src<4,4,1>.zwzwF { align16 1Q } add(8) (dst+1)<1>F (src+1)<4,4,1>.xyxyF -(src+1)<4,4,1>.zwzwF { align16 2Q } Fixes piglit test spec/glsl-1.10/execution/fs-dfdy-accuracy. Acked-by: Chris Forbes <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* gallium/tests: fix SHADER typoBrian Paul2013-10-031-1/+1
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* gallium-egl: use standard variable types over EGLBoolean/EGLintEmil Velikov2013-10-031-9/+9
| | | | | | | | | The inferface/prototype in native_wayland_bufmgr.h uses boolean/int, as well as the rest of the file. Convert to improve consistency and to prevent gcc compiler warnings due to type miss-match. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: remove old bind_*_sampler_states() functionsBrian Paul2013-10-031-15/+0
| | | | | The new bind_sampler_states() function takes a shader argument to specify the shader stage.
* gallium/docs: update bind_sampler_states() documentationBrian Paul2013-10-031-5/+6
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* cso: make sure all sampler states are set/clearedBrian Paul2013-10-031-2/+9
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* freedreno: use new bind_sampler_states() functionBrian Paul2013-10-031-21/+19
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* svga: don't hook in old bind_fragment_sampler_states() functionsBrian Paul2013-10-031-9/+0
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* radeon: don't use old bind_vertex/fragment_sampler_states() hooksBrian Paul2013-10-034-53/+6
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* i915g: remove old bind_vertex/fragment_sampler_states() hooksBrian Paul2013-10-031-2/+0
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* noop: remove old bind_*_sampler_states() functionsBrian Paul2013-10-031-6/+0
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