| Commit message (Collapse) | Author | Age | Files | Lines |
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It must be obtained from the VS.
The GS scenario A must be enabled for PrimID to be generated for the VS.
+ 4 piglits
Reviewed-by: Michel Dänzer <[email protected]>
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The VS will want to select GS scenario A here (VS with PrimitiveID).
Reviewed-by: Michel Dänzer <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Basic texture buffer support. Should be straightforward to add first/
last_element support. And with a bit of work in ir3 emulate larger
texture buffer sizes. But this seems to be enough for stk gl31 render
paths.
Signed-off-by: Rob Clark <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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This shows up with a glamor shader, which does a TXF and uses the result
for conditional kill. Before we wouldn't group the fanin (collect)
neighbors which need to be allocated adjacently at RA, resulting in
badness.
Signed-off-by: Rob Clark <[email protected]>
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When debugging compiler, this is useful to see.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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a4xx needs similar treatment as 995f55a6
Also fixup a few point-size and vpsrepl issues and drop fix_blit_fp()
hack previously needed for mem2gmem.
Signed-off-by: Rob Clark <[email protected]>
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Move a few things around to group stuff that is common to a3xx/a4xx
together. Also, introduce is_ir3() for things that are more specific to
the compiler / shader-ISA than to the gpu generation.
Signed-off-by: Rob Clark <[email protected]>
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These extensions allow reading depth/stencil for GLES contexts, which is
useful for tools like apitrace.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Shader-db results for vec4 programs using NIR on HSW:
total instructions in shared programs: 1838157 -> 1828469 (-0.53%)
instructions in affected programs: 275978 -> 266290 (-3.51%)
helped: 2827
HURT: 244
GAINED: 0
LOST: 0
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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This function would always report that a dimension or size error occurred
in glTexImage even when it was called from glCompressedTexImage. Replace
the static string with the dynamically determined caller name.
Reviewed-by: Tapani Palli <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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Because we build here an array format, we don't need to swap the
bytes for big endian.
If it isn't an array format, the bytes will be swapped in
_mesa_format_convert.
v2: remove temp variable
Signed-off-by: Oded Gabbay <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: "10.5 10.6" <[email protected]>
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Before, if we encountered an array format of 0 on a BE system, we would
flip all the channels even though it's an invalid format. This would
result in a mostly invalid format with a swizzle of yyyy or wwww. Instead,
we should just return 0 if the array format stashed in the format info is
invalid.
Cc: "10.6 10.5" <[email protected]>
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The swizzle defines where in the format you should look for any given
channel. When we flip the format around for BE targets, we need to change
the destinations of the swizzles, not the sources. For example, say the
format is an RGBX format with a swizzle of xyz1 on LE. Then it should be
wzy1 on BE; however, the code as it was before, would have made it 1zyx on
BE which is clearly wrong.
Reviewed-by: Iago Toral <[email protected]>
Reviewed-by: Oded Gabbay <[email protected]>
Cc: "10.6 10.5" <[email protected]>
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Reviewed-by: Iago Toral <[email protected]>
Cc: "10.6 10.5" <[email protected]>
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Cuts about 2k of .text.
text data bss dec hex filename
5017141 197160 27672 5241973 4ffc75 i965_dri.so before
5014981 197160 27672 5239813 4ff405 i965_dri.so after
Reviewed-by: Kenneth Graunke <[email protected]>
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Cuts about 1k of .text.
text data bss dec hex filename
5018165 197160 27672 5242997 500075 i965_dri.so before
5017141 197160 27672 5241973 4ffc75 i965_dri.so after
Reviewed-by: Kenneth Graunke <[email protected]>
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MESA_LLVM_VERSION_PATCH is undefined.
Reviewed-by: Edward O'Callaghan <eocallaghan at alterapraxis.com>
Tested-by: Benjamin Bellec <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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r600 currently has 73 atoms and looping through their dirty flags has
become costly because checking each flag requires a pointer
dereference before the read. To avoid having to do that add additional
bitfield which can be checked really quickly thanks to tzcnt instruction.
id field was added to struct r600_atom but that doesn't affect memory
usage for both 32 and 64 bit CPUs because it was stuffed into padding.
The performance improvement is ~2% for benchmarks that can have FPS in
the thousands but is hardly measurable in "real" programs.
Signed-off-by: Marek Olšák <[email protected]>
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On evergreen config_state is not used, so don't mark it dirty.
Signed-off-by: Marek Olšák <[email protected]>
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Instead of writing to rctx->atoms directly use a helper to take
advantage of assert checks.
Signed-off-by: Marek Olšák <[email protected]>
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This is analogous to r300_mark_atom_dirty() used by r300, and will
be used by later patches. For common radeon code, appropriate helper
is called through a function pointer.
No functional changes.
Signed-off-by: Marek Olšák <[email protected]>
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Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This fixes the spec@arb_shader_image_load_store@invalid index bounds
piglit tests on IVB, which were causing a GPU hang and then a crash
due to the invalid binding table index result of the array index
calculation. Other generations seem to behave sensibly when an
invalid surface is provided so it doesn't look like we need to care.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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v2: Move array coordinate workaround into the surface builder.
Reviewed-by: Jason Ekstrand <[email protected]>
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v2: Move the image_params array back to brw_stage_prog_data.
Reviewed-by: Jason Ekstrand <[email protected]>
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v2: Move the image_params array back to brw_stage_prog_data.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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v2: Drop VEC4 suport.
v3: Rebase.
v4: Move array coordinate workaround into the surface builder.
Reviewed-by: Jason Ekstrand <[email protected]>
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Define bitfield packing, unpacking and type conversion operations in
terms of which the image format conversion code will be implemented.
These don't directly know about image formats: The packing and
unpacking functions take a 4-tuple of bit shifts and a 4-tuple of bit
widths as arguments, determining the bitfield position of each
component. Most of the remaining functions perform integer, fixed
point normalized, and floating point type conversions, mapping between
a target type with per-component bit widths given by a parameter and a
matching native representation of the same type.
v2: Drop VEC4 suport.
v3: Rebase.
v4: Fix clamping of negative floats in the unsigned case of
emit_convert_to_scaled().
Reviewed-by: Jason Ekstrand <[email protected]>
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Define some utility functions to query the bitfield layout of a given
image format and whether it satisfies a number of more or less
hardware-specific properties.
v2: Drop VEC4 suport.
v3: Add SKL support.
Reviewed-by: Jason Ekstrand <[email protected]>
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Accounting for the padding required for 1D arrays in certain cases.
Reviewed-by: Jason Ekstrand <[email protected]>
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Define a function to calculate the memory address of the image
location given by a vector of coordinates. This is required in cases
where we need to fall back to untyped surface access, which take a raw
memory offset and know nothing about surface coordinates, type
conversion or memory tiling and swizzling. They are still useful
because typed surface reads don't support any 64 or 128-bit formats on
IVB, and they don't support any 128-bit formats on HSW and BDW.
The tiling algorithm is implemented based on a number of parameters
which are passed in as uniforms and determine whether the surface
layout is X-tiled, Y-tiled or untiled. This allows binding surfaces
of different tiling layouts to the pipeline without recompiling the
program.
v2: Drop VEC4 suport.
v3: Rebase.
v4: Add plenty of comments (Jason).
Reviewed-by: Jason Ekstrand <[email protected]>
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These utility functions check whether an image access is valid.
According to the spec an invalid image access should have no effect on
the image and yield well-defined results. Typically the hardware
implements correct bounds and surface checking by itself, but in some
cases (typed atomics on IVB and untyped messages elsewhere) we need to
implement it in software to work around lacking hardware support.
v2: Drop VEC4 suport.
v3: Rebase.
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Paul Berry <[email protected]>
v2: Drop VS support pre-Gen8, drop GS support.
Reviewed-by: Kenneth Graunke <[email protected]>
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load/store.
v2: Store early fragment test mode in brw_wm_prog_data instead of
getting it from core mesa data structures (Ken).
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: Set the PS UAV-only bit on HSW (Ken).
Reviewed-by: Kenneth Graunke <[email protected]>
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Shaders with image uniforms may have side effects. Make sure that
fragment shader threads are dispatched if the shader has any image
uniforms.
v2: Use brw_stage_prog_data::nr_image_params to find out if the shader
has image uniforms instead of checking core mesa data structures
(Ken).
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: Add CS support. Move the image_params array back to
brw_stage_prog_data.
Reviewed-by: Topi Pohjolainen <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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program.
v2: Add CS support.
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This will be used to pass image meta-data to the shader when we cannot
use typed surface reads and writes. All entries except surface_idx
and size are otherwise unused and will get eliminated by the uniform
packing pass. size will be used for bounds checking with some image
formats and will be useful for ARB_shader_image_size too. surface_idx
is always used.
v2: Add CS support. Move the image_params array back to
brw_stage_prog_data.
v3: Improve documentation.
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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v2: Add SKL support.
Reviewed-by: Jason Ekstrand <[email protected]>
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This works as-is on SKL, only the assertion needs to be relaxed.
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Thomas Helland <[email protected]>
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A TNL state update now requires a DrawBuffer to be set, which it isn't
early on in context creation. Since we init swtnl from context init,
this caused crashes.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91570
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.6" <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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