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* r300-gallium: Add vertex shader emit.Corbin Simpson2009-03-316-28/+57
* r300-gallium: Stubs for vertex shaders.Corbin Simpson2009-03-315-3/+293
* tgsi: added some helpful debug functions in the tgsi interpreterBrian Paul2009-03-311-0/+53
* mesa: fix bug in GPU codegen for fixed-function two-sided lightingBrian Paul2009-03-311-2/+12
* draw: added Nan/Inf assertion in debug codeBrian Paul2009-03-311-0/+1
* softpipe: use util_is_inf_or_nan()Brian Paul2009-03-311-12/+5
* gallium: added util_is_inf_or_nan() function to u_math.hBrian Paul2009-03-311-0/+12
* mesa: minor reformatting, whitespace changesBrian Paul2009-03-311-25/+26
* python/regress: Initial commit for vertex shader regression tests.Michal Krol2009-04-015-0/+280
* Updated CPU_TO_LE32 to work on darwinJeremy Huddleston2009-03-311-1/+4
* Fix compiling indirect.c when GLX_DIRECT_RENDERING is not definedJeremy Huddleston2009-03-311-0/+60
* python/test: New test for surface copies.José Fonseca2009-03-311-0/+199
* python/test: Ignore test output files.José Fonseca2009-03-311-0/+3
* python/test: Cleanup.José Fonseca2009-03-311-25/+38
* python/test: Dump classification tree to text file too.José Fonseca2009-03-312-0/+4
* python/test: Set executable permission bit.José Fonseca2009-03-314-0/+0
* python/test: New test for rendering into textures.José Fonseca2009-03-311-0/+315
* util: Enable assembly breakpointt on x86_64.José Fonseca2009-03-311-1/+1
* python/test: Limit tree depth.José Fonseca2009-03-311-1/+1
* python/test: Infer type (continuous/discrete) from object type.José Fonseca2009-03-311-15/+27
* python/test: Flush stdout to keep in sync with debug info on stderr.José Fonseca2009-03-311-5/+10
* python/test: Dump a classification tree of the results when finished testing.José Fonseca2009-03-312-16/+102
* python/test: New test for texture transfers.José Fonseca2009-03-311-0/+179
* python/test: More descriptive test name.José Fonseca2009-03-311-0/+0
* python: Make get/put_tile_raw more user friendlier.José Fonseca2009-03-311-11/+32
* python: Add nblocksx/y members to surfaces.José Fonseca2009-03-311-0/+14
* gallium: Move pf_is_depth_stencil to p_format.h.José Fonseca2009-03-312-6/+7
* fix ugly copy/paste error in mipmap generation codeRoland Scheidegger2009-03-311-1/+1
* r300-gallium: RGBA, not ARGB, after all.Corbin Simpson2009-03-301-1/+1
* r300-gallium: r500-fs: If recompiling a shader, overwrite old insts.Corbin Simpson2009-03-301-0/+5
* r300-gallium: Properly redo shaders when constant buffer changes size.Corbin Simpson2009-03-301-0/+7
* r300-gallium: Allow surface_fill to clear depth/stencil buffers too.Corbin Simpson2009-03-302-1/+3
* r300-gallium: Emit the "right" sequence of colors.Corbin Simpson2009-03-301-1/+1
* r300-gallium: Fix hardlock when no colors or textures are present.Corbin Simpson2009-03-301-9/+18
* r300-gallium: Fix strange build error.Corbin Simpson2009-03-301-0/+1
* r300-gallium: Handful of small leftovers.Corbin Simpson2009-03-302-2/+4
* intel: Avoid mapping the texture image for CopyTex{,Sub}ImageAdam Jackson2009-03-301-11/+13
* python: Use depth buffer in the triangle example.José Fonseca2009-03-301-7/+18
* python: Read rgba8 with a single transfer.José Fonseca2009-03-301-17/+14
* python: Cleanup.José Fonseca2009-03-301-7/+6
* python: Don't use deprecated clear_value field.José Fonseca2009-03-301-2/+1
* python/test: Move the test description logic to the base class.José Fonseca2009-03-302-27/+54
* python/test: Move the image comparison logic to the base test class.José Fonseca2009-03-302-18/+21
* python: Force unsigned comparison.José Fonseca2009-03-301-1/+1
* python: Set correct transfer mode.José Fonseca2009-03-302-2/+2
* python: Set the surface GPU access flags.José Fonseca2009-03-307-39/+206
* python: Hide away the surface usage flags.José Fonseca2009-03-304-8/+8
* tgsi: Condition codes are implied in KILP.Michal Krol2009-03-301-3/+1
* tgsi: Explain symbols used in instruction set documentation.Michal Krol2009-03-301-0/+71
* tgsi: Document BRA opcode.Michal Krol2009-03-301-1/+1