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* mesa: better error message when running out of GLSL samplersBrian Paul2008-12-301-1/+4
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* mesa: comments for some state varsBrian Paul2008-12-301-4/+4
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* mesa: increase max constants/uniforms to 256 (vec4 vectors)Brian Paul2008-12-301-2/+2
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* intel: disable ATI_texture_env_combine3 for i830( and related device).Xiang, Haihao2008-12-302-1/+2
| | | | Thanks to Eric for pointing it out.
* dri: Fix driWaitForMSC32 when divisor >= 2 and msc < 0.Eric Anholt2008-12-291-9/+9
| | | | | | | | | | We'd come up with a negative remainder, while we were looking for the positive version of it in the loop conditional. And, since the "did we hit our target" break was disabled for the target_msc == 0 ("Just make the divisor/remainder work") path, we'd never exit. Simplify the code by just using int64_t all over instead of trying to do it in a u32 space.
* R300: missing semicolonAlex Deucher2008-12-291-1/+1
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* intel: enable ATI_texture_env_combine3. Fixes #17707Xiang, Haihao2008-12-291-0/+1
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* r300: remove the unknowns from the indx_buffer codeDave Airlie2008-12-282-5/+6
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* i915: separate the fog term from the specular color term.Xiang, Haihao2008-12-241-19/+3
| | | | | | | | Previously fog parameter and specular color are packed into the same dword. Note specular color should be packed in BGRA for device, so if fog parameter and specular color all are present, fog parameter will dirty the alpha term of specular color. This fixes rendering issue when playing 'Yo Frankie' on 915/945.
* intel: Fix glBitmap clipping for DRI1.Eric Anholt2008-12-231-2/+2
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* Remove third buffer support from Mesa.Dave Airlie2008-12-236-35/+3
| | | | This is part of the deprecated pageflipping infrastructure.
* Add do_row_3d for mipmapping 3D texturesIan Romanick2008-12-191-21/+444
| | | | | | | | | | | | Previously 3D textures were mipmapped using multiple passed through the 2D mipmap generation code. This had 3 disadvantages. First, the extra passes were slow. Second, this required the allocation of a temporary buffer to hold intermediate data. Third, and most important, the extra passes caused loss of additional bits due to integer division / bit-shifting. With this change, our mipmapgen conformance test passes for non-compressed texture formats.
* Fix typeo in mipmap filter for GL_UNSIGNED_SHORT_1_5_5_5_REVIan Romanick2008-12-191-1/+1
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* 965 / GLSL: Use full precision for EXP instructionIan Romanick2008-12-191-1/+1
| | | | | The partial precision mode doesn't have quite enough bits of precision to pass conformance tests.
* GLSL: The LOG2 macro doesn't have enough precisionIan Romanick2008-12-191-2/+9
| | | | | It looks like the LOG2 macro only has 8 or 9 bits of precission, but the ARB_vertex_program spec says "accurate to at least 10 bits".
* intel: Fix glBitmap top/bottom clipping.Eric Anholt2008-12-191-40/+35
| | | | Bug #19139.
* intel: Don't forget the source bitmap size when clipping the size we draw.Eric Anholt2008-12-191-1/+3
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* intel: Update mesa state in blit operations that want post-scissor draw bounds.Eric Anholt2008-12-192-0/+7
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* intel: don't clip to scissor-clipped read framebuffer bounds in copypixels.Eric Anholt2008-12-191-2/+2
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* intel: Move copyteximage source clipping out of copytexsubimage.Eric Anholt2008-12-181-48/+61
| | | | | | glCopyTexSubImage already gets the (correct) clipping for us, so it doesn't need the path. While moving the clipping out, replace the code with the mesa path to do the same job.
* mesa: Clip copytexsubimage to read framebuffer bounds, not scissor region.Eric Anholt2008-12-181-1/+1
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* mesa: Correct _mesa_clip_to_region() off-by-one.Eric Anholt2008-12-181-2/+2
| | | | | | | | | | Note how if: x + width == xmax + 0: width -= 0 x + width == xmax + 1: width -= 0 x + width == xmax + 2: width -= 1 So, the function was clipping to [xmin, xmax+1), not [xmin, xmax) like it was supposed to. Same for ymax.
* glsl: Fix handling of nested parens in macro actual arguments.Michal Krol2008-12-181-2/+15
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* i915: check WRAP_T instead of WRAP_R for cube map texture.Xiang, Haihao2008-12-181-1/+1
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* i915: fix abort issue. (bug #19147)Xiang, Haihao2008-12-182-4/+24
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* mesa: remove unneeded _mesa_reference_fragprog() callBrian Paul2008-12-171-4/+2
| | | | The subsequent if/else cases always call _mesa_reference_fragprog() anyway.
* mesa: updated commentsBrian Paul2008-12-171-10/+12
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* mesa: disable debug outputBrian Paul2008-12-161-2/+2
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* mesa: fix some GLSL array regressionsBrian Paul2008-12-164-66/+85
| | | | | array.length() wasn't working. Swizzle mask for accessing elements of float arrays was incorrect.
* mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functionsBrian Paul2008-12-155-521/+651
| | | | | The noise functions were not glsl-specific. Also, ran indent on the code to clean it up.
* Merge branch 'glsl-1.20-v2'Brian Paul2008-12-1526-3470/+3835
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| * mesa: bump glsl grammar revisionBrian Paul2008-12-1511-13/+13
| | | | | | | | And update some copyrights.
| * mesa: more re-org of variable declarations in glsl compilerBrian Paul2008-12-151-52/+56
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| * mesa: more comments, clean upBrian Paul2008-12-151-10/+12
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| * mesa: added comments, remove unused codeBrian Paul2008-12-151-32/+9
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| * mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()Brian Paul2008-12-151-18/+59
| | | | | | | | | | This allows uniform declarations with scalar/array initializers. The code is rough though, and will be cleaned up.
| * mesa: use IFLOOR(x) instead of (int) FLOORF(x)Brian Paul2008-12-121-1/+1
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| * mesa: place glsl constant arrays in constant memoryBrian Paul2008-12-121-7/+93
| | | | | | | | | | | | | | | | For example, a declaration like const float[3] xxx = float[3](1.1, 2.2, 3.3); will place the array in the constant buffer whereas a regular, non-const array would be placed in the temporary register file. Next up: do the same thing for uniform arrays.
| * mesa: remove old size=4 limitBrian Paul2008-12-121-1/+0
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| * mesa: code clean-up in glsl compilerBrian Paul2008-12-121-7/+8
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| * mesa: remove unneeded swizzle init code in glsl compilerBrian Paul2008-12-121-18/+0
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| * mesa: disable glsl debug outputBrian Paul2008-12-121-2/+2
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| * mesa: remove unused varpool code in glsl compilerBrian Paul2008-12-124-26/+0
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| * mesa: basic array constructors work nowBrian Paul2008-12-121-13/+144
| | | | | | | | | | | | For example: float[3] xxx = float[3](1.1, 2.2, 3.3); Optimizations for const-qualified arrays next.
| * mesa: copy array_len in slang_fully_specified_type_copy()Brian Paul2008-12-121-0/+1
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| * mesa: remove incorrect array_len assignmentBrian Paul2008-12-121-1/+0
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| * mesa: array size fix in _slang_typeof_operation()Brian Paul2008-12-121-1/+9
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| * mesa: fix some more GLSL 1.20 array things.Brian Paul2008-12-122-12/+33
| | | | | | | | Function that return arrays should work now.
| * mesa: more glsl function renamingBrian Paul2008-12-125-28/+28
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| * mesa: use _slang_alloc()Brian Paul2008-12-122-2/+2
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