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* vbo: fix void * arithmetic compilation error on MSVCBrian Paul2012-01-111-4/+5
* vbo: introduce vbo_get_minmax_indices functionYuanhan Liu2012-01-128-17/+53
* mesa: remove const qualifier from fProg to silence warningBrian Paul2012-01-111-1/+1
* mesa: include uniforms.h to silence warning, remove unused varBrian Paul2012-01-111-2/+1
* Enable is_front_buffer_rendering variable in case of GL_FRONT_AND_BACKAnuj Phogat2012-01-111-1/+1
* mesa: Remove unused opengl version macroJakob Bornecrantz2012-01-111-11/+0
* rbug: Silence warningJakob Bornecrantz2012-01-111-1/+2
* i965: Don't use _mesa_ir_link_shader to do our dirty workIan Romanick2012-01-111-7/+85
* i965: Don't calculate masks of used FS inputsIan Romanick2012-01-111-0/+15
* linker: Calculate used samplers and shadow samplers in the linkerIan Romanick2012-01-114-39/+64
* linker: Calculate the sampler to texture target mapping during linkingIan Romanick2012-01-118-17/+28
* glsl: Add glsl_type::sampler_indexIan Romanick2012-01-112-0/+35
* mesa: Validate sampler settings using uniform storageIan Romanick2012-01-113-62/+48
* mesa: Track fixed-function fragment shader as a shaderIan Romanick2012-01-117-5/+50
* mesa: Use static buffer for uniform nameIan Romanick2012-01-111-1/+6
* mesa: Use uniform interfaces in fixed-function fragment shader codeIan Romanick2012-01-111-5/+24
* i965: Don't reallocate push constant URB space on new VS programs.Kenneth Graunke2012-01-113-10/+26
* glx/dri: Initialize api even if num_attribs == 0.Kenneth Graunke2012-01-111-1/+3
* svga: don't reference count svga_sampler_view's textureBrian Paul2012-01-111-2/+12
* i965: Fix compiler warning from uninitialized "success" value.Eric Anholt2012-01-111-1/+1
* i965/gen7: Fix segfault in transform feedback to DYNAMIC_DRAW buffers.Eric Anholt2012-01-111-2/+3
* i965/vs: Try to emit more components of constant vectors at once.Eric Anholt2012-01-111-2/+27
* mesa: add _mesa_HashNumEntries() functionBrian Paul2012-01-112-0/+23
* st/wgl: Return NULL for NULL HDCs in wglGetExtensionsStringARB.José Fonseca2012-01-111-1/+3
* llvmpipe: disable native integersDave Airlie2012-01-111-1/+8
* xlib: stop calling XShmQueryVersion()Brian Paul2012-01-111-8/+8
* st/glx/xlib: call register_with_display() in glXChooseFBConfig()Brian Paul2012-01-111-0/+3
* xlib: call register_with_display() in Fake_glXChooseFBConfig()Brian Paul2012-01-111-0/+3
* nv50/ir: handle TGSI_OPCODE_ISSGChristoph Bumiller2012-01-111-3/+8
* nv50/ir: handle TGSI_TEXTURE_SHADOWCUBEChristoph Bumiller2012-01-111-0/+1
* nv50,nvc0: zero out program struct on program_destroyChristoph Bumiller2012-01-112-3/+13
* wayland-drm: Drop the non-premul formats, use format codes from drm_fourcc.hKristian Høgsberg2012-01-119-67/+97
* draw: Store the new pre_clip_pos member as well.José Fonseca2012-01-111-6/+16
* egl_dri2: Put the _eglError call in the case switch caseKristian Høgsberg2012-01-111-2/+2
* st/mesa: rename translate_texture_target, and make translate_opcode static.Dave Airlie2012-01-113-8/+5
* softpipe: route correct coordinates for shadow cube sampling.Dave Airlie2012-01-111-1/+2
* glsl_to_tgsi: add support for shadow cube map sampling.Dave Airlie2012-01-112-2/+4
* tgsi: add TGSI_TEXTURE_SHADOWCUBEMAPDave Airlie2012-01-114-1/+6
* llvmpipe: Update for TGSI_INTERPOLATE_COLOR.José Fonseca2012-01-111-7/+3
* egl_dri2/wayland: handle creating xrgb8888 imagesRobert Bragg2012-01-113-56/+80
* glx: Suppress unused variable warning for cmdlenPaul Berry2012-01-111-1/+1
* mesa: Move transform feedback error check to reduce array overflow risk.Paul Berry2012-01-111-20/+32
* mesa: Fix transform feedback of unsubscripted gl_ClipDistance array.Paul Berry2012-01-112-33/+58
* mesa: Fix computation of transform feedback num_components.Paul Berry2012-01-111-1/+7
* st_extensions: fixup GLSL 1.30 related enables (v3)Dave Airlie2012-01-112-9/+33
* st_glsl_to_tgsi: use ISSG and fixup IABSDave Airlie2012-01-111-4/+4
* tgsi: add ISSG supportDave Airlie2012-01-113-1/+17
* softpipe: enable clamping controlDave Airlie2012-01-112-3/+8
* softpipe: fix texel fetch swizzlesDave Airlie2012-01-111-26/+43
* i915g: Fix bugs in the shader optimizer.Stéphane Marchesin2012-01-111-46/+80