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* st/vdpau: invert interlaced buffer checksChristian König2012-03-261-1/+1
* intel: fix TFP at 16-bppDave Airlie2012-03-251-6/+11
* drisw: fix image stride calculation for 16-bit.Dave Airlie2012-03-251-3/+3
* glsl: fix compiling warning from gcc 4.7Dave Airlie2012-03-251-1/+1
* glsl: initialise const force glsl extension warning in fake ctxDave Airlie2012-03-251-0/+1
* glx/drisw: avoid segfaults when we fail to get visualDave Airlie2012-03-241-2/+9
* mesa: Fix memory leak in _mesa_get_uniform_location.Vinson Lee2012-03-231-1/+3
* st/mesa: fix mipmap image size computation w.r.t. texture arraysBrian Paul2012-03-231-3/+15
* mesa: set numFaces=6 for cube maps in _mesa_test_texobj_completeness()Brian Paul2012-03-231-1/+2
* intel: fix null dereference processing HiZ bufferDylan Noblesmith2012-03-221-0/+6
* st/vdpau: improve frame dumping functionality a bitChristian König2012-03-221-3/+6
* st/vdpau: add VC-1 startcode if none is found in the streamChristian König2012-03-221-7/+42
* glx: Fix glXGetProcAddress() of global glX symbols post-automake conversion.Eric Anholt2012-03-211-0/+1
* st/mesa: set MaxUnrollIterations = 255Brian Paul2012-03-211-0/+2
* glsl: propagate MaxUnrollIterations to the optimizer's loop unrollerBrian Paul2012-03-211-1/+3
* intel: Make use of the new GPU-unsynchronized map functionality in libdrm.Eric Anholt2012-03-211-1/+3
* intel: Drop the tracking of bo_map vs bo_map_gtt for unmapping.Eric Anholt2012-03-212-15/+2
* i965: Avoid flushing the batch for busy BOs for ARB_mbr with INVALIDATE_BUFFER.Eric Anholt2012-03-211-15/+20
* intel: Handle devid overrides using libdrm.Eric Anholt2012-03-211-19/+4
* intel: Ask libdrm to dump an AUB file if INTEL_DEBUG=aub.Eric Anholt2012-03-213-0/+37
* glsl: Don't require gl_Position to be written in GLSL 1.40.Eric Anholt2012-03-211-5/+30
* mapi: Use -no-undefined libtool flag in src/mapi/shared-glapi/Makefile.amJon TURNEY2012-03-211-0/+1
* drirc: Add missing XML attributes that made the driconf application whine.Eric Anholt2012-03-211-4/+4
* r600g: add support for TN (trinity) APUsAlex Deucher2012-03-204-4/+7
* i965: Change the hiz-override env var to a driconf option.Eric Anholt2012-03-203-28/+13
* i965: Drop the INTEL_FORCE_GS environment variable.Eric Anholt2012-03-201-5/+0
* intel: Drop the INTEL_NO_BLIT debug environment variable.Eric Anholt2012-03-201-5/+3
* intel: Drop the INTEL_STRICT_CONFORMANCE environment variable.Eric Anholt2012-03-203-44/+6
* intel: Fix a case when mapping large texture failsAnuj Phogat2012-03-202-10/+23
* Add Makefile to shared-glapi .gitignoreKenneth Graunke2012-03-201-1/+1
* Add Makefile.in to toplevel .gitignoreKenneth Graunke2012-03-2014-14/+0
* Add .deps/, .libs/, and *.la to toplevel .gitignorePaul Berry2012-03-2014-40/+0
* mesa: only test cube face widths in _mesa_test_texobj_completeness()Brian Paul2012-03-201-5/+8
* softpipe: set max cube texture size to 4Kx4KBrian Paul2012-03-202-1/+2
* mesa: add integer texture completeness checkBrian Paul2012-03-203-0/+15
* mesa: rework texture completeness testingBrian Paul2012-03-2010-38/+79
* mesa: add _mesa_is_mipmap_filter() helperBrian Paul2012-03-201-0/+9
* mesa: use _mesa_dirty_texobj() in glTexParameter codeBrian Paul2012-03-201-1/+2
* mesa: use _mesa_dirty_texobj() functionBrian Paul2012-03-201-12/+5
* mesa: rewrite/consolidate code in _mesa_test_texobj_completeness()Brian Paul2012-03-201-138/+45
* mesa: use new baseImage var to simplify _mesa_test_texobj_completeness()Brian Paul2012-03-201-24/+27
* mesa: add comments in _mesa_test_texobj_completeness() related to the specBrian Paul2012-03-201-2/+2
* mesa: better debug message in _mesa_test_texobj_completeness()Brian Paul2012-03-201-1/+1
* mesa: move some code in _mesa_test_texobj_completeness()Brian Paul2012-03-201-7/+7
* mesa: use switch(target) in _mesa_test_texobj_completeness()Brian Paul2012-03-201-15/+19
* mesa: use MAX3() macro for 3D texture in _mesa_test_texobj_completeness()Brian Paul2012-03-201-3/+3
* mesa: make _mesa_reference_sampler_object() an inline functionBrian Paul2012-03-202-6/+15
* glsl: Don't include the deprecated structure types in GLSL 1.40.Eric Anholt2012-03-192-15/+17
* mesa: Validate the drawing primitive against the transform feedback mode.Eric Anholt2012-03-193-32/+43
* mesa: Fold error generation into _mesa_valid_prim_mode().Eric Anholt2012-03-194-20/+19