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* Checkpoing: re-organization of basic arithmetic functions.Brian2006-12-202-610/+667
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* handle PROGRAM_UNIFORM, fix a _mesa_problem() callBrian2006-12-201-1/+2
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* Uniform matrix support.Brian2006-12-207-587/+638
| | | | | | | Implement _mesa_uniform_matrix() Support for program parameters/uniforms with more than 4 elements. Store 4x4 matrices in column-major order in registers. Update mat mul built-in functions accordingly.
* added _mesa_print_parameter_list()Brian2006-12-202-8/+17
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* New IR_COND node for evaluating conditional expressions (for if/while/for).Brian2006-12-203-26/+64
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* use cast wrappers for sanity checkingBrian2006-12-201-6/+23
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* code re-orgBrian2006-12-201-158/+155
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* Minor clean-ups, reformatting, comment changes.Brian2006-12-201-23/+24
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* Fix shader object reference counting and hash table deallocation.Brian2006-12-205-31/+94
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* Clean-up and re-org of the main GLSL object types.Brian2006-12-199-257/+288
| | | | | | | Use the gl_shader struct as it should be. Renamed gl_linked_program to gl_shader_program. Store both shaders and programs in the same hash table and use the Type field to distinguish them.
* Overhaul of GLSL API functions, dispatching, etc.Brian2006-12-1910-30/+130
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* Overhaul of GLSL API functions, dispatching, etc.Brian2006-12-194-989/+656
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* Massive re-org of GLSL-related API functions.Brian2006-12-195-3671/+677
| | | | | | | Added new GLSL functions to struct dd_function_table. main/shaders.c calls GLSL functions through the dd_function_table. shader/shader_api.c implements the API functions. Other assorted changes, fixes everywhere else.
* check for null Parameters ptr in _mesa_clone_program()Brian2006-12-191-2/+4
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* lots of clean-up and re-orgBrian2006-12-191-336/+405
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* additional error checkingBrian2006-12-191-0/+7
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* new error msgBrian2006-12-191-1/+1
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* rewrite +=, -= etc for floatsBrian2006-12-192-527/+534
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* Implement array indexing of simple vec2/3/4 types. A bit of a hack for now...Brian2006-12-181-5/+28
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* Added instruction counter to catch infinite loops (temporary).Brian2006-12-181-1/+11
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* Check for inst->CondUpdate, print .C suffix.Brian2006-12-181-4/+3
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* Generate IR code for for/while loops, break and continue statements.Brian2006-12-181-2/+101
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* Implement if-conditionals and while loops, added temporary resolve-branches ↵Brian2006-12-183-52/+167
| | | | function in linker.
* GLSL API functions.Brian2006-12-182-0/+1449
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* Use _mesa_free_linked_program_data()Brian2006-12-181-40/+6
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* commentsBrian2006-12-182-26/+32
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* fix comment, handle NOPBrian2006-12-161-1/+3
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* Initial code for conditional constructs.Brian2006-12-162-16/+79
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* print BRA instructionsBrian2006-12-161-1/+30
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* added cases for BRA, NOPBrian2006-12-161-0/+5
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* cases for NOP, BRABrian2006-12-161-0/+7
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* start implementing relational operatorsBrian2006-12-153-18/+40
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* start rewriting the matrix/vector functionsBrian2006-12-152-204/+260
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* added assertion to catch use of too many temporariesBrian2006-12-151-0/+1
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* fix double-printing of comment infoBrian2006-12-151-3/+0
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* code movementBrian2006-12-152-50/+47
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* Lots of assorted changes.Brian2006-12-157-154/+242
| | | | | | Implement assignment/move for types larger than 4 floats. Fix codegen bug for "return expr" in inlined functions. More clean-up of storage allocation code (slang_resolve_storage).
* redo mat4 addition, mat4 constructor from vec4sBrian2006-12-152-507/+535
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* vertex/fragment program field changesBrian2006-12-152-3/+2
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* varying var changesBrian2006-12-151-6/+12
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* varying var changesBrian2006-12-153-17/+17
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* varying changesBrian2006-12-152-2/+2
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* updated includesBrian2006-12-151-1/+1
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* updated includesBrian2006-12-153-4/+10
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* use MAX_VARYINGBrian2006-12-151-2/+2
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* use MAX_VARYINGBrian2006-12-151-1/+1
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* more debug outputBrian2006-12-151-2/+11
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* Lots of assorted changes for new GLSL compiler backend.Brian2006-12-159-126/+265
| | | | New datatypes, constants, variables.
* change/add/rm several filenamesBrian2006-12-151-3/+10
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* Renamed s_nvfragprog.[ch] to s_fragprog.[ch]Brian2006-12-153-17/+9
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