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* gallium: remove pipe_texture::compressed fieldBrian Paul2009-04-107-7/+0
| | | | | The format field encodes compressed vs. uncompressed already. We can easily check if a texture is compressed with pf_is_compressed(texture->format).
* wgl: Slightly simplify pixelformat creation.José Fonseca2009-04-101-52/+44
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* wgl: Move pixel format information into device structure.José Fonseca2009-04-103-18/+25
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* wgl: Combine alpha pixelformat info in color.José Fonseca2009-04-104-26/+12
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* stw: Reorder the pixelformats, so that no alpha pixelformats get chosen ↵José Fonseca2009-04-101-9/+9
| | | | | | | before alpha. Some applications might not handle a alpha visual when when they did not request for one.
* stw: Don't make assumptions about integer size.José Fonseca2009-04-101-1/+1
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* stw: Free the mesa framebuffer.José Fonseca2009-04-101-0/+2
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* tgsi/sse2: Cleanup NRM/NRM4 implementation.Michal Krol2009-04-101-25/+76
| | | | | | Fix comments. Make sure .w is set to 1.0 for NRM. Optimise for non-.xyzw writemasks.
* rtasm: Silence `static function not used' warning.Michal Krol2009-04-101-0/+2
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* draw: Silence pointer-to-integer cast warning.Michal Krol2009-04-101-1/+1
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* draw: Fix vertex_header initialisation.Michal Krol2009-04-101-1/+1
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* swrast: remove some unneeded CHAN_TYPE!=GL_FLOAT codeBrian Paul2009-04-091-7/+0
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* gallium: comments for surface_copy(), surface_fill() in p_context.hBrian Paul2009-04-091-2/+9
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* i965: re-org of some of the new constant buffer codeBrian Paul2009-04-094-48/+81
| | | | Plus, begin the new code for vertex shader const buffers.
* i965: new SURF_INDEX_ macrosBrian Paul2009-04-095-40/+49
| | | | | Used to map drawables, textures and constant buffers to surface binding table indexes.
* gallium: change // comment to /* */ styleBrian Paul2009-04-091-1/+1
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* gallium: updated comments in p_screen.hBrian Paul2009-04-091-4/+6
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* i965simple: remove pipe_texture::compressed referenceBrian Paul2009-04-091-1/+1
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* tgsi/sse2: Fix build.Michal Krol2009-04-091-1/+1
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* draw: Fix LIT instruction.Michal Krol2009-04-091-2/+2
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* intel / DRI2: Accept fake front-buffer from loaderIan Romanick2009-04-091-0/+5
| | | | | | | | | Handle the loader returning a fake front-buffer. Since the driver never specifically requests a fake front-buffer, the driver assumes that it will never receive both a fake and a real front-buffer. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* DRI2: Assume that there is always a front bufferIan Romanick2009-04-091-7/+3
| | | | | | | | Assume that the front-buffer exists even if the server didn't tell the client that it exists. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* intel / DRI2: Track and flush front-buffer renderingIan Romanick2009-04-093-0/+46
| | | | | | | | | | | Track two flags: whether or not front-buffer rendering is currently enabled and whether or not front-buffer rendering has been enabled since the last glFlush. If the second flag is set, the front-buffer is flushed via a loader call back. If the first flag is cleared, the second flag is cleared at this time. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* DRI2: Provide an interface for drivers to flush front-buffer renderingIan Romanick2009-04-091-0/+10
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* python: Fix bad pointer.José Fonseca2009-04-091-1/+1
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* st: remove another unneeded 'is compressed' comparisonBrian Paul2009-04-091-2/+3
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* st: remove unneeded "is compressed" checkBrian Paul2009-04-091-2/+1
| | | | The format indicates compressed vs. uncompressed.
* st: rearrange some code to be a little more clearBrian Paul2009-04-091-9/+7
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* gallium: remove unneeded compressed=0 assignmentBrian Paul2009-04-091-1/+0
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* gallium: remove unneeded compressed=0 assignmentBrian Paul2009-04-091-1/+0
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* st: remove comp_byte parameter to st_texture_create()Brian Paul2009-04-096-20/+9
| | | | We can determine if the texture is compressed by checking the format.
* st: consolidate format->usage computationBrian Paul2009-04-091-9/+23
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* st: add const qualifiers, use GL typesBrian Paul2009-04-091-13/+10
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* st: make loops over 3D texture slices a litte more intuitiveBrian Paul2009-04-091-10/+16
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* st: reformatting and clean-ups in texture codeBrian Paul2009-04-091-95/+67
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* tgsi/sse2: Fix ARL instruction.Michal Krol2009-04-091-0/+1
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* tgsi/sse2: Fix LIT instruction.Michal Krol2009-04-091-1/+1
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* trace: Dump the fence, not its pointer.José Fonseca2009-04-091-2/+6
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* wgl: Remove unused member.José Fonseca2009-04-092-2/+0
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* trace: Use 'flags' name consistently.José Fonseca2009-04-091-6/+6
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* gallium: Use "flags" consistently.José Fonseca2009-04-091-2/+2
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* gdi: Use stw_* names.José Fonseca2009-04-091-6/+6
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* wgl: Use more stw_* names.José Fonseca2009-04-092-8/+8
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* wgl: Use hooks instead of subclassing the window.José Fonseca2009-04-094-30/+83
| | | | | | Subclassing the window is invasive: we might call an old window proc even after it was removed. Glut and another bug just in the wrong time was provoking this. Hooks don't have this problem.
* mesa: fix potential recursive locking deadlock in _mesa_HashWalk()Brian Paul2009-04-091-4/+14
| | | | If the walk callback called _mesa_HashRemove() we'd deadlock.
* i965: free shader's constant buffer in brwDeleteProgram()Brian Paul2009-04-091-0/+6
| | | | Fixes mem leak observed with texcombine test.
* wgl: Catch the attempt of releasing a context which is not current.José Fonseca2009-04-091-1/+8
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* wgl: Move the framebuffer list to the device. Avoid recursive locking.José Fonseca2009-04-094-66/+62
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* wgl: More symbol naming normalization.José Fonseca2009-04-095-25/+25
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* stw: Use wglext.h's defines and prototypes.José Fonseca2009-04-095-162/+28
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