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* gallium: remove pipe_texture::compressed fieldBrian Paul2009-04-107-7/+0
* wgl: Slightly simplify pixelformat creation.José Fonseca2009-04-101-52/+44
* wgl: Move pixel format information into device structure.José Fonseca2009-04-103-18/+25
* wgl: Combine alpha pixelformat info in color.José Fonseca2009-04-104-26/+12
* stw: Reorder the pixelformats, so that no alpha pixelformats get chosen befor...José Fonseca2009-04-101-9/+9
* stw: Don't make assumptions about integer size.José Fonseca2009-04-101-1/+1
* stw: Free the mesa framebuffer.José Fonseca2009-04-101-0/+2
* tgsi/sse2: Cleanup NRM/NRM4 implementation.Michal Krol2009-04-101-25/+76
* rtasm: Silence `static function not used' warning.Michal Krol2009-04-101-0/+2
* draw: Silence pointer-to-integer cast warning.Michal Krol2009-04-101-1/+1
* draw: Fix vertex_header initialisation.Michal Krol2009-04-101-1/+1
* swrast: remove some unneeded CHAN_TYPE!=GL_FLOAT codeBrian Paul2009-04-091-7/+0
* gallium: comments for surface_copy(), surface_fill() in p_context.hBrian Paul2009-04-091-2/+9
* i965: re-org of some of the new constant buffer codeBrian Paul2009-04-094-48/+81
* i965: new SURF_INDEX_ macrosBrian Paul2009-04-095-40/+49
* gallium: change // comment to /* */ styleBrian Paul2009-04-091-1/+1
* gallium: updated comments in p_screen.hBrian Paul2009-04-091-4/+6
* i965simple: remove pipe_texture::compressed referenceBrian Paul2009-04-091-1/+1
* tgsi/sse2: Fix build.Michal Krol2009-04-091-1/+1
* draw: Fix LIT instruction.Michal Krol2009-04-091-2/+2
* intel / DRI2: Accept fake front-buffer from loaderIan Romanick2009-04-091-0/+5
* DRI2: Assume that there is always a front bufferIan Romanick2009-04-091-7/+3
* intel / DRI2: Track and flush front-buffer renderingIan Romanick2009-04-093-0/+46
* DRI2: Provide an interface for drivers to flush front-buffer renderingIan Romanick2009-04-091-0/+10
* python: Fix bad pointer.José Fonseca2009-04-091-1/+1
* st: remove another unneeded 'is compressed' comparisonBrian Paul2009-04-091-2/+3
* st: remove unneeded "is compressed" checkBrian Paul2009-04-091-2/+1
* st: rearrange some code to be a little more clearBrian Paul2009-04-091-9/+7
* gallium: remove unneeded compressed=0 assignmentBrian Paul2009-04-091-1/+0
* gallium: remove unneeded compressed=0 assignmentBrian Paul2009-04-091-1/+0
* st: remove comp_byte parameter to st_texture_create()Brian Paul2009-04-096-20/+9
* st: consolidate format->usage computationBrian Paul2009-04-091-9/+23
* st: add const qualifiers, use GL typesBrian Paul2009-04-091-13/+10
* st: make loops over 3D texture slices a litte more intuitiveBrian Paul2009-04-091-10/+16
* st: reformatting and clean-ups in texture codeBrian Paul2009-04-091-95/+67
* tgsi/sse2: Fix ARL instruction.Michal Krol2009-04-091-0/+1
* tgsi/sse2: Fix LIT instruction.Michal Krol2009-04-091-1/+1
* trace: Dump the fence, not its pointer.José Fonseca2009-04-091-2/+6
* wgl: Remove unused member.José Fonseca2009-04-092-2/+0
* trace: Use 'flags' name consistently.José Fonseca2009-04-091-6/+6
* gallium: Use "flags" consistently.José Fonseca2009-04-091-2/+2
* gdi: Use stw_* names.José Fonseca2009-04-091-6/+6
* wgl: Use more stw_* names.José Fonseca2009-04-092-8/+8
* wgl: Use hooks instead of subclassing the window.José Fonseca2009-04-094-30/+83
* mesa: fix potential recursive locking deadlock in _mesa_HashWalk()Brian Paul2009-04-091-4/+14
* i965: free shader's constant buffer in brwDeleteProgram()Brian Paul2009-04-091-0/+6
* wgl: Catch the attempt of releasing a context which is not current.José Fonseca2009-04-091-1/+8
* wgl: Move the framebuffer list to the device. Avoid recursive locking.José Fonseca2009-04-094-66/+62
* wgl: More symbol naming normalization.José Fonseca2009-04-095-25/+25
* stw: Use wglext.h's defines and prototypes.José Fonseca2009-04-095-162/+28