| Commit message (Collapse) | Author | Age | Files | Lines |
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we use draw_set_mapped_so_targets nowadays
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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I think this was there before and got accidently
removed during a merge. Same code as for the GS
context, which is also using an enum instead of
hardcoded numbers.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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It's quite helpful during the rendering when we know
exactly the count of the vertices available in the
buffer.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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We were largely ignoring primitive id.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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We do support so with multiple primitives.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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We were flushing with incorrect number of primitives. TGSI exec
can only work with a single primitive at a time. Plus the fetching
with multiple primitives on llvm paths wasn't copying the last
element.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Instead of void pointers use a base interface.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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To track the amount of memory used by all pipe_resources (textures
and buffers).
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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The functions are prototyped in u_transfer.h and are related to the
other functions in u_transfer.c.
The next patch will re-use the u_resource.c file for new code.
Reviewed-by: Jose Fonseca <[email protected]>
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Ported from r600g commit:
8891b2f9c91b2f6c8625184c23a10b8e55875dc0
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Christian König <[email protected]>
NOTE: This is a candidate for the 9.1 branch.
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The fallbacks count is the number of drawing calls that use a "draw"
module fallback, such as polygon stipple.
Reviewed-by: Jose Fonseca <[email protected]>
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This is in preparation for adding new query types for the HUD.
Reviewed-by: Jose Fonseca <[email protected]>
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Mesa now allows BlitFramebuffer resolve between RGBA and BGRA.
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We send position.z == 0, DEPTH_RANGE may be some arbitrary range
not including 0 (for exmaple in piglit's hiz tests).
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NOTE: Changed the semantic index for the drawtex coordinate to
be the texture unit index instead of always 0.
Not sure if this is correct but since the value seems to depend
on the unit it would make sense to use different varying slots.
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It's actually the same as P2MF.
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Single-sample color compression doesn't seem that useful anyway.
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It was the same as SO_STATISTICS[1] before.
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This still isn't optimal, since the fence will signal a bit late,
but better than checking on the bo, which may never be ready if it
is shared (which is likely).
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Also, renamed "pixels-rendered" to "samples-passed" because the
occlusion counter increments even if colour and depth writes are
disabled, or (on some implementations) for killed fragments that
passed the depth test when PS early_fragment_tests is set.
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This patch consolidates duplicate code in the brw_depthbuffer and
gen7_depthbuffer state atoms. Previously, these state atoms contained
5 chunks of code for emitting the _3DSTATE_DEPTH_BUFFER packet (3 for
Gen4-6 and 2 for Gen7). Also a lot of logic for determining the
appropriate buffer setup was duplicated between the Gen4-6 and Gen7
functions.
This refactor splits the code into three separate functions:
brw_emit_depthbuffer(), which determines the appropriate buffer setup
in a mostly generation-independent way, brw_emit_depth_stencil_hiz(),
which emits the appropriate state packets for Gen4-6, and
gen7_emit_depth_stencil_hiz(), which emits the appropriate state
packets for Gen7.
Tested using Piglit on Gen5-7 (no regressions).
v2: Re-word some comments. Fix an assertion that incorrectly
prohibited packed depth/stencil formats on Gen6 (these are allowed
provided that HiZ is disabled).
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This reverts commit dbf94d105a48b7aafb2c8cf64d8b4392d87efea1, which
was working around a bug in the handling of array indexing when
constant folding built-in functions. Now that the constant folding
bug has been fixed, the workaround is no longer needed.
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Mesa constant-folds built-in functions by using a miniature GLSL
interpreter (see
ir_function_signature::constant_expression_evaluate_expression_list()).
This interpreter had a bug in its handling of array indexing, which
caused expressions like "m[i][j]" (where m is a matrix) to be handled
incorrectly. Specifically, it incorrectly treated j as indexing into
the whole matrix (rather than indexing just into the vector m[i]); as
a result the offset computed for m[i] was lost and m[i][j] was treated
as m[j][0].
Fixes piglit tests inverse-mat[234].{vert,frag}.
NOTE: This is a candidate for the 9.1 and 9.0 branches.
Reviewed-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57436
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Conceptually the same as previously done in float_to_half.
Should cut down number of instructions from 14 to 10 or so, but
will promote some NaNs to Infs, so it's disabled.
It gets a bit tricky though handling all the cases correctly...
Passes basic tests either way (though there are no tests testing special
cases, but some manual tests injecting them seemed promising).
v2: style and comment fixes suggested by Jose
Reviewed-by: Jose Fonseca <[email protected]>
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This replaces the existing float-to-half implementation.
There are definitely a couple of differences - the old implementation
had unspecified(?) rounding behavior, and could at least in theory
construct Inf values out of NaNs. NaNs and Infs should now always be
properly propagated, and rounding behavior is now towards zero
(note this means too large but non-Infinity values get propagated to max
representable value, not Infinity).
The implementation will definitely not match util code, however (which
does nearest rounding, which also means too large values will get
propagated to Infinity).
Also fix a bogus round mask probably leading to rounding bugs...
v2: fix a logic bug in handling infs/nans.
Reviewed-by: Jose Fonseca <[email protected]>
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Reduced stack size allows to run more threads in some cases,
improving performance for the shaders that use stack (that is, for the
shaders with control flow instructions). E.g. with unigine-based apps.
v4: implement exact computation taking into account wavefront size
v5: add cases for RV620, RS880
Signed-off-by: Vadim Girlin <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
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This allows using L8 and R8 for the font if I8 isn't supported.
Tested-by: Brian Paul <[email protected]>
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The VMware svga driver is picky about making sure the VBO is unmapped
before drawing.
Reviewed-by: Marek Olšák <[email protected]>
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Introduced by 5f41e08cf39d585d600aa506cdcd2f5380c60ddd,
just a silly typo.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=62921.
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v2: reduce key size, don't copy key around to much.
v3: remove key size reduction
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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