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* i915g: Remove another TODO item which was done a while ago.Stéphane Marchesin2011-10-081-3/+0
* i915g: Remove a TODO item.Stéphane Marchesin2011-10-081-1/+0
* i915g: Fix comment.Stéphane Marchesin2011-10-081-1/+1
* i915g: Implement vertex textures.Stéphane Marchesin2011-10-084-62/+230
* i915g: Silence warning.Stéphane Marchesin2011-10-081-1/+1
* i915g: Remove old heuristic flusing remains.Stéphane Marchesin2011-10-081-20/+0
* i915g: Cleanup caps code a bit.Stéphane Marchesin2011-10-081-7/+6
* pb_bufmgr_cache: flush cache when create_buffer fails and try againMarek Olšák2011-10-081-0/+7
* st/mesa: add readpixel integer supportDave Airlie2011-10-081-2/+38
* st/mesa: add support for int type conversionDave Airlie2011-10-081-67/+386
* gallium: add initial pure integer support (v2)Dave Airlie2011-10-0810-20/+579
* mesa/texformat: add integer fallbacks to other formatsDave Airlie2011-10-081-73/+131
* mesa: add packing for int/uintDave Airlie2011-10-082-0/+68
* u_format: add inline helper to find first non void channelDave Airlie2011-10-082-8/+22
* i965: Fix inconsistent indentation in brw_eu_emit.c.Kenneth Graunke2011-10-071-197/+197
* r300g: remove unused r300_resource::tex_offsetMarek Olšák2011-10-085-16/+6
* glsl: Remove unused method ir_variable::component_slotsIan Romanick2011-10-072-16/+0
* mesa: Silence several 'warning: unused parameter' in _mesa_GetnUniformdvARBIan Romanick2011-10-071-0/+6
* mesa: Remove unused function _mesa_append_uniformIan Romanick2011-10-072-78/+0
* mesa: Simplify calling Driver.ProgramStringNotify after previous refactorsIan Romanick2011-10-072-55/+22
* mesa: Simplify destroy_shader_program_variants_cb after previous refactorsIan Romanick2011-10-071-6/+3
* mesa: Simplify validate_shader_program after previous refactorsIan Romanick2011-10-071-11/+6
* mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgramIan Romanick2011-10-0713-34/+36
* mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgramIan Romanick2011-10-079-22/+23
* mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgramIan Romanick2011-10-0713-34/+39
* mesa: Close Doxygen groupChad Versace2011-10-071-0/+1
* u_blitter: bind a NULL geometry shaderMarek Olšák2011-10-082-1/+32
* u_blitter: cleanup checking for and restoring saved statesMarek Olšák2011-10-082-98/+172
* r300g: disable stream output on SWTCL chipsetsMarek Olšák2011-10-081-1/+1
* i915g: Add two new unsupported PIPE_CAPs.Stéphane Marchesin2011-10-071-0/+2
* i915,i830: Remove dead HiZ assertions in *update_draw_buffer()Chad Versace2011-10-072-4/+0
* tnl: fix result vector allocation regressionBrian Paul2011-10-071-4/+10
* i965: make swizzle_for_size() return unsignedBrian Paul2011-10-071-2/+2
* i965: make size_swizzles[] static constBrian Paul2011-10-071-1/+1
* i965: silence unused var warnings in non-debug buildsBrian Paul2011-10-072-0/+2
* intel: silence uninitialized var warningBrian Paul2011-10-071-1/+1
* mesa: fix software mipmap generation code for packed Z/stencil formatsBrian Paul2011-10-072-5/+41
* r300: fix incompatible pointer type warningsBrian Paul2011-10-072-2/+2
* mesa: update gl_texture_image commentsBrian Paul2011-10-071-2/+2
* swrast: s/FetchTexelf/FetchTexel/Brian Paul2011-10-075-68/+68
* swrast: silence unused var warnings in non-debug buildsBrian Paul2011-10-071-0/+2
* swrast: remove unused swrast_texture_image::FetchTexelc methodBrian Paul2011-10-072-69/+2
* mesa: fix image unpacking when storing compressed texturesBrian Paul2011-10-072-6/+19
* i915g: handle seperate stencil clearDaniel Vetter2011-10-071-0/+10
* i915g: actually try to clear 16bit depth bufsDaniel Vetter2011-10-071-1/+1
* i915g: hw can't fastclear both depth and color when bbp doesn't matchDaniel Vetter2011-10-071-29/+93
* i915g: disable scissor in fast clearDaniel Vetter2011-10-071-4/+6
* i915g: add some obscure sampler formatsDaniel Vetter2011-10-071-1/+3
* i915g: fixup clear params emissionDaniel Vetter2011-10-071-1/+8
* i915g: make fixup swizzle into a real hw stateDaniel Vetter2011-10-073-41/+45