summaryrefslogtreecommitdiffstats
path: root/src
Commit message (Collapse)AuthorAgeFilesLines
* fix invalid free() problem (bug 6658)Brian Paul2006-04-191-8/+5
|
* Remove carriage-return chars *ONLY*.Michal Krol2006-04-1848-13782/+13782
|
* Add support for ARB_vertex_shader attrib binding and query.Michal Krol2006-04-188-1948/+2497
| | | | Clean-up ARB_shaderobjects code a bit.
* Add .note.GNU-stack section to assembler files to avoid the default behaviorKristian Høgsberg2006-04-1725-15/+115
| | | | of requesting executable stacks.
* Silence a few -pedantic warnings.Brian Paul2006-04-141-98/+114
| | | | | Remove ^M chars. Replace _mesa_get_string() with simpler copy_string().
* s/MaxTextureUnits/MaxTextureCoordUnits/Brian Paul2006-04-141-5/+3
|
* When popping GL_DRAW_BUFFER state, need to re-do error checking sinceBrian Paul2006-04-141-4/+15
| | | | | | validity depends on whether a window-system FBO or user-created FBO is currently bound. glPopAttrib() may generate GL_INVALID_OPERATION because of this.
* silence -pedantic warningBrian Paul2006-04-141-0/+1
|
* don't need s_depth.hBrian Paul2006-04-141-1/+0
|
* Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]UnitsBrian Paul2006-04-149-47/+134
| | | | | | in various places. Note that ctx->Texture.CurrentUnit needs to be tested against Coord/Image limits when referenced, not just in glActiveTexture().
* Fix comment about MaxTextureUnits, needs to be min of coord and image units.Brian Paul2006-04-135-9/+17
| | | | | | | | See bug 5994. Also add a few assertions. Use MaxTextureUnits in get.c code. There's probably other places where we need to clean-up the usage of the MaxTexture[Coord/Image]Units constants.
* silence minor warningsBrian Paul2006-04-131-4/+4
|
* casts to fix some -pedantic warningsBrian Paul2006-04-132-10/+12
|
* Set array normalization flag for normals, colors (Keith)Brian Paul2006-04-131-3/+3
|
* updated tests for defining __FUNCTION__ (Dan Schikore)Brian Paul2006-04-131-3/+6
|
* added 'const' (Dan Schikore)Brian Paul2006-04-131-1/+1
|
* GLboolean cannot hold GLuint! usage of tmus >= 4 no longer lock r300.Aapo Tahkola2006-04-121-12/+7
|
* add missing 'union' keywordBrian Paul2006-04-111-2/+3
|
* FBConfig support for EXT_tfpDavid Reveman2006-04-112-1/+50
|
* Add attrib_list to glXBindTexImageEXTDavid Reveman2006-04-111-2/+25
|
* Fix CreateDrawableDavid Reveman2006-04-111-1/+7
|
* More GLSL code:Michal Krol2006-04-1139-583/+882
| | | | | | | | | | | | - use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs;
* get fog going(for real)Aapo Tahkola2006-04-111-1/+0
|
* rectangular fp16 fixes (Ewald Snel)Aapo Tahkola2006-04-111-0/+18
|
* Fog support (Ewald Snel)Aapo Tahkola2006-04-116-24/+177
|
* use _mesa_debug() instead of message() - fixes poor formatting of outputBrian Paul2006-04-101-55/+34
|
* Destroy the GL context after driDestroyTextureHeap, because the driver'sEric Anholt2006-04-093-12/+12
| | | | DestroyTexObj has a dependence on the glCtx and may segfault otherwise.
* fix some conflict happenings at context destroy by freeing buffers ↵Aapo Tahkola2006-04-082-8/+14
| | | | immediately. array locking can be done with vbos for vtxfmt_a so we dont really need to try to reuse them.
* regenerate SPARC assembly dispatch (bug 6484)Brian Paul2006-04-072-6/+17
|
* replace >&/dev/null with >/dev/null so it works with all shellsBrian Paul2006-04-071-1/+1
|
* bump version to 6.5.1Brian Paul2006-04-071-4/+4
|
* Fix some warnings on x86_64Alan Hourihane2006-04-078-10/+16
|
* make miniglx use libdrm properlyDave Airlie2006-04-072-5/+3
|
* Coverity #943: Avoid a NULL chase.Adam Jackson2006-04-071-4/+7
|
* Coverity #1083: Fix a use after free case.Adam Jackson2006-04-061-3/+7
|
* Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the valueBrian Paul2006-04-067-9/+11
| | | | | only includes the 6 frustum bits, not the user-clip plane bit, nor the vertex cull bit.
* Fix line clipping bug 6512.Brian Paul2006-04-061-24/+28
| | | | This fix is to discard the line if both dot products are negative.
* Set DRIVER_DEFINES instead of DEFINES to fix duplicate flags problemBrian Paul2006-04-063-4/+4
|
* Replace DEFINES with DRIVER_DEFINES. If a driver needs to set extra flags,Brian Paul2006-04-061-4/+4
| | | | | do so with DRIVER_DEFINES. This eliminates the duplicated flags we were passing to each cc command.
* remove unused varBrian Paul2006-04-061-2/+0
|
* update a couple MESA_FORMAT_Zxxx occurancesBrian Paul2006-04-061-2/+2
|
* Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.Brian Paul2006-04-0612-129/+299
| | | | | | | This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions.
* do additional checking for setting up depth/stencil wrappersBrian Paul2006-04-061-3/+7
|
* Remove the code that checks for duplicated framebuffer attachments (whichBrian Paul2006-04-051-21/+1
| | | | | generated the error GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT). This was removed in version 117 of the GL_EXT_framebuffer_object spec.
* add tiling/fence support for the miniglx driverDave Airlie2006-04-052-20/+292
|
* don't waste the reserved memory, take an approximation of the poolDave Airlie2006-04-051-19/+89
| | | | allocator from the X.org driver - not as complicated
* just some comments/docsBrian Paul2006-04-051-3/+19
|
* Check/use texture border color when sampling depth textures. (bug 6498)Brian Paul2006-04-051-9/+16
| | | | Silence some warnings.
* Silence minor compiler warnings (-Wextra).Brian Paul2006-04-057-12/+22
|
* We always have a back buffer. Fixes visual problems.Alan Hourihane2006-04-041-1/+1
|