Commit message (Collapse) | Author | Age | Files | Lines | |
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* | fix invalid free() problem (bug 6658) | Brian Paul | 2006-04-19 | 1 | -8/+5 |
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* | Remove carriage-return chars *ONLY*. | Michal Krol | 2006-04-18 | 48 | -13782/+13782 |
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* | Add support for ARB_vertex_shader attrib binding and query. | Michal Krol | 2006-04-18 | 8 | -1948/+2497 |
| | | | | Clean-up ARB_shaderobjects code a bit. | ||||
* | Add .note.GNU-stack section to assembler files to avoid the default behavior | Kristian Høgsberg | 2006-04-17 | 25 | -15/+115 |
| | | | | of requesting executable stacks. | ||||
* | Silence a few -pedantic warnings. | Brian Paul | 2006-04-14 | 1 | -98/+114 |
| | | | | | Remove ^M chars. Replace _mesa_get_string() with simpler copy_string(). | ||||
* | s/MaxTextureUnits/MaxTextureCoordUnits/ | Brian Paul | 2006-04-14 | 1 | -5/+3 |
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* | When popping GL_DRAW_BUFFER state, need to re-do error checking since | Brian Paul | 2006-04-14 | 1 | -4/+15 |
| | | | | | | validity depends on whether a window-system FBO or user-created FBO is currently bound. glPopAttrib() may generate GL_INVALID_OPERATION because of this. | ||||
* | silence -pedantic warning | Brian Paul | 2006-04-14 | 1 | -0/+1 |
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* | don't need s_depth.h | Brian Paul | 2006-04-14 | 1 | -1/+0 |
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* | Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units | Brian Paul | 2006-04-14 | 9 | -47/+134 |
| | | | | | | in various places. Note that ctx->Texture.CurrentUnit needs to be tested against Coord/Image limits when referenced, not just in glActiveTexture(). | ||||
* | Fix comment about MaxTextureUnits, needs to be min of coord and image units. | Brian Paul | 2006-04-13 | 5 | -9/+17 |
| | | | | | | | | See bug 5994. Also add a few assertions. Use MaxTextureUnits in get.c code. There's probably other places where we need to clean-up the usage of the MaxTexture[Coord/Image]Units constants. | ||||
* | silence minor warnings | Brian Paul | 2006-04-13 | 1 | -4/+4 |
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* | casts to fix some -pedantic warnings | Brian Paul | 2006-04-13 | 2 | -10/+12 |
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* | Set array normalization flag for normals, colors (Keith) | Brian Paul | 2006-04-13 | 1 | -3/+3 |
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* | updated tests for defining __FUNCTION__ (Dan Schikore) | Brian Paul | 2006-04-13 | 1 | -3/+6 |
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* | added 'const' (Dan Schikore) | Brian Paul | 2006-04-13 | 1 | -1/+1 |
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* | GLboolean cannot hold GLuint! usage of tmus >= 4 no longer lock r300. | Aapo Tahkola | 2006-04-12 | 1 | -12/+7 |
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* | add missing 'union' keyword | Brian Paul | 2006-04-11 | 1 | -2/+3 |
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* | FBConfig support for EXT_tfp | David Reveman | 2006-04-11 | 2 | -1/+50 |
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* | Add attrib_list to glXBindTexImageEXT | David Reveman | 2006-04-11 | 1 | -2/+25 |
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* | Fix CreateDrawable | David Reveman | 2006-04-11 | 1 | -1/+7 |
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* | More GLSL code: | Michal Krol | 2006-04-11 | 39 | -583/+882 |
| | | | | | | | | | | | | - use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs; | ||||
* | get fog going(for real) | Aapo Tahkola | 2006-04-11 | 1 | -1/+0 |
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* | rectangular fp16 fixes (Ewald Snel) | Aapo Tahkola | 2006-04-11 | 1 | -0/+18 |
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* | Fog support (Ewald Snel) | Aapo Tahkola | 2006-04-11 | 6 | -24/+177 |
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* | use _mesa_debug() instead of message() - fixes poor formatting of output | Brian Paul | 2006-04-10 | 1 | -55/+34 |
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* | Destroy the GL context after driDestroyTextureHeap, because the driver's | Eric Anholt | 2006-04-09 | 3 | -12/+12 |
| | | | | DestroyTexObj has a dependence on the glCtx and may segfault otherwise. | ||||
* | fix some conflict happenings at context destroy by freeing buffers ↵ | Aapo Tahkola | 2006-04-08 | 2 | -8/+14 |
| | | | | immediately. array locking can be done with vbos for vtxfmt_a so we dont really need to try to reuse them. | ||||
* | regenerate SPARC assembly dispatch (bug 6484) | Brian Paul | 2006-04-07 | 2 | -6/+17 |
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* | replace >&/dev/null with >/dev/null so it works with all shells | Brian Paul | 2006-04-07 | 1 | -1/+1 |
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* | bump version to 6.5.1 | Brian Paul | 2006-04-07 | 1 | -4/+4 |
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* | Fix some warnings on x86_64 | Alan Hourihane | 2006-04-07 | 8 | -10/+16 |
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* | make miniglx use libdrm properly | Dave Airlie | 2006-04-07 | 2 | -5/+3 |
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* | Coverity #943: Avoid a NULL chase. | Adam Jackson | 2006-04-07 | 1 | -4/+7 |
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* | Coverity #1083: Fix a use after free case. | Adam Jackson | 2006-04-06 | 1 | -3/+7 |
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* | Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the value | Brian Paul | 2006-04-06 | 7 | -9/+11 |
| | | | | | only includes the 6 frustum bits, not the user-clip plane bit, nor the vertex cull bit. | ||||
* | Fix line clipping bug 6512. | Brian Paul | 2006-04-06 | 1 | -24/+28 |
| | | | | This fix is to discard the line if both dot products are negative. | ||||
* | Set DRIVER_DEFINES instead of DEFINES to fix duplicate flags problem | Brian Paul | 2006-04-06 | 3 | -4/+4 |
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* | Replace DEFINES with DRIVER_DEFINES. If a driver needs to set extra flags, | Brian Paul | 2006-04-06 | 1 | -4/+4 |
| | | | | | do so with DRIVER_DEFINES. This eliminates the duplicated flags we were passing to each cc command. | ||||
* | remove unused var | Brian Paul | 2006-04-06 | 1 | -2/+0 |
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* | update a couple MESA_FORMAT_Zxxx occurances | Brian Paul | 2006-04-06 | 1 | -2/+2 |
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* | Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format. | Brian Paul | 2006-04-06 | 12 | -129/+299 |
| | | | | | | | This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions. | ||||
* | do additional checking for setting up depth/stencil wrappers | Brian Paul | 2006-04-06 | 1 | -3/+7 |
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* | Remove the code that checks for duplicated framebuffer attachments (which | Brian Paul | 2006-04-05 | 1 | -21/+1 |
| | | | | | generated the error GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT). This was removed in version 117 of the GL_EXT_framebuffer_object spec. | ||||
* | add tiling/fence support for the miniglx driver | Dave Airlie | 2006-04-05 | 2 | -20/+292 |
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* | don't waste the reserved memory, take an approximation of the pool | Dave Airlie | 2006-04-05 | 1 | -19/+89 |
| | | | | allocator from the X.org driver - not as complicated | ||||
* | just some comments/docs | Brian Paul | 2006-04-05 | 1 | -3/+19 |
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* | Check/use texture border color when sampling depth textures. (bug 6498) | Brian Paul | 2006-04-05 | 1 | -9/+16 |
| | | | | Silence some warnings. | ||||
* | Silence minor compiler warnings (-Wextra). | Brian Paul | 2006-04-05 | 7 | -12/+22 |
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* | We always have a back buffer. Fixes visual problems. | Alan Hourihane | 2006-04-04 | 1 | -1/+1 |
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