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| * | glsl: don't allocate 0-length children array in slang_operation_copy()Brian Paul2009-06-261-6/+7
| * | glsl: remove debug code, misc clean-upBrian Paul2009-06-261-5/+0
| * | glsl: implement continue->break transformation for for-loopsBrian Paul2009-06-261-3/+167
| * | glsl: added slang_operation_add_children() and slang_oper_child() helpersBrian Paul2009-06-262-0/+25
| * | glsl: added slang_assemble_ctx::EmitContReturn field, initBrian Paul2009-06-262-0/+4
| * | glsl: don't unroll loops containing continue/breakBrian Paul2009-06-261-0/+6
| * | Revert "slang: if/else/break & if/else/continue work for unrolled loops"Brian Paul2009-06-262-38/+7
| * | glsl: Added gl_shader_state::EmitContReturn fieldBrian Paul2009-06-262-0/+2
* | | i965: fix fetching constants from constant buffer in glsl pathRoland Scheidegger2009-06-264-17/+16
* | | Merge branch 'mesa_7_5_branch'Jakob Bornecrantz2009-06-141-1/+1
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| * | tgsi: correct handling of return value from util_vsnprintfKeith Whitwell2009-06-261-5/+13
| * | aux/indices: don't use 'prim' value once it is known to be badKeith Whitwell2009-06-261-1/+1
* | | trace: Don't write state objects to file if dumping is not setJakob Bornecrantz2009-06-141-0/+60
* | | tgsi: correct handling of return value from util_vsnprintfKeith Whitwell2009-06-261-5/+13
* | | r200: make use of DMA buffers for Elts a lot better.Dave Airlie2009-06-263-16/+19
* | | r200: only emit unitneeded texturesDave Airlie2009-06-261-0/+2
* | | r300-gallium: organize fragment/vertex shadersJoakim Sindholt2009-06-2620-495/+674
* | | gallium: Add PIPE_OS_APPLE token.Vinson Lee2009-06-251-0/+4
* | | radeon: fix hw texture limitsRoland Scheidegger2009-06-253-9/+14
* | | radeon/r200: add some hw texture limitsDave Airlie2009-06-252-2/+8
* | | radeon: fix stupidity in cs space check code.Dave Airlie2009-06-251-2/+6
* | | intel: fix additional merge conflicts missed in previous commitBrian Paul2009-06-242-18/+0
* | | Merge branch 'mesa_7_5_branch'Brian Paul2009-06-2441-278/+362
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| * | wgl: Handle flush after a window is destroyed.José Fonseca2009-06-241-20/+21
| * | i965: handle OPCODE_SWZ in the glsl pathRoland Scheidegger2009-06-221-0/+1
| * | Disable SGI_swap_control extension for DRI2Owen W. Taylor2009-06-221-1/+3
| * | intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.Michel Dänzer2009-06-221-1/+1
| * | i965: added intelFlush() call in intel_get_tex_image()Brian Paul2009-06-221-0/+6
| * | mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcsBrian Paul2009-06-221-8/+8
| * | mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul2009-06-227-40/+40
| * | mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTSBrian Paul2009-06-221-1/+1
| * | mesa: fix some potential state-restore issues in pop_texture_group()Brian Paul2009-06-221-45/+45
| * | vbo: return VP_NONE from get_program_mode() if running fixed-func vertex programBrian Paul2009-06-221-0/+2
| * | mesa: create/use a fallback texture when bound texture is incompleteBrian Paul2009-06-224-2/+66
| * | intel: Fix other metaops versus GL_COMPILE_AND_EXECUTE dlists.Eric Anholt2009-06-192-3/+3
| * | intel: Fix glClear behavior versus display lists.Eric Anholt2009-06-191-1/+1
| * | radeons: use dp4 for position invariant vertex programsRoland Scheidegger2009-06-193-0/+6
| * | Also release direct rendering resources in glXDestroyGLXPixmap.Michel Dänzer2009-06-191-0/+14
| * | Always free image offsets memory when re-initializing texture image fields.Michel Dänzer2009-06-193-6/+2
| * | softpipe: return alpha=1 in shadow_compare() functionBrian Paul2009-06-191-0/+2
| * | util: Add cast.José Fonseca2009-06-181-1/+1
| * | draw: Replace pointer arithmetic with cast.José Fonseca2009-06-181-1/+2
| * | trace: Use size_t consistently.José Fonseca2009-06-182-5/+5
| * | pipebuffer: Use a type consistently for sizes/offsets.José Fonseca2009-06-1812-84/+90
| * | wgl: Fix window resizing in multithread applications.José Fonseca2009-06-184-47/+112
| * | wgl: Move all thread related code together.José Fonseca2009-06-185-58/+33
| * | glew: correct misspelling of glFramebufferTextureLayerKeith Whitwell2009-06-182-3/+3
| * | mesa: protect Elements against multiple definitionsKeith Whitwell2009-06-181-2/+2
| * | intel: remove extra \n from warning stringBrian Paul2009-06-171-1/+1
| * | i965: fix 1D texture borders with GL_CLAMP_TO_BORDERRobert Ellison2009-06-171-0/+10