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* nir/search: Use nir_op_infos to determine if an operation is commutativeJason Ekstrand2015-01-151-33/+2
* nir/opcodes: Add algebraic properties metadataJason Ekstrand2015-01-153-71/+89
* nir: Make load_const SSA-onlyJason Ekstrand2015-01-1516-162/+54
* nir: Make nir_ssa_undef_instr_create initialize the destinationJason Ekstrand2015-01-154-13/+11
* i965/nir: Move the other lowering passes to before out-of-SSAJason Ekstrand2015-01-151-6/+6
* nir/lower_system_values: Handle SSA destinationsJason Ekstrand2015-01-151-1/+14
* nir/lower_atomics: Use/support SSAJason Ekstrand2015-01-152-21/+35
* nir/live_variables: Use the new ssa_def iteratorJason Ekstrand2015-01-151-19/+13
* nir: Use nir_foreach_ssa_def for setting up ssa destinationsJason Ekstrand2015-01-151-13/+11
* nir: Add a foreach_ssa_def functionJason Ekstrand2015-01-152-0/+43
* nir/lower_variables: Use a real dominance DFS for variable renamingJason Ekstrand2015-01-151-4/+5
* nir: Remove predicationJason Ekstrand2015-01-1510-321/+18
* nir: Make bcsel a fully vector operationJason Ekstrand2015-01-155-6/+15
* nir: Call nir_metadata_preserve more placesJason Ekstrand2015-01-158-2/+27
* nir/metadata: Rename metadata_dirty to metadata_preserveJason Ekstrand2015-01-158-16/+18
* i965/fs_nir: Add support for indirect texture arraysJason Ekstrand2015-01-151-4/+21
* nir: Rework the way samplers are loweredJason Ekstrand2015-01-151-75/+78
* nir/tex_instr_create: Initialize all 4 sourcesJason Ekstrand2015-01-151-1/+1
* nir/tex_instr: Rename the indirect source type and add an array sizeJason Ekstrand2015-01-154-4/+17
* nir: Use a source for uniform buffer indices instead of an indexJason Ekstrand2015-01-153-55/+76
* nir: Constant fold array indirectsJason Ekstrand2015-01-151-8/+76
* nir: Make texture instruction names more consistentJason Ekstrand2015-01-1511-25/+25
* nir: Remove the ffma peepholeJason Ekstrand2015-01-152-190/+0
* nir: Add a basic constant folding passJason Ekstrand2015-01-154-0/+283
* nir: Add an algebraic optimization passJason Ekstrand2015-01-155-3/+90
* nir: Add infastructure for generating algebraic transformation passesJason Ekstrand2015-01-151-0/+255
* nir: Add an expression matching frameworkJason Ekstrand2015-01-153-0/+446
* nir/glsl: Emit abs, neg, and sat operations instead of source modifiersJason Ekstrand2015-01-151-6/+3
* nir: Make the type casting operations static inline functionsJason Ekstrand2015-01-151-32/+32
* nir: Add a lowering pass for adding source modifiers where possibleJason Ekstrand2015-01-154-0/+188
* nir: Add neg, abs, and sat opcodesJason Ekstrand2015-01-151-0/+5
* i965/fs_nir: Implement the ARB_gpu_shader5 interpolation intrinsicsJason Ekstrand2015-01-151-0/+120
* i965/fs_nir: Add a has_indirect flag and clean up some of the input/output codeJason Ekstrand2015-01-151-63/+14
* nir: Add a helper for getting a constant value from an SSA sourceJason Ekstrand2015-01-152-0/+20
* nir/glsl: Add support for gpu_shader5 interpolation instrinsicsJason Ekstrand2015-01-151-1/+79
* nir: Add gpu_shader5 interpolation intrinsicsJason Ekstrand2015-01-152-27/+21
* nir/validate: Validate intrinsic source/destination sizesJason Ekstrand2015-01-151-0/+26
* nir: Vectorize intrinsicsJason Ekstrand2015-01-159-315/+123
* nir: Remove the old variable lowering codeJason Ekstrand2015-01-153-1245/+0
* nir/validate: Ensure that outputs are write-only and inputs are read-onlyJason Ekstrand2015-01-151-0/+23
* i965/fs_nir: Use the new variable lowering codeJason Ekstrand2015-01-151-19/+25
* nir/glsl: Generate SSA NIRJason Ekstrand2015-01-151-129/+117
* nir: Add a pass to lower global variables to local variablesJason Ekstrand2015-01-153-0/+109
* nir: Add a pass for lowering input/output loads/storesJason Ekstrand2015-01-153-0/+394
* nir: Add a pass to lower local variables to registersJason Ekstrand2015-01-153-0/+316
* nir: Add a pass to lower local variable accesses to SSA valuesJason Ekstrand2015-01-153-0/+1069
* nir: Add a copy splitting passJason Ekstrand2015-01-153-0/+288
* nir: Automatically update SSA if usesJason Ekstrand2015-01-151-5/+4
* i965/fs_nir: Don't dump the shader.Jason Ekstrand2015-01-151-5/+0
* nir/glsl: Don't allocate a state_slots array for 0 state slotsJason Ekstrand2015-01-151-6/+12