| Commit message (Collapse) | Author | Age | Files | Lines |
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With the split of the gallium egl module we had previously it required
access to some of the internal functions. As the only build (automake)
that did this no longer builds it we can now appropriately hide those
functions.
Cc: 10.5 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The latter is a C99 standard, and our current wrapper c99_compat.h
should handle non-compliant compilers.
Drop the c99_compat.h inclusion from eglcompiler.h altogether, as it's
no longer required.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Drop the custom keyword in favour of the C99 one. All the places using
it now directly include c99_compat.h which should handle things on
platforms which lack it.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Just use c11 threads directly.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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THREADS was defined if HAVE_PTHREADS or _WIN32 was defined. That's
always the case. The build would die in c11/threads.h otherwise.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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THREADS is going away in the next commit.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Remove u_thread_self() since u_thread.h is going away soon.
Create a simple thread ID abstraction which wraps WIN32 or c11 threads.
This also gets rid of the questionable casting of thrd_t to an unsigned
long.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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So it matches the preprocessor check around the u_current_init_tsd() code.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Only U_STRINGIFY() is used in entry.c
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Acked-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Acked-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Acked-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Acked-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Acked-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Acked-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Acked-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Acked-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Acked-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Acked-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Instead of relying on glapi.h or some other header to provide it.
Acked-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Let's directly include c11/threads.h instead of relying on glapi.h
to provide it.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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The yoffset needs to be interpreted as a slice offset for 1D array
textures. This patch implements that by moving the yoffset into
zoffset similar to how it moves the height into depth.
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: "10.5" <[email protected]>
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Now that a layered source PBO is interpreted as a single tall 2D image
it's quite easy to accept the image height packing option by just
creating an image that is tall enough to include the image padding.
I'm not sure whether the image height property should affect 1D_ARRAY
textures. My intuition and interpretation of the GL spec (which is a
bit vague) would be that it shouldn't. However the software fallback
path in Mesa uses the property for packing but not for unpacking. The
binary NVidia driver uses it for both. This patch doesn't use it for
either case so it is different from the software fallback. There is
some discussion about this here:
http://lists.freedesktop.org/archives/mesa-dev/2015-February/077925.html
This is tested by the texsubimage Piglit test with the array and pbo
arguments. Previously this test was skipping this code path because it
always sets the image height.
I've also tested it by modifying the getteximage-targets test. It
wasn't using this code path before because it was using the default
texture object so this code couldn't successfully create a frame
buffer. I also modified it to add some image padding with the image
height in the PBO.
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: "10.5" <[email protected]>
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This reverts commit 546aba143d13ba3f993ead4cc30b2404abfc0202.
I think the changes to the calls to glBlitFramebuffer from this patch
are no different to what it was doing previously because it used to
set height to 1 before doing the blits. However it was introducing
some problems with the blit for layer 0 because this was no longer
special cased. It didn't fix problems with the yoffset which needs to
be interpreted as a slice offset. I think a better solution would be
to modify the original if statement to cope with the yoffset.
Conflicts:
src/mesa/drivers/common/meta_tex_subimage.c
Cc: "10.5" <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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CXX ast_array_index.lo
ast_array_index.cpp: In function ‘void update_max_array_access(ir_rvalue*, int, YYLTYPE*, _mesa_glsl_parse_state*)’:
ast_array_index.cpp:86:30: warning: unused variable ‘interface_type’ [-Wunused-variable]
const glsl_type *interface_type =
^
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Add wrappers for 3DPRIMITIVE to make sure we clear current_pipe_control_dw1
and deferred_pipe_control_dw1 after it. Add missing
gen7_wa_post_ps_and_later().
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These WAs
gen7_wa_post_3dstate_push_constant_alloc_ps()
gen7_wa_pre_vs()
gen7_wa_pre_3dstate_sf_depth_bias()
first half of gen7_wa_pre_depth()
gen7_wa_post_ps_and_later()
are Gen7-specific. Update copy-and-pasted gen8_wa_pre_depth() also.
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When set, detect and dump the hanging batch bufffer.
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Add intel_winsys_get_reset_stats(), intel_winsys_import_userptr(), and
intel_bo_map_async(). The latter two are stubs, but we are not going to use
them immediately either.
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Cc: 10.5 <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89317
Reviewed-by: Kenneth Graunke <[email protected]>
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Would have at least prevented the crash the previous patch fixed.
Cc: 10.4, 10.5 <[email protected]>
Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=540970
Reviewed-by: Tom Stellard <[email protected]>
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When built with Gentoo's package manager, the Mesa source directory
exists seven directories deep. The path to the .test file is too long
and is silently truncated, leading to a crash. Just use PATH_MAX.
Cc: 10.4, 10.5 <[email protected]>
Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=540970
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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DRM_IOCTL_I915_GEM_WAIT takes an int64_t for the timeout value but
GL_ARB_sync takes an uint64_t. Further, the ioctl used to wait
indefinitely when passed a negative timeout, but it's been broken and
now returns immediately in that case. Thus, if an application passes
UINT64_MAX to wait forever, we overflow to -1LL and return immediately.
Work around this mess by clamping the wait timeout to INT64_MAX.
Signed-off-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This fixes piglit when using PIGLIT_PLATFORM=gbm
Tom Stellard:
- Fix ARGB2101010 format
Cc: "10.4 10.5" <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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If first_driver_param is left as zero (calloc'd struct), the result is
c0 getting clobbered.
Signed-off-by: Rob Clark <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Just include c99_compat.h or util/macros.h where needed.
Reviewed-by: Jose Fonseca <[email protected]>
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The next step is to get rid of u_compiler.h completely.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Define the macro in src/util/macros.h rather than in two different
places. Note that USED isn't actually used anywhere at this time.
Reviewed-by: Jose Fonseca <[email protected]>
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To prevent build break with following changes.
Reviewed-by: Jose Fonseca <[email protected]>
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include util/macros.h instead.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Although we don't deploy these, we need to use them for debugging.
Reviewed-by: Brian Paul <[email protected]>
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Matching what we already do with autotools builds.
Reviewed-by: Brian Paul <[email protected]>
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OpenVG API seems to have dwindled away. The code
would still be interesting if we wanted to implement NV_path_rendering
but given the trend of the next gen graphics APIs, it seems
unlikely that this becomes ARB or core.
v2: Remove a few "openvg" references left, per Emil Velikov.
Reviewed-by: Emil Velikov <[email protected]>
v3: Update release notes.
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