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* mesa/es: Enable GL_OES_vertex_array_objectIan Romanick2012-08-295-13/+41
* mesa: Enable GL_{ARB,APPLE}_vertex_array_object in all driversIan Romanick2012-08-297-17/+3
* meta: Don't use deprecated keyword in 1.30 shaderIan Romanick2012-08-291-1/+1
* mesa: Disallow alpha, luminance, and LA textures in core contextIan Romanick2012-08-291-4/+6
* mesa: Disallow more deprecated functions in core contextIan Romanick2012-08-292-3/+2
* mesa: Require names from Gen in core contextIan Romanick2012-08-292-0/+9
* mesa: Allow NULL vertex pointer without a VBOIan Romanick2012-08-291-4/+13
* mesa: Disallow VertexAttribPointer without a VAO in a core contextIan Romanick2012-08-291-0/+17
* mesa: Disallow wide lines in forward compatible contextIan Romanick2012-08-291-0/+17
* mesa: Only FRONT_AND_BACK is allowed for PolygonMode in core contextIan Romanick2012-08-292-2/+16
* meta: Don't stray outside the confines of the API specified in the contextPaul Berry2012-08-292-43/+65
* mesa: Don't allow display lists or evaluators in core contextIan Romanick2012-08-292-3/+7
* mesa: Don't allow GL_EXTENSIONS query in core contextIan Romanick2012-08-291-0/+4
* mesa: Non-sprite points are deprecatedIan Romanick2012-08-291-1/+13
* mesa: Fix VAO deletion on GL 3.1 core.Eric Anholt2012-08-291-1/+1
* mesa: Enable a bunch of missing getters on 3.1 core.Eric Anholt2012-08-291-1/+1
* mesa: Expose texture buffer objects when the context is GL 3.1 core.Eric Anholt2012-08-292-10/+18
* mesa: Allow PACK / UNPACK queries for ES2Ian Romanick2012-08-291-9/+9
* mesa: Kill ES2 wrapper functionsIan Romanick2012-08-299-166/+226
* mesa: glGetVertexAttribPointerv is part of core profile and ES2Ian Romanick2012-08-291-1/+1
* mesa/es: Validate glPointParameter pname in Mesa code rather than the ES wrapperIan Romanick2012-08-293-25/+1
* mesa: Require OpenGL 2.0 for GL_POINT_SPRITE_COORD_ORIGINIan Romanick2012-08-291-5/+4
* mesa: Require that drivers supporting point sprites support point parametersIan Romanick2012-08-291-60/+46
* mesa/es: Validate glGetTexEnv parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-292-87/+5
* mesa/es: Validate glTexEnv parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-293-329/+43
* mesa/es: Validate glGetTexGen parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-294-62/+22
* mesa/es: Validate glTexGen parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-293-128/+39
* mesa/es: Validate glLightModel pname in Mesa code rather than the ES wrapperIan Romanick2012-08-293-35/+11
* mesa/es: Validate glMaterial face and pname in Mesa code rather than the ES w...Ian Romanick2012-08-293-34/+11
* mesa/es: Validate glGetMaterial pname in Mesa code rather than the ES wrapperIan Romanick2012-08-293-21/+6
* mesa/es: Validate glGetPointerv pname in Mesa code rather than the ES wrapperIan Romanick2012-08-292-12/+33
* mesa/es: Validate glMatrixMode mode in Mesa code rather than the ES wrapperIan Romanick2012-08-292-10/+4
* mesa/es: Validate glFog pname in Mesa code rather than the ES wrapperIan Romanick2012-08-293-54/+12
* mesa/es: Validate glReadPixels format and type in Mesa code rather than the E...Ian Romanick2012-08-292-53/+33
* mesa/es: Validate glPixelStore pname in Mesa code rather than the ES wrapperIan Romanick2012-08-292-29/+37
* mesa/es: Validate glEnable cap in Mesa code rather than the ES wrapperIan Romanick2012-08-292-183/+296
* mesa/es: Validate glHint target in Mesa code rather than the ES wrapperIan Romanick2012-08-292-19/+25
* mesa/es: Validate glGetVertexAttribf pname in Mesa code rather than the ES wr...Ian Romanick2012-08-292-19/+12
* mesa/es: Validate glGetString pname in Mesa code rather than the ES wrapperIan Romanick2012-08-292-15/+12
* mesa/es: Validate primitive modes in Mesa code rather than the ES wrapperIan Romanick2012-08-292-42/+5
* mesa: Refactor _mesa_valid_prim_mode to use a switch-statementIan Romanick2012-08-291-5/+27
* mesa/es: Validate blend function enums in Mesa code rather than the ES wrapperIan Romanick2012-08-292-115/+11
* mesa/es: Validate glClear mask in Mesa code rather than the ES wrapperIan Romanick2012-08-292-11/+9
* mesa/es: Validate glRenderbufferStorage internalFormat in Mesa code rather th...Ian Romanick2012-08-292-90/+132
* mesa/es: Validate glGetRenderbufferParameter pname in Mesa code rather than t...Ian Romanick2012-08-292-29/+2
* mesa/es: Validate glGetFramebufferAttachmentParameter pname in Mesa code rath...Ian Romanick2012-08-292-42/+29
* mesa/es: Validate glGenerateMipmap target in Mesa code rather than the ES wra...Ian Romanick2012-08-292-9/+9
* mesa/es: Validate glFramebufferTexture2D textarget in Mesa code rather than t...Ian Romanick2012-08-292-18/+4
* radeon/llvm: Fix encoding of FP immediates on SITom Stellard2012-08-291-1/+6
* radeon/llvm: Create a register class for the M0 registerTom Stellard2012-08-295-16/+24