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Author
Age
Files
Lines
*
llvmpipe: remove lp_rast_triangle::min/max fields
Brian Paul
2010-01-15
2
-16
/
+10
*
llvmpipe: skip 4x4 in/out test code
Brian Paul
2010-01-15
1
-14
/
+4
*
llvmpipe: added comment about lookup-tables vs. computation
Brian Paul
2010-01-15
1
-0
/
+3
*
llvmpipe: change 'in' to boolean, add comments
Brian Paul
2010-01-15
1
-4
/
+4
*
llvmpipe: generate two shader varients, one omits triangle in/out testing
Brian Paul
2010-01-15
8
-52
/
+142
*
llvmpipe: asst code changes in lp_state_fs.c
Brian Paul
2010-01-15
1
-27
/
+32
*
llvmpipe: put labels on some value refs
Brian Paul
2010-01-15
1
-1
/
+5
*
llvmpipe: add extra flags to DEFINES, no CFLAGS
Brian Paul
2010-01-15
1
-1
/
+1
*
llvmpipe: implement scissor testing
Brian Paul
2010-01-14
8
-7
/
+134
*
llvmpipe: minor comment update
Brian Paul
2010-01-14
1
-1
/
+1
*
llvmpipe: clean-up, fixing up frame dump/debug code
Brian Paul
2010-01-14
1
-7
/
+12
*
gallium/util: added debug_dump_texture() and ppm output
Brian Paul
2010-01-14
2
-0
/
+79
*
llvmpipe: remove redundant code in llvmpipe_set_blend_color()
Brian Paul
2010-01-14
1
-3
/
+0
*
llvmpipe: assorted clean-ups in texture code
Brian Paul
2010-01-14
3
-33
/
+29
*
llvmpipe: use one loop in lp_rast_clear_zstencil()
Brian Paul
2010-01-13
1
-4
/
+3
*
llvmpipe: optimize lp_rast_clear_color() for non-gray colors
Brian Paul
2010-01-13
1
-6
/
+22
*
llvmpipe: minor assorted clean-ups
Brian Paul
2010-01-13
1
-10
/
+12
*
llvmpipe: check render targets before other textures
Brian Paul
2010-01-13
1
-6
/
+9
*
llvmpipe: also check render target textures in lp_setup_is_texture_referenced()
Brian Paul
2010-01-13
1
-0
/
+9
*
llvmpipe: indentation fixes
Brian Paul
2010-01-13
1
-4
/
+4
*
llvmpipe: re-get scene pointer after flushing
Brian Paul
2010-01-13
1
-0
/
+3
*
llvmpipe: check for texture usage in all scenes
Brian Paul
2010-01-13
2
-10
/
+16
*
llvmpipe: add scene texture referencing code
Brian Paul
2010-01-13
2
-9
/
+22
*
llvmpipe: added scene functions for texture reference counting
Brian Paul
2010-01-13
2
-0
/
+64
*
llvmpipe: comments
Brian Paul
2010-01-13
1
-0
/
+4
*
llvmpipe: comments
Brian Paul
2010-01-13
1
-3
/
+5
*
llvmpipe: added llvmpipe_texture_const()
Brian Paul
2010-01-13
1
-0
/
+7
*
llvmpipe: minor comment upgrades
Brian Paul
2010-01-13
1
-2
/
+2
*
llvmpipe: Opaque shader implies complete colormask too.
José Fonseca
2010-01-13
1
-0
/
+2
*
llvmpipe: Reset the bin when shading a whole tile with an opaque shader.
José Fonseca
2010-01-13
7
-16
/
+48
*
llvmpipe: add bin debugger
Keith Whitwell
2010-01-13
1
-5
/
+52
*
llvmpipe: implement lp_rast_load_zstencil
Keith Whitwell
2010-01-13
1
-2
/
+34
*
llvmpipe: added debug warning
Brian Paul
2010-01-13
1
-0
/
+1
*
llvmpipe: comments and LLVMValueRef naming
Brian Paul
2010-01-13
1
-0
/
+7
*
llvmpipe: tweak subpixel_snap() arithmetic
Brian Paul
2010-01-13
1
-1
/
+1
*
llvmpipe: improve empty-bin test further
Keith Whitwell
2010-01-13
1
-3
/
+13
*
llvmpipe: improve empty-bin test
Keith Whitwell
2010-01-13
1
-1
/
+1
*
llvmpipe: quick hack to short-circuit empty bins
Keith Whitwell
2010-01-13
2
-2
/
+25
*
llvmpipe: fix indentation, comment typo
Brian Paul
2010-01-12
1
-4
/
+4
*
llvmpipe: debug checks: make sure scene is empty at key points
Brian Paul
2010-01-12
1
-0
/
+4
*
llvmpipe: assert that we're putting data into a valid bin
Brian Paul
2010-01-12
1
-0
/
+3
*
llvmpipe: clamp maxx,maxy to framebuffer size (in terms of tiles)
Brian Paul
2010-01-12
1
-0
/
+5
*
llvmpipe: added lp_scene_is_empty()
Brian Paul
2010-01-12
2
-0
/
+24
*
llvmpipe: silence unused var warnings
Brian Paul
2010-01-12
1
-3
/
+5
*
llvmpipe: remove unused #define
Brian Paul
2010-01-12
1
-3
/
+0
*
llvmpipe: disable the all in/out test code for now
Brian Paul
2010-01-11
1
-1
/
+1
*
llvmpipe: move, update comments
Brian Paul
2010-01-11
1
-17
/
+10
*
llvmpipe: refactor generate_fragment() code
Brian Paul
2010-01-11
1
-62
/
+76
*
llvmpipe: do the all-in test on the scalar c0 instead of vector c0
Brian Paul
2010-01-11
1
-24
/
+21
*
llvmpipe: force constant interpolation of flatshade colors
Keith Whitwell
2010-01-11
5
-5
/
+21
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