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* code for functional Z buffer surfaceBrian2007-06-253-10/+81
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* Restructure z test code slightly.Keith Whitwell2007-06-241-33/+24
| | | | Make the logic slightly closer to an eventual SSE or SPE implementation.
* initial texture object, texture format codeBrian2007-06-227-0/+56
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* more texture sampler workBrian2007-06-229-5/+208
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* added blend commentsBrian2007-06-221-7/+7
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* Assorted token renaming/removal, minor state changes, etc.Brian2007-06-228-81/+84
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* alpha test and misc changesBrian2007-06-217-2/+91
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* checkpoint: implement z/depth testingBrian2007-06-2013-19/+153
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* Add state tracker create/destroy calls to i915 driver.Keith Whitwell2007-06-202-1/+13
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* Rename static variable in temporary tnl codeKeith Whitwell2007-06-201-2/+2
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* Remove dependency on vf.h in public headersKeith Whitwell2007-06-206-4/+12
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* update includes (s/tile/quad/)Brian2007-06-206-6/+6
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* s/tile/quad/Brian2007-06-201-6/+6
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* Rename "tile" files to "quad".Brian2007-06-206-0/+0
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* only blend active pixels in the quadBrian2007-06-201-93/+98
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* quad blending works now, but many blend terms need to be added in blend_quad().Brian2007-06-205-24/+185
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* Initial implementation of a software pipeline for quad rasterization ↵Brian2007-06-2011-23/+252
| | | | | | (fragment ops). This is very much like the clipper/setup pipeline for primitives.
* better commentBrian2007-06-201-2/+1
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* actually use new glClear codeBrian2007-06-204-5/+35
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* fix commentBrian2007-06-201-1/+1
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* plug in write_mono_row_ubBrian2007-06-201-0/+12
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* implement softpipe clearing (untested)Brian2007-06-203-2/+39
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* Initial work for glClear(), clear color state.Brian2007-06-2013-6/+189
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* hook up point stateBrian2007-06-1911-60/+204
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* Re-org of surface/framebuffer state.Brian2007-06-1912-108/+269
| | | | We should be able to render to any depth/format of X window now.
* just use regular malloc(), free(), memcpy()Brian2007-06-191-3/+3
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* add point/line/polygon stateBrian2007-06-192-0/+41
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* Added alpha test state.Brian2007-06-186-13/+120
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* Define just one set of PIPE_FUNC_LESS, GREATER, EQUAL, etc tokens.Brian2007-06-183-34/+28
| | | | Used for depth test, alpha test, stencil test, shadow test, etc.
* s/PRIM_H/SP_STATE_H/Brian2007-06-151-2/+2
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* Added st_update_framebuffer struct/object.Brian2007-06-152-0/+2
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* framebuffer stateBrian2007-06-154-1/+19
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* In softpipe_set_viewport() use ordinary (struct) assignment to update ↵Brian2007-06-151-1/+1
| | | | | | | softpipe->viewport. The previous memcpy() was incorrect since it only copied 4 bytes instead of 32. With struct assignment we avoid data size errors.
* initial framebuffer stateBrian2007-06-155-1/+20
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* framebuffer stateBrian2007-06-151-0/+78
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* Rename directories again?!Keith Whitwell2007-06-1444-4812/+302
| | | | Some git wierdness going on.
* Renamed softpipe directories and files to something less confusing.Keith Whitwell2007-06-1474-0/+4515
| | | | | | | | | | softpipe/state_tracker --> state_tracker/ softpipe/ --> pipe/ softpipe/generic --> pipe/softpipe/ I don't think pipe is a great name, but I disliked all the others too. Luckily it's fairly easy to rename with git, so this can be revisited later.
* Small optimization for line drawing.Keith Whitwell2007-06-141-21/+28
| | | | And some comments on point sprites.
* Remove some dead code.Keith Whitwell2007-06-141-4/+0
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* simple line drawing codeBrian2007-06-121-32/+240
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* added st_atom_depth.cBrian2007-05-301-0/+1
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* sketch out texture sampler stateBrian2007-05-302-0/+43
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* comments, clean-up, alphabetize membersBrian2007-05-301-20/+28
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* added depth(Z) state supportBrian2007-05-305-0/+24
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* depth(Z) stateBrian2007-05-301-0/+88
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* implement point renderingBrian2007-05-281-12/+101
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* INLINE goes before the function's return typeBrian2007-05-251-1/+1
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* Add some comments to explain things, code clarifications.Brian2007-05-253-36/+72
| | | | Also, add quad.facing field for front/back facing. See comments for details.
* use GLubyte for stencil ref/mask/clearBrian2007-05-242-11/+11
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* Stencil state.Brian2007-05-248-0/+183
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