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* softpipe: re-order drawing functions to get rid of prototypeBrian Paul2010-07-151-108/+102
* graw: new tri-instanced.c program to test instanced drawingBrian Paul2010-07-152-0/+297
* r600: fix typo in r700 assemblerAlex Deucher2010-07-151-1/+1
* radeon: Also flush if it's not the current context that's being destroyed.Henri Verbeet2010-07-151-1/+1
* radeon: allow driconf vblank settings with dri2Alex Deucher2010-07-151-0/+1
* st/mesa: fix quad strip trimming bugBrian Paul2010-07-151-27/+57
* llvmpipe: Remove redundant statement.José Fonseca2010-07-151-1/+0
* glu/sgi: Remove dead initialization in extract565.Vinson Lee2010-07-151-1/+1
* tgsi: Remove dead assignment in uprcase function.Vinson Lee2010-07-151-1/+1
* mesa: Fix potential out-of-bounds access by _vbo_Materialf.Vinson Lee2010-07-151-1/+4
* glx: Move dereference and initialization to after NULL check.Vinson Lee2010-07-151-1/+3
* egl: Return the correct array size in _eglFlattenArray.Chia-I Wu2010-07-151-1/+4
* mesa: fix _mesa_Texture/Render/BufferObjectUnpurgeable() return valuesBrian Paul2010-07-141-3/+3
* mesa: update assertions and fix refcounting in depth/stencil renderbuffer codeBrian Paul2010-07-141-6/+16
* mesa: silence a printf warningBrian Paul2010-07-141-2/+2
* llvmpipe: delete lp_test_*.o files with make cleanBrian Paul2010-07-141-0/+3
* gallium: added CLEAN_EXTRA var for make clean targetBrian Paul2010-07-141-1/+1
* dri2: Track event mask in client code.Nick Bowler2010-07-143-0/+18
* gallium: Ensure prototypes are wrapped in extern "C".José Fonseca2010-07-141-0/+11
* llvmpipe: Remove redundant alignments.José Fonseca2010-07-142-3/+1
* llvmpipe: Addi ssse3 swizzling for B8G8R8A8_UNORM.Chris Li2010-07-143-3/+231
* gallium: Add a macro for memory barriers.José Fonseca2010-07-141-0/+19
* gallium: Add a new PIPE_ARCH_SSSE3 define for SSSE3 compiler support.José Fonseca2010-07-141-0/+5
* Merge branch 'mesa-2d-registers'Zack Rusin2010-07-1317-63/+217
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| * mesa: add comments and change Index2D to just Index2Zack Rusin2010-07-137-25/+37
| * mesa: make uniform work with geometry shadersZack Rusin2010-07-102-5/+42
| * Revert "mesa: temporarily enable printing of Mesa's GPU instructions"Zack Rusin2010-07-101-1/+1
| * mesa: GL_TRIANGLE_STRIP_ADJACENCY_ARB is the last valid primitiveZack Rusin2010-07-101-5/+5
| * tgsi: make sure that we print out the adjacency prims correctlyZack Rusin2010-07-101-1/+5
| * draw: fix decomposition to work with adjacency primitivesZack Rusin2010-07-101-3/+8
| * mesa: get the translation from mesa 2d regs to tgsi workingZack Rusin2010-07-105-14/+30
| * mesa: initial support for emitting 2D registers from slangZack Rusin2010-07-096-40/+98
| * mesa: temporarily enable printing of Mesa's GPU instructionsZack Rusin2010-07-091-1/+1
| * mesa: add basic support for 2D register arrays to mesaZack Rusin2010-07-093-3/+25
* | r300/compiler: fix swizzling in the transformation of Abs modifiersMarek Olšák2010-07-141-2/+2
* | i965g: Fix scons build of dri driverJakob Bornecrantz2010-07-131-1/+0
* | llvmpipe: fix comment typoRoland Scheidegger2010-07-131-2/+2
* | llvmpipe: move rasterizer to screen instead of setup contextRoland Scheidegger2010-07-134-13/+22
* | llvmpipe: Align texture data to the cache line.José Fonseca2010-07-131-2/+5
* | llvmpipe: eliminate the set_state rasterizer commandKeith Whitwell2010-07-138-92/+22
* | llvmpipe: pass mask into fragment shaderKeith Whitwell2010-07-1314-790/+901
* | llvmpipe: move fences from per-bin to per-threadKeith Whitwell2010-07-138-29/+58
* | llvmpipe: Always swizzle/unswizzle whole tiles.José Fonseca2010-07-133-18/+18
* | llvmpipe: Ignores!Jakob Bornecrantz2010-07-131-0/+1
* | targets: Link xorg drivers with LLVM if builtJakob Bornecrantz2010-07-131-0/+8
* | targets: Clean up xorg make files a bitJakob Bornecrantz2010-07-136-29/+31
* | libgl-xlib: add depend to make clean listBrian Paul2010-07-131-1/+1
* | glapi: use _mesa_snprintf()Brian Paul2010-07-131-1/+2
* | r300/compiler: implement the Abs source operand modifier for vertex shadersMarek Olšák2010-07-131-4/+55
* | r300/compiler: emulate SIN/COS/SCS in r3xx-r4xx vertex shadersMarek Olšák2010-07-131-1/+7