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* glsl: Don't require gl_Position to be written in GLSL 1.40.Eric Anholt2012-03-211-5/+30
* mapi: Use -no-undefined libtool flag in src/mapi/shared-glapi/Makefile.amJon TURNEY2012-03-211-0/+1
* drirc: Add missing XML attributes that made the driconf application whine.Eric Anholt2012-03-211-4/+4
* r600g: add support for TN (trinity) APUsAlex Deucher2012-03-204-4/+7
* i965: Change the hiz-override env var to a driconf option.Eric Anholt2012-03-203-28/+13
* i965: Drop the INTEL_FORCE_GS environment variable.Eric Anholt2012-03-201-5/+0
* intel: Drop the INTEL_NO_BLIT debug environment variable.Eric Anholt2012-03-201-5/+3
* intel: Drop the INTEL_STRICT_CONFORMANCE environment variable.Eric Anholt2012-03-203-44/+6
* intel: Fix a case when mapping large texture failsAnuj Phogat2012-03-202-10/+23
* Add Makefile to shared-glapi .gitignoreKenneth Graunke2012-03-201-1/+1
* Add Makefile.in to toplevel .gitignoreKenneth Graunke2012-03-2014-14/+0
* Add .deps/, .libs/, and *.la to toplevel .gitignorePaul Berry2012-03-2014-40/+0
* mesa: only test cube face widths in _mesa_test_texobj_completeness()Brian Paul2012-03-201-5/+8
* softpipe: set max cube texture size to 4Kx4KBrian Paul2012-03-202-1/+2
* mesa: add integer texture completeness checkBrian Paul2012-03-203-0/+15
* mesa: rework texture completeness testingBrian Paul2012-03-2010-38/+79
* mesa: add _mesa_is_mipmap_filter() helperBrian Paul2012-03-201-0/+9
* mesa: use _mesa_dirty_texobj() in glTexParameter codeBrian Paul2012-03-201-1/+2
* mesa: use _mesa_dirty_texobj() functionBrian Paul2012-03-201-12/+5
* mesa: rewrite/consolidate code in _mesa_test_texobj_completeness()Brian Paul2012-03-201-138/+45
* mesa: use new baseImage var to simplify _mesa_test_texobj_completeness()Brian Paul2012-03-201-24/+27
* mesa: add comments in _mesa_test_texobj_completeness() related to the specBrian Paul2012-03-201-2/+2
* mesa: better debug message in _mesa_test_texobj_completeness()Brian Paul2012-03-201-1/+1
* mesa: move some code in _mesa_test_texobj_completeness()Brian Paul2012-03-201-7/+7
* mesa: use switch(target) in _mesa_test_texobj_completeness()Brian Paul2012-03-201-15/+19
* mesa: use MAX3() macro for 3D texture in _mesa_test_texobj_completeness()Brian Paul2012-03-201-3/+3
* mesa: make _mesa_reference_sampler_object() an inline functionBrian Paul2012-03-202-6/+15
* glsl: Don't include the deprecated structure types in GLSL 1.40.Eric Anholt2012-03-192-15/+17
* mesa: Validate the drawing primitive against the transform feedback mode.Eric Anholt2012-03-193-32/+43
* mesa: Fold error generation into _mesa_valid_prim_mode().Eric Anholt2012-03-194-20/+19
* shared-glapi: Convert to automakeKristian Høgsberg2012-03-1910-100/+59
* r600g: fix r600_get_backend_mask() for virtual addressesAlex Deucher2012-03-191-2/+5
* i915: fallback for NPOT cubemap textureYuanhan Liu2012-03-191-0/+22
* r600g: fix point renderingMarek Olšák2012-03-191-1/+1
* st/mesa: add null pointer check in st_texture_image_map()Brian Paul2012-03-171-0/+3
* dri_util: add copyright/license blurbBrian Paul2012-03-171-0/+24
* darwin: Build create_context.cJeremy Huddleston2012-03-162-1/+7
* i965/fs: Jump from discard statements to the end of the program when done.Eric Anholt2012-03-164-5/+126
* i965: Add disasm for gen6+ UIP/JIP on BREAK/CONT/HALT.Eric Anholt2012-03-161-0/+4
* glsl: Add GLSL 1.40 textureSize() implementations for sampler2DRect.Eric Anholt2012-03-153-2/+19
* glsl: Set up generated builtin functions handling for GLSL 1.40.Eric Anholt2012-03-151-3/+3
* glsl: Add support for integer sampler2DRect variants in GLSL 1.40.Eric Anholt2012-03-153-2/+27
* glsl: Drop ftransform() from GLSL 1.40 profile.Eric Anholt2012-03-151-2/+0
* glsl: Copy GLSL 1.30 builtin profile to GLSL 1.40.Eric Anholt2012-03-152-0/+1946
* glsl: When failing to compile some builtins, print the error.Eric Anholt2012-03-151-0/+8
* glsl: Let the builtin compiler process GLSL 1.40 shaders.Eric Anholt2012-03-151-3/+3
* glsl: Update builtin variables for GLSL 1.40.Eric Anholt2012-03-151-109/+150
* glsl: Hook up the current GLSL 1.30 types and builtins for 1.40.Eric Anholt2012-03-153-1/+10
* glsl: Add support for parsing #version 140.Eric Anholt2012-03-154-0/+8
* i965: Enable SIMD16 mode for shaders with loops on Gen6+.Kenneth Graunke2012-03-141-1/+1