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* Add support for more surface types in sp_surface.cBrian2007-08-245-4/+378
| | | | replace PIPE_FORMAT_U_L8_A8 with PIPE_FORMAT_U_A8_L8
* Hook-up SSE2 to VS.michal2007-08-248-39/+65
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* Indent. Remove GL dependencies. Simplify. Add rtasm instructions.michal2007-08-243-1351/+1400
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* Add tgsi_sse2.michal2007-08-244-2/+1755
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* remove deleted i915_state_fragprog.cBrian2007-08-241-1/+0
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* fix a tracking of changed lighting stateBrian2007-08-241-1/+6
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* add some warnings about bitmaps/copypixelsBrian2007-08-241-0/+2
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* disable debugkeithw2007-08-241-1/+1
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* remove dead filekeithw2007-08-242-66/+0
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* have to check I915_HW_SAMPLER when emitting MAP state, because of ↵keithw2007-08-241-1/+7
| | | | sampler_enable_flags.
* sampler state tweakskeithw2007-08-242-6/+3
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* Fix user-defined clip planes. They seem to work properly now.Brian2007-08-245-40/+63
| | | | | | The bits for the N user-defined planes are now set in the vertex_header->clipmask. See some detailed comments about this in the clip_line() function. CLIP_USER_BIT no longer exists.
* re-enable compute_clipmask() callBrian2007-08-241-1/+1
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* emit S4_VFMT_XYZ vs. S4_VFMT_XYZW as neededBrian2007-08-241-6/+13
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* Fixup include paths after renameKeith Whitwell2007-08-2415-20/+20
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* Rename tgsi "core" directoryKeith Whitwell2007-08-2414-0/+0
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* track more vertex-related state changesBrian2007-08-231-1/+5
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* added GL_STENCIL_INDEX8_EXTBrian2007-08-231-0/+3
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* fix-up stencil buffersBrian2007-08-231-1/+7
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* check for null ptr in xm_buffer_unreference()Brian2007-08-231-9/+11
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* Use vertex_info struct for softpipe - lots of clean-up.Brian2007-08-233-62/+51
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* remove dead codeBrian2007-08-231-38/+10
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* Vertex shader outputs are now tightly packed into the output slots.Brian2007-08-234-55/+62
| | | | | Fix softpipe vertex attribute setup. Also, update vs constants when the projection matrix changes (fixes samples/prim.c)
* Need to copy header->edgeflags to tmp when creating new prim_header.Brian2007-08-233-0/+3
| | | | Edge flags were random/undefined otherwise.
* minor improvement to get_vertex() in-use flag settingBrian2007-08-231-4/+2
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* fix an edgeflag logic error, see commentsBrian2007-08-231-0/+5
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* fix incorrect vertex index for POLYGON drawingBrian2007-08-231-1/+1
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* get rid of VERT_RESULT_ usageBrian2007-08-231-8/+2
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* map Mesa vertex attribs/arrays to TGSI attribsBrian2007-08-231-5/+69
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* Checkpoint: new vertex/fragment attribute namingBrian2007-08-2318-286/+228
| | | | | | | Replace VF_ATTRIB_x with TGSI_ATTRIB_x When converting mesa programs to TGSI programs, also convert the InputsRead and OutputsWritten to a mask of TGSI_ATTRIB_ bits. Still need to do conversion for vertex programs...
* TGSI_ATTRIB_ tokensBrian2007-08-231-0/+47
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* define new TGSI_ATTRIB_ tokens for program inputs/outputs, plus translation ↵Brian2007-08-232-0/+249
| | | | functions
* comment about code duplicationBrian2007-08-231-0/+1
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* clean-up commentsBrian2007-08-232-14/+8
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* remove dead/debug code, misc clean-upBrian2007-08-234-100/+16
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* Checkpoint commit: i915 texture works, use new vertex_info structBrian2007-08-2317-232/+230
| | | | | Basic i915 2D texturing seems to work now. The vertex format is determined from the current fragment shader.
* Define a re-usable vertex_info structure to describe vertex layouts.Brian2007-08-231-0/+141
| | | | | This also includes legacy #defines for VF_ATTRIB_*, FRAG_ATTRIB_*, etc tokens. Those will go away eventually, but at least we no longer need vf/vf.h
* For the time being, interpolate Z in shade_quad() rather in the shader.Brian2007-08-232-0/+48
| | | | This was causing trouble for the i915 driver.
* Checkpoint: texture image and sampler state handling, plus better vertex ↵Brian2007-08-229-38/+321
| | | | | | | format code. Texture image/sampler state code should be working, but is disabled for now. Need to fix outstanding issues with vertex formats and texcoords first...
* fix assertions in swizzle()Brian2007-08-221-5/+5
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* more debug outputBrian2007-08-221-10/+18
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* Need to store vendor and renderer strings in the context.Brian2007-08-222-8/+9
| | | | | | As it was, we always returned the same pointer. So glxinfo, which calls glGetString() before printing anything, was printing the same string for both vendor and renderer.
* remove old draw_vertices()Brian2007-08-221-6/+0
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* Add deco_caps.c.michal2007-08-221-0/+4
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* First pass on tgsi deco.michal2007-08-222-0/+107
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* Include headers.michal2007-08-222-0/+23
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* New file.michal2007-08-221-0/+3
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* New file.michal2007-08-221-0/+0
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* Sampler state code now compiles and is built. Not tested yet.Brian2007-08-223-61/+126
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* added border_color to sampler stateBrian2007-08-221-1/+1
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