Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Removed gl_texture_object's DeletePending. Changed a comment. | Brian Paul | 2005-01-19 | 1 | -2/+1 |
| | |||||
* | Change behaviour of glDeleteTextures as discussed on ARB list. | Brian Paul | 2005-01-19 | 1 | -14/+9 |
| | | | | | | glDeleteTexture makes the texture ID immediately free for re-use while the actual texture object lingers until its reference count goes to zero (when no longer bound by any rendering context). | ||||
* | make sure the new instruction Data pointer is set to NULL | Brian Paul | 2005-01-19 | 1 | -0/+6 |
| | |||||
* | fix a typo | Brian Paul | 2005-01-19 | 1 | -3/+3 |
| | |||||
* | minor formatting fix | Brian Paul | 2005-01-19 | 1 | -2/+2 |
| | |||||
* | Bring the texcombine fixes to the trunk. | Keith Whitwell | 2005-01-19 | 7 | -96/+185 |
| | |||||
* | Always use ARGB8888 hardware texture format when mesa specifies | Keith Whitwell | 2005-01-19 | 1 | -8/+9 |
| | | | | | MESA_FORMAT_ARGB8888. Previously attempted to use ARGB0888 under some circumstances, but glean failed and demos/texenv.c was also incorrect. | ||||
* | Remove depend on make clean | Keith Whitwell | 2005-01-19 | 1 | -0/+1 |
| | |||||
* | Depend tweaks | Keith Whitwell | 2005-01-19 | 1 | -3/+2 |
| | |||||
* | make sure we avoid assertion failure wrt VB->ColorPtr[1]->stride | Daniel Borca | 2005-01-19 | 1 | -10/+11 |
| | |||||
* | There is no point trying to detect SSE at all, when MESA_NO_SSE is defined. ↵ | Daniel Borca | 2005-01-19 | 1 | -6/+8 |
| | | | | I am committing this because the current WIN32 SSE detection code crashes UnrealTournament2003. | ||||
* | minor reorg of shader files, disable building for now | Brian Paul | 2005-01-18 | 1 | -5/+11 |
| | |||||
* | remove some debug | Alan Hourihane | 2005-01-18 | 1 | -1/+1 |
| | |||||
* | Fix tristrips (which fixes coloredTexPerf2 & coloredLitPerf2 glean tests) | Alan Hourihane | 2005-01-18 | 1 | -1/+1 |
| | |||||
* | remove #ifndef linux, it isnt defined on Linux, where should I define it? | Michal Krol | 2005-01-18 | 1 | -77/+73 |
| | |||||
* | comment out _THROW calls, dont want to compile under Linux | Michal Krol | 2005-01-18 | 1 | -142/+144 |
| | |||||
* | add shader/slang/slang_mesa.cpp | Michal Krol | 2005-01-18 | 1 | -2/+3 |
| | |||||
* | change .cc suffix to .cpp | Michal Krol | 2005-01-18 | 1 | -2/+2 |
| | |||||
* | add slang preprocessor C sources; add slang include directories | Michal Krol | 2005-01-18 | 1 | -1/+10 |
| | |||||
* | fix // comments | Michal Krol | 2005-01-18 | 17 | -4834/+4834 |
| | |||||
* | fix MAX_VERTEX_ATTRIBS_ARB query | Michal Krol | 2005-01-18 | 2 | -4/+4 |
| | |||||
* | Fix calculation of last_count in _tnl_wrap_buffers() | Keith Whitwell | 2005-01-18 | 1 | -1/+3 |
| | |||||
* | added rule for compiling C++ sources | Brian Paul | 2005-01-17 | 1 | -0/+5 |
| | |||||
* | add slang/ directory tree | Michal Krol | 2005-01-17 | 1 | -2/+270 |
| | |||||
* | use FABSF(fogCoord) to fix fog calculation problem (Soju Matsumoto) | Brian Paul | 2005-01-17 | 1 | -3/+3 |
| | |||||
* | 2005-oct-19 3dlabs slang compiler, tweaked a little bit | Michal Krol | 2005-01-17 | 59 | -0/+22041 |
| | |||||
* | slang to mesa compatibility, tested only under Windows | Michal Krol | 2005-01-17 | 2 | -0/+178 |
| | |||||
* | add 3dlabs_shhandle interface | Michal Krol | 2005-01-17 | 1 | -41/+42 |
| | |||||
* | add [.slang] to INCDIR, fix comma in OBJECTS | Michal Krol | 2005-01-17 | 1 | -4/+4 |
| | |||||
* | add src/mesa/shader/slang to INCLUDE_DIRS | Michal Krol | 2005-01-17 | 1 | -1/+2 |
| | |||||
* | cleaned up warnings | Daniel Borca | 2005-01-17 | 4 | -44/+45 |
| | |||||
* | allow more internalFormat/format combinations (i hope i got it right) | Daniel Borca | 2005-01-17 | 1 | -2/+5 |
| | |||||
* | fix compilation error for fx/Mesa | Daniel Borca | 2005-01-17 | 1 | -1/+1 |
| | |||||
* | silence warning | Brian Paul | 2005-01-17 | 1 | -1/+1 |
| | |||||
* | clean up gl2 structs | Brian Paul | 2005-01-17 | 1 | -77/+85 |
| | |||||
* | silence a bunch of warnings | Brian Paul | 2005-01-17 | 1 | -47/+77 |
| | |||||
* | fix a few warnings | Brian Paul | 2005-01-17 | 1 | -1/+2 |
| | |||||
* | added getstring.c | Brian Paul | 2005-01-16 | 1 | -0/+3 |
| | |||||
* | _mesa_GetInteger/Float/Boolean/Doublev() are now generated with the new | Brian Paul | 2005-01-16 | 4 | -4521/+4548 |
| | | | | | get_gen.py Python script. Moved GetString(), GetPointer(), GetError() into new getstring.c file. | ||||
* | make tnl_clipspace_attr->insert field const, to silence warning | Brian Paul | 2005-01-16 | 1 | -1/+1 |
| | |||||
* | This fixes it but why mipmaps still work? | Aapo Tahkola | 2005-01-16 | 2 | -5/+2 |
| | | | | | It doesnt look like filter constants in r300_reg.h would define number of levels. | ||||
* | I was wrong... | Aapo Tahkola | 2005-01-16 | 1 | -0/+3 |
| | |||||
* | Looks like masking masking t->filter isnt needed anymore. | Aapo Tahkola | 2005-01-16 | 1 | -5/+0 |
| | | | | texwrap still shows some problems with clamp mode with nearest filtering. | ||||
* | Added a fast path for emitting unclipped primitives directly to a | Felix Kuehling | 2005-01-16 | 5 | -173/+375 |
| | | | | | | | | vertex buffer. ELTS are not supported yet (missing functionality in the DRM). You need at least Savage DRM version 2.1.3, which fixes a bug that screwed up triangle fans and strips. Moved the texture normalization stage to savagerender.c. | ||||
* | On the way to getting stencil working. | Vladimir Dergachev | 2005-01-15 | 4 | -4/+146 |
| | |||||
* | On the way to getting stencil and texture formats working. | Vladimir Dergachev | 2005-01-15 | 8 | -63/+179 |
| | | | | | Looks like the matter of texture formats is a lot simpler, with the wrong display in quake explained by the fact that we are not handling texture combine modes. | ||||
* | Converted to use spantmp2.h. | Felix Kuehling | 2005-01-15 | 1 | -74/+32 |
| | |||||
* | Use HW_READ_LOCK and HW_READ_UNLOCK in assembler-optimized span read | Felix Kuehling | 2005-01-15 | 1 | -6/+6 |
| | | | | functions. | ||||
* | Use symbolic constants to describe pixel shader ALU instructions. | Vladimir Dergachev | 2005-01-15 | 1 | -5/+38 |
| | |||||
* | Added fixes for filter modes and support for anisotropy filters. | Aapo Tahkola | 2005-01-14 | 5 | -84/+94 |
| | | | | | | Wrap modes would work perfectly but i messed up something when cleaning up the code :/ Border color code is incomplete because i forgot to check how to set border size :) |