Commit message (Collapse) | Author | Age | Files | Lines | |
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* | windows: try to create a context in wglCreateLayerContext() | Karl Schultz | 2009-01-13 | 1 | -1/+2 |
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* | i965: fix glDrawPixels Z coordinate in intel_texture_drawpixels(). | Brian Paul | 2009-01-12 | 1 | -4/+8 |
| | | | | As for glBitmap, it needs to be an NDC coord in [-1,1]. | ||||
* | i965: fix broken glBitmap + depth test | Brian Paul | 2009-01-12 | 1 | -4/+16 |
| | | | | | | | | | When we use the do_blit_bitmap() function, it seems the fragment Z is always 1.0. If depth testing is on, that means that bitmap fragments are often occluded by other rendering. So, the bitmap doesn't appear even if rasterpos.Z==0. The fix is to use the intel_texture_bitmap() path when depth testing is on. Also, fix the incorrect Z coordinate. It needs to be an NDC value in [-1,1]. | ||||
* | i965: fix broken ARB fp fog options | Brian Paul | 2009-01-12 | 2 | -52/+6 |
| | | | | | | | Just call _mesa_append_fog_code() if the fragment program's FogOption is not GL_NONE. This allows us to remove some unnecessary i965 fog code. Note, the arbfplight.c demo can be used to test this (see DO_FRAGMENT_FOG). | ||||
* | glsl: better fix for for-loop scope issue (commit ↵ | Brian Paul | 2009-01-12 | 3 | -31/+4 |
| | | | | 6333005f7aea3e5d1d86a5c47b3fa2a1ed2f3ff0) | ||||
* | Build fixes for gcc 2.95 | Matthieu Herrb | 2009-01-11 | 2 | -6/+5 |
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* | Big endian fixes. | Matthieu Herrb | 2009-01-11 | 1 | -1/+2 |
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* | build fix on big endian OpenBSD architectures. | Matthieu Herrb | 2009-01-11 | 1 | -0/+6 |
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* | replace nearbyint() by rint() for now. | Matthieu Herrb | 2009-01-11 | 1 | -1/+1 |
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* | Fix build with GCC 2.95. | Owain G. Ainsworth | 2009-01-11 | 1 | -2/+2 |
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* | __builtin_expect is a gcc 3.x feature. define it out for gcc 2.95. | Matthieu Herrb | 2009-01-11 | 1 | -0/+4 |
| | | | | Patch suggested by miod@. Thanks. | ||||
* | mesa: deprecate GL/amesa.h header (allegro driver) | Brian Paul | 2009-01-10 | 2 | -1/+66 |
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* | mesa: deprecate the GL/fxmesa.h header | Brian Paul | 2009-01-10 | 2 | -1/+104 |
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* | xmesa: deprecate the "XMesa" interface | Brian Paul | 2009-01-10 | 7 | -4/+709 |
| | | | | | Move the include/GL/xmesa*.h files to src/mesa/drivers/x11/ so they're no longer considered public. | ||||
* | glsl: force creation of new scope for for-loop body | Brian Paul | 2009-01-10 | 1 | -0/+18 |
| | | | | | | | | | | | Fixes regression in progs/demos/convolution.c due to loop unrolling. This also allows the following to be compiled correctly: for (int i = 0; i < n; i++) { int i; ... } This fix is a bit of a hack, however. The better fix would be to change the slang_shader.syn grammar. Will revisit that... | ||||
* | glsl: replace 0/1 with GL_FALSE/GL_TRUE | Brian Paul | 2009-01-10 | 1 | -18/+18 |
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* | swrast: Fix GL_ATI_separate_stencil | Ian Romanick | 2009-01-09 | 1 | -0/+2 |
| | | | | | | GL_ATI_separate_stencil is enabled by default for software rasterizers, but the extension functions weren't hooked up to the dispatch table. | ||||
* | glsl: make minimum struct size = 2, not 1 | Brian Paul | 2009-01-09 | 1 | -1/+8 |
| | | | | | | | 1-component structs such as "struct foo { float x; }" could get placed at any position within a register. This caused some trouble computing the field offset which assumed all struct objects were placed at R.x. It would be unusual to hit this case in normal shaders. | ||||
* | glsl: fix typo in the vec2 += operator function | Brian Paul | 2009-01-08 | 2 | -2/+2 |
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* | mesa: set version string to 7.3-rc1 | Brian Paul | 2009-01-08 | 1 | -1/+1 |
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* | glsl: fix broken +=, -=, *=, /= operators | Brian Paul | 2009-01-08 | 2 | -737/+786 |
| | | | | | | | These functions need to return the final computed value. Now expressions such as a = (b += c) work properly. Also, no need to use __asm intrinsics in these functions. The resulting code is the same when using ordinary arithmetic operators and is more legible. | ||||
* | mesa: fix off-by-one bug in _mesa_delete_instructions() | Brian Paul | 2009-01-08 | 1 | -1/+1 |
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* | i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w. | Eric Anholt | 2009-01-07 | 1 | -1/+1 |
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* | i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change. | Eric Anholt | 2009-01-07 | 1 | -4/+0 |
| | | | | | Everything now depends on either BRW_NEW_FRAGMENT_PROGRAM or BRW_NEW_VERTEX_PROGRAM. | ||||
* | mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs. | Eric Anholt | 2009-01-07 | 8 | -41/+5 |
| | | | | | | | | There was a note in state.c about _Active deserving to die, and there were potential issues with it due to i965 forgetting to set _UseTexEnvProgram. Removing both simplifies things. Reviewed-by: Brian Paul <[email protected]> | ||||
* | i965: Remove dead brw_vs_tnl.c | Eric Anholt | 2009-01-07 | 3 | -61/+0 |
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* | i965: allow gl_FragData[0] usage when there's only one color buffer | Brian Paul | 2009-01-07 | 1 | -2/+9 |
| | | | | If gl_FragData[0] is written but not gl_FragCOlor, use the former. | ||||
* | mesa: additional case in file_string() | Brian Paul | 2009-01-07 | 1 | -0/+2 |
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* | glsl: pass GLcontext::Extension info down into GLSL preprocessor | Brian Paul | 2009-01-07 | 3 | -35/+65 |
| | | | | Now the #extension directives can be handled properly. | ||||
* | glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY | Brian Paul | 2009-01-07 | 1 | -1/+1 |
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* | glsl: check that the fragment shader does not write both gl_FragColor and ↵ | Brian Paul | 2009-01-07 | 1 | -0/+11 |
| | | | | gl_FragData[] | ||||
* | i965: init dst reg RelAddr field to zero | Brian Paul | 2009-01-07 | 1 | -1/+2 |
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* | i965: Note when we drop saturate mode on the floor in a VP. | Eric Anholt | 2009-01-07 | 1 | -0/+5 |
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* | i965: Add support for LRP in VPs. | Eric Anholt | 2009-01-07 | 1 | -0/+42 |
| | | | | Bug #19226. | ||||
* | mesa: Add _mesa_snprintf. | José Fonseca | 2009-01-07 | 5 | -7/+22 |
| | | | | | | On Windows snprintf is renamed as _snprintf. (cherry picked from commit f8f9a1b620d31d1a59855fd502caed325d4a324f) | ||||
* | glsl: disable some unused functions (but don't remove just yet) | Brian Paul | 2009-01-07 | 1 | -1/+8 |
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* | glsl: also unroll loops with variable declarations such as "for (int i = 0; ..." | Brian Paul | 2009-01-07 | 1 | -24/+58 |
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* | glsl: remove dead code | Brian Paul | 2009-01-07 | 1 | -13/+2 |
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* | mesa: OSMesa Makefile fixes (use LIB_DIR) | Brian Paul | 2009-01-07 | 1 | -4/+3 |
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* | glsl: loop unroll adjustments | Brian Paul | 2009-01-06 | 1 | -1/+20 |
| | | | | | | | Add a "max complexity" heuristic to allow unrolling long loops with small bodies and short loops with large bodies. The loop unroll limits may need further tweaking... | ||||
* | glsl: implement loop unrolling for simple 'for' loops | Brian Paul | 2009-01-06 | 1 | -24/+205 |
| | | | | | | | | | | | | | | | | | Loops such as this will be unrolled: for (i = 0; i < 4; ++i) { body; } where 'body' isn't too large. This also helps to fix the issue reported in bug #19190. The problem there is indexing vector types with a variable index. For example: vec4 v; v[2] = 1.0; // equivalent to v.z = 1.0 v[i] = 2.0; // variable index into vector!! Since the for-i loop can be unrolled, we can avoid the problems associated with variable indexing into a vector (at least in this case). | ||||
* | mesa: Move var declaration to top of scope. | Brian Paul | 2009-01-06 | 1 | -0/+8 |
| | | | | (cherry picked from commit 3740a06e28f4cd09e2a3dce2da60320aa9304df1) | ||||
* | mesa: fix GL_DEPTH_CLEAR_VALUE casting | Brian Paul | 2009-01-06 | 2 | -4/+4 |
| | | | | (cherry picked from commit d14d494dcda3d80ec2cf452551c680ffb432e306) | ||||
* | mesa: Fix the size per pixel for packed pixel format data type. | Xiang, Haihao | 2009-01-06 | 3 | -2/+9 |
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* | mesa: Fix the number of components for GL_UNSIGNED_SHORT_1_5_5_5_REV. (bug ↵ | Xiang, Haihao | 2009-01-06 | 1 | -1/+1 |
| | | | | #19390) | ||||
* | dri: correct the damage. | Xiang, Haihao | 2009-01-06 | 1 | -2/+17 |
| | | | | Fixes bug #17234 | ||||
* | mesa: add GLushort cases for render to texture (Z-buffers) | Brian Paul | 2009-01-05 | 1 | -2/+50 |
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* | mesa: fix a GLSL swizzled writemask bug | Brian Paul | 2009-01-05 | 1 | -2/+18 |
| | | | | | | | | | This fixes cases such as: vec4 v4; vec2 v2; v4.xz.yx = v2; The last line now correctly compiles into MOV TEMP[1].xz, TEMP[0].yyxw; Helps to fix the Humus Domino demo. See bug 19189. | ||||
* | i965: implement OPCODE_TRUNC (round toward zero) on vertex path. | Brian Paul | 2009-01-05 | 4 | -1/+7 |
| | | | | Also, fix some RNDD vs. RNDZ confusion elsewhere. | ||||
* | glu: Add mangled symbols to export list | Tom Fogal | 2009-01-05 | 1 | -0/+59 |
| | | | | | | This adds all of the `mglu' symbols to the list of symbol exports for GLU. Without this patch, mangled GLU symbols are considered `internal' symbols, and calling any results in undefined references. |