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* intel/isl: Assert that we don't use CCS for storage imagesJason Ekstrand2017-02-021-0/+6
* intel/isl: Add a formats_are_ccs_e_compatible helperJason Ekstrand2017-02-023-0/+41
* intel/isl: Add a format_supports_ccs_d helperJason Ekstrand2017-02-022-0/+24
* intel/isl: Rename supports_lossless_compression to supports_ccs_eJason Ekstrand2017-02-027-15/+11
* anv/pass: Store the depth-stencil attachment's last subpass indexNanley Chery2017-02-021-0/+1
* gallium: turn PIPE_SHADER_CAP_DOUBLES into a screen capabilityNicolai Hähnle2017-02-0219-33/+30
* mesa: Enable EXT_compressed_ETC1_RGB8_sub_texturePlamena Manolova2017-02-022-1/+1
* anv: enable VK_KHR_shader_draw_parametersLionel Landwerlin2017-02-022-0/+5
* anv: emit DrawID if neededLionel Landwerlin2017-02-023-7/+63
* anv: always allocate a vertex element with vertexid or instanceidLionel Landwerlin2017-02-021-12/+0
* anv: move BaseVertexID/BaseInstanceID vertex buffer index to 31Lionel Landwerlin2017-02-023-2/+4
* anv: limit vertex buffers to 31Lionel Landwerlin2017-02-023-4/+4
* android: fix llvm, elf dependencies for M, N releasesMauro Rossi2017-02-012-2/+2
* anv: Don't use bogus alpha swizzlesJason Ekstrand2017-02-013-3/+22
* Add missing copyright header to wayland-egl-priv.hMicah Fedke2017-02-011-0/+27
* radv: handle VK_QUEUE_FAMILY_IGNORED in image transitions (v3)Dave Airlie2017-02-024-12/+15
* radv/ac: handle clip/cull distance sizing in geometry shader outputsDave Airlie2017-02-021-8/+10
* radv/ac: add const_index to fetch index for gs inputsDave Airlie2017-02-021-1/+1
* radeonsi/ac: move frag interp emission code to shared llvm code.Dave Airlie2017-02-023-87/+98
* st/mesa: inline get_mesa_program()Timothy Arceri2017-02-021-37/+23
* st/mesa: create set_prog_affected_state_flags() helperTimothy Arceri2017-02-021-106/+111
* st/mesa: st_atom_shader.c C99 tidy upTimothy Arceri2017-02-021-3/+1
* st/mesa: remove pre C99 statement block for variable declarationTimothy Arceri2017-02-021-60/+58
* isl: Add assertions for render target swizzle restrictionsJason Ekstrand2017-02-011-0/+32
* st/va: add h264 constrained baseline profileBoyuan Zhang2017-02-011-0/+1
* st/vdpau: add h264 constrained baseline profileBoyuan Zhang2017-02-011-0/+4
* radeon/uvd: add h264 constrained baseline supportBoyuan Zhang2017-02-011-0/+1
* vl: add h264 constrained baseline profileBoyuan Zhang2017-02-012-0/+2
* radv: Enable VK_KHR_shader_draw_parameters.Bas Nieuwenhuizen2017-02-012-0/+5
* radv: Pass draw index to shader.Bas Nieuwenhuizen2017-02-011-5/+9
* radv/ac: Add draw index support.Bas Nieuwenhuizen2017-02-011-2/+8
* i965: Prevent coverity warningRobert Foss2017-02-011-0/+1
* spirv: add SPV_KHR_shader_draw_parameters supportLionel Landwerlin2017-02-013-0/+17
* compiler: add missing enums for debugLionel Landwerlin2017-02-011-0/+2
* winsys/radeon: Allow visible VRAM size > 256MB with kernel driver >= 2.49Michel Dänzer2017-02-011-1/+6
* android: add vulkan build for intelTapani Pälli2017-02-012-0/+227
* mesa: use same is_color_attachment trick to discern error casesIlia Mirkin2017-01-311-3/+11
* anv: Improve flushing around STATE_BASE_ADDRESSJason Ekstrand2017-01-311-0/+4
* anv: Flush render cache before STATE_BASE_ADDRESS on gen7Jason Ekstrand2017-01-311-3/+0
* isl/formats: Only advertise sampling for A4B4G4R4 on BroadwellJason Ekstrand2017-01-311-2/+3
* intel/blorp: Handle clearing of A4B4G4R4 on all platformsJason Ekstrand2017-01-311-0/+23
* radeonsi: Fix build on LLVM < 3.9 v2Tom Stellard2017-02-011-2/+4
* radv: Enable Float64 support.Bas Nieuwenhuizen2017-02-012-1/+2
* radv/ac: Implement Float64 SSBO loads.Bas Nieuwenhuizen2017-02-011-26/+49
* radv/ac: Implement Float64 UBO loads.Bas Nieuwenhuizen2017-02-011-2/+6
* radv/ac: Implement Float64 load/store var.Bas Nieuwenhuizen2017-02-011-53/+48
* radv/ac: Implement Float64 SSBO stores.Bas Nieuwenhuizen2017-02-011-3/+14
* radv/ac: Add core Float64 support.Bas Nieuwenhuizen2017-02-011-44/+129
* vc4: Enable Neon on arm android buildsRob Herring2017-01-311-0/+2
* vc4: fix arm64 build with NeonRob Herring2017-01-311-1/+1