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* Android: Move setting DEFAULT_DRIVER_DIR to shared locationRob Herring2016-05-231-7/+0
* glsl/linker: dvec3/dvec4 consume twice input vertex attributesJuan A. Suarez Romero2016-05-231-0/+20
* i965/fs: do not depend on std140 alignment rules for UBO loadsFrancisco Jerez2016-05-231-46/+13
* nir: handle double-precision in fsign, fsat, fnot and frcpIago Toral Quiroga2016-05-231-4/+9
* nir: handle double-precision in fabs, frsq and fsqrtIago Toral Quiroga2016-05-231-3/+3
* glsl/parser: handle multiple layout sections with AST nodes.Dave Airlie2016-05-231-0/+2
* glsl: allow layout qualifier overrides with ARB_shading_language_420packDave Airlie2016-05-231-1/+6
* subroutines: handle explicit indexes properlyDave Airlie2016-05-235-19/+43
* mesa/subroutines: fix reset on bindpipelineDave Airlie2016-05-232-1/+7
* mesa/subroutines: count number subroutines properly.Dave Airlie2016-05-233-2/+4
* mesa/subroutines: don't generate error in GetSubroutineIndex.Dave Airlie2016-05-231-1/+0
* glsl/ast: for geom shaders allow stream flags in input flags.Dave Airlie2016-05-231-1/+4
* glsl/linker: skip inactive explicit locations.Dave Airlie2016-05-231-0/+3
* glsl: fix subroutine uniform .length().Dave Airlie2016-05-231-0/+8
* glsl/linker: link error on too many subroutine functions.Dave Airlie2016-05-231-0/+4
* glsl: produce a linker error for a subroutine uniform with no functions.Dave Airlie2016-05-231-0/+4
* glsl: validate subroutine types match function signature.Dave Airlie2016-05-231-0/+18
* arb_shader_subroutine: check active subroutine limitDave Airlie2016-05-231-0/+5
* nv30: don't assert when running out of registersIlia Mirkin2016-05-222-3/+1
* nouveau: allow allocating non-object-backed buffersIlia Mirkin2016-05-221-4/+1
* llvm/softpipe: Enable cull_distance as draw supports it.Tobias Klausmann2016-05-232-2/+3
* tgsi: remove culldist semantic.Dave Airlie2016-05-233-6/+18
* draw: stop using CULLDIST semantic.Dave Airlie2016-05-2311-50/+32
* virgl: remove unused state_tracker/graw.h includeEmil Velikov2016-05-231-1/+0
* mesa/queryobject: return INVALID_VALUE if offset < 0 (v2)Dave Airlie2016-05-231-0/+5
* nvc0/ir: fix indirect access for imagesSamuel Pitoiset2016-05-221-8/+14
* nv30: reset the stencil mask when fast-clearingIlia Mirkin2016-05-221-1/+6
* nv30,nv50: add PIPE_SHADER_CAP_PREFERRED_IR supportIlia Mirkin2016-05-222-6/+12
* nvc0: fix setting of tess_mode in various situationsIlia Mirkin2016-05-221-4/+14
* nv50/ir: fix prog info initIlia Mirkin2016-05-221-3/+1
* nvc0/ir: return 0 for gl_TessCoord.z for non-triangles modesIlia Mirkin2016-05-221-0/+4
* mesa: Unlock mutex on error path.Matt Turner2016-05-221-0/+1
* i965: remove redundant NULL checkTimothy Arceri2016-05-221-1/+1
* anv/nir_apply_pipeline_layout: Pass the nir_src from the nir_tex_srcEduardo Lima Mitev2016-05-211-1/+1
* nvc0: expose GLSL version 420 on GF100Samuel Pitoiset2016-05-211-1/+1
* nvc0: enable ARB_shader_image_load_store on GF100Samuel Pitoiset2016-05-211-0/+3
* nvc0/ir: add a lowering pass for surfaces on FermiSamuel Pitoiset2016-05-212-0/+117
* nvc0/ir: add emission for SULDB and SUSTxSamuel Pitoiset2016-05-211-2/+44
* nvc0/ir: add emission for OP_SULEASamuel Pitoiset2016-05-211-0/+58
* nv50/ir: fix tex constraints for surface coords on FermiSamuel Pitoiset2016-05-211-0/+6
* nv50/ir: use moveSources to condense sourcesIlia Mirkin2016-05-211-6/+1
* nvc0: bind images on fragment and compute shaders for FermiSamuel Pitoiset2016-05-214-7/+196
* nvc0/ir: don't check the format for surface stores on KeplerSamuel Pitoiset2016-05-211-8/+7
* nv50/ir: fix a comment in canDualIssue()Samuel Pitoiset2016-05-211-1/+1
* nv50/ir: fix SUSTx constraints on KeplerSamuel Pitoiset2016-05-211-3/+1
* i965: Just read the existing tally on EndTransformFeedback if paused.Kenneth Graunke2016-05-201-20/+22
* i965: Don't write a counter snapshot on EndTransformFeedback if paused.Kenneth Graunke2016-05-201-1/+2
* mesa: Call TransformFeedback driver hooks before setting flags.Kenneth Graunke2016-05-201-5/+5
* nir: Fix crash in nir_lower_wpos_center().Kenneth Graunke2016-05-201-1/+1
* nir: remove dead glsl variables before lowering io.Dave Airlie2016-05-211-0/+1