| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Brian Paul <[email protected]>
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v2: change the requirement from GLSL 1.30 to SM 3.0 (R500 can do this)
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Reviewed-by: Brian Paul <[email protected]>
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based on the intel driver
Reviewed-by: Brian Paul <[email protected]>
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EmitCondCodes is always false.
Reviewed-by: Brian Paul <[email protected]>
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+35 piglits
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Reviewed-by: Tom Stellard <[email protected]>
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The GLSL compiler can simplify clamp(v,0,1) to saturate. The state tracker
doesn't use it yet, but it will.
Reviewed-by: Tom Stellard <[email protected]>
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Change DST_ALPHA to ONE.
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NOTE: This is a candidate for the stable branches.
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I'd like to test Mesa OpenGL ES along side with NVIDIA libGL drivers. But
without this change, I get a NULL pointer dereference.
Reviewed-by: Brian Paul <[email protected]>
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Fixes uninitialized pointer field defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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We weren't emitting the SVGA_RS_OUTPUTGAMMA state so sRGB rendering
didn't work properly.
Fixes piglit's framebuffer-srgb test.
Note: This is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <[email protected]>
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v2/Kayden: Also disable write masking in the vec4 backend.
Fixes 78 oglconform glsl-bif-tex-* subcases.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Paul Berry <[email protected]> [v1]
Reviewed-by: Eric Anholt <[email protected]> [v2]
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Strangely, the DRIimage interface we have passes the pitch in pixels
instead of bytes, which anholt missed in the change to using bytes for
region pitch.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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If you look up a level that isn't in the miptree, you crash.
Reviewed-by: Chad Versace <[email protected]>
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That should work in all cases.
Signed-off-by: Alex Deucher <[email protected]>
Note: this is a candidate for the 9.1 branch.
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Signed-off-by: Alex Deucher <[email protected]>
Note: this is a candidate for the 9.1 branch
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Since transform feedback needs to be able to access individual fields
of varying structs, we can no longer match up the arguments to
glTransformFeedbackVaryings() with variables in the vertex shader.
Instead, we build up a hashtable which records information about each
possible name that is a candidate for transform feedback, and then
match up the arguments to glTransformFeedbackVaryings() with the
contents of that hashtable.
Populating the hashtable uses the program_resource_visitor
infrastructure, so the logic is shared with how we handle uniforms.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Previously, transform feedback varyings were parsed in an ad-hoc
fashion that wasn't compatible with structs (or array of structs).
This patch makes it use parse_program_resource_name(), which correctly
handles both.
Note that parse_program_resource_name()'s technique for handling
mal-formed input strings is to simply let them through and rely on the
fact that a future name lookup will fail. Because of this,
tfeedback_decl::init() no longer needs to return a boolean error
code--it always succeeds, and if the input was mal-formed the error
will be detected later.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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There's actually nothing uniform-specific in uniform_field_visitor.
It is potentially useful for all kinds of program resources (in
particular, future patches will use it for transform feedback
varyings).
This patch renames it to program_resource_visitor, and clarifies
several comments, to reflect the fact that it is useful for more than
just uniforms.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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The parsing logic is moved to a new function in the GLSL module,
parse_program_resource_name(). This name was chosen because it should
eventually be useful for handling everything that OpenGL 4.3 calls
"program resources" (e.g. uniforms, vertex inputs, fragment outputs,
and transform feedback varyings).
Future patches will make use of this function for linking transform
feedback varyings.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Quentin Glidic <[email protected]>
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Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=60212
Tested-by: Scott Moreau <[email protected]>
Tested-by: Tiago Vignatti <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Signed-off-by: Abdiel Janulgue <[email protected]>
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Previously we were relying on CFLAGS_FOR_BUILD to be the same as CFLAGS
when not cross compiling, but this assumption didn't take into
consideration 32-bit builds on 64-bit systems. More generally, not
honoring CFLAGS is bad.
Automake is evidently too stupid to accept
if CROSS_COMPILING
CC = @CC_FOR_BUILD@
...
else
CC = @CC@
endif
without warning that CC has been already defined. The warnings are
harmless, but I'd prefer to avoid future reports about them, so define
proxy variables, which are assigned inside the conditional and then
unconditionally assigned to CC et al.
NOTE: This is a candidate for the 9.1 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59737
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60038
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Initially, only softpipe/llvmpipe support SQRT.
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The glsl-to-tgsi translater will emit SQRT to implement GLSL's sqrt()
and distance() functions if the PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
query says it's supported by the driver.
Otherwise, sqrt(x) is implemented with x*rsq(x). The problem with
this is sqrt(0) must be handled specially because rsq(0) might be
Inf/NaN/undefined (and then 0*rsq(0) is Inf/Nan/undefined). In the
glsl-to-tgsi code we use an extra CMP to check if x is zero and then
replace the result of x*rsq(x) with zero.
In the end, this makes sqrt() generate much more reasonable code for
drivers that can do square roots.
Note that many of piglit's generated shader tests use the GLSL
distance() function.
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The hardware can't do it, and these were causing warnings in some piglit tests.
NOTE: This is a candidate for the 9.1 branch.
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28/30 piglit tests pass.
NOTE: This is a candidate for the 9.1 branch.
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In particular, the LOD bias and depth comparison values are packed before the
'normal' texture coordinates, and the array slice and LOD values are appended.
NOTE: This is a candidate for the 9.1 branch.
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Fix up intrinsic names, and bitcast texture address parameters to integers.
NOTE: This is a candidate for the 9.1 branch.
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In particular, rework the sRGB/linear format selection code.
There's no reason to mess with the Mesa format.
Just do everything in terms of the gallium pipe_format.
Reviewed-by: Marek Olšák <[email protected]>
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That was the only place it was being called from.
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The code before was getting a pipe format, then calling
st_pipe_format_to_mesa_format() and then converting back again with
st_mesa_format_to_pipe_format(). This removes one conversion step.
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60098
Signed-off-by: Brian Paul <[email protected]>
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If we call gl[Copy]TexImage2D() with a generic compression format
(e.g. intFormat=GL_COMPRESSED_RGBA) we can't choose a DXT format if
we don't have the external DXT compression library.
We weren't actually enforcing this before since the
pipe_screen::is_format_supported(DXT) query has no dependency on
the DXT compression library.
Now if we're given a generic compressed format and we can't do DXT
compression we'll fall back to a non-compressed format.
v2: use util_format_is_s3tc() function and add more comments about
the allow_dxt parameter.
Note: This is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <[email protected]>
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When glCompressedTexImage is called the internalFormat is a specific
format for the incoming image and the the hardware format should be
the same (since we never do format transcoding). So use the simpler
_mesa_glenum_to_compressed_format() function. This change is also
needed for the next patch.
Note: This is a candidate for the stable branches.
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Ivybridge doesn't appear to have the same errata as Sandybridge; no
corruption was observed by setting it to more than the minimal correct
value. It's possible that we were simply lucky, since the URB entries
are 1024-bit on Ivybridge vs. 512-bit Sandybridge. Or perhaps the
underlying hardware issue is fixed.
Either way, we may as well program the minimum value since it's now
readily available, likely to be more efficient, and possibly more
correct.
v2: Use GEN7_SBE_* defines rather than GEN6_SF_*. (A copy and paste
mistake.) They're the same, but using the right names is better.
NOTE: This is a candidate for all stable branches.
Reviewed-by: Paul Berry <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
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(This commit message was primarily written by Paul Berry, who explained
what's going on far better than I would have.)
Previous to this patch, we thought that the only restrictions on
3DSTATE_SF's URB read length were (a) it needs to be large enough to
read all the VUE data that the SF needs, and (b) it can't be so large
that it tries to read VUE data that doesn't exist. Since the VUE map
already tells us how much VUE data exists, we didn't bother worrying
about restriction (a); we just did the easy thing and programmed the
read length to satisfy restriction (b).
However, we didn't notice this erratum in the hardware docs: "[errata]
Corruption/Hang possible if length programmed larger than recommended".
Judging by the context surrounding this erratum, it's pretty clear that
it means "URB read length must be exactly the size necessary to read all
the VUE data that the SF needs, and no larger". Which means that we
can't program the read length based on restriction (b)--we have to
program it based on restriction (a).
The URB read size needs to precisely match the amount of data that the
SF consumes; it doesn't work to simply base it on the size of the VUE.
Thankfully, the PRM contains the precise formula the hardware expects.
Fixes random UI corruption in Steam's "Big Picture Mode", random terrain
corruption in PlaneShift, and Piglit's fbo-5-varyings test.
NOTE: This is a candidate for all stable branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56920
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60172
Tested-by: Jordan Justen <[email protected]> (v1/Piglit)
Tested-by: Martin Steigerwald <[email protected]> (PlaneShift)
Reviewed-by: Paul Berry <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
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The maximum SF source attribute is necessary to compute the Vertex URB
read length properly, which will be done in the next commit.
NOTE: This is a candidate for all stable branches.
Reviewed-by: Paul Berry <[email protected]>
Tested-by: Martin Steigerwald <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
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The next patch will benefit from easy access to the source attribute
number and whether or not we're swizzling. It doesn't want the final
attr_override DWord form, however.
NOTE: This is a candidate for all stable branches.
Reviewed-by: Paul Berry <[email protected]>
Tested-by: Martin Steigerwald <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
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Back when ir_var_in and ir_var_out signified both function parameters
and shader input/outputs, we had trouble distinguishing the two when
looking at a dereference. Now that we have separate ir_var_shader_in
and ir_var_shader_out modes, we can determine this easily.
Removing the hash table saves memory and CPU overhead.
Signed-off-by: Kenneth Graunke <[email protected]>
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This was used by the old VS backend, but that's long gone.
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