| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes error EGL_BAD_ATTRIBUTE in the tests below on Intel Sandybridge:
* piglit egl-create-context-verify-gl-flavor, testcase OpenGL ES 3.0
* gles3conform, revision 19700, when runnning GL3Tests with -fbo
This plumbing is added in order to comply with the EGL_KHR_create_context
spec. According to the EGL_KHR_create_context spec, it is illegal to call
eglCreateContext(EGL_CONTEXT_MAJOR_VERSION_KHR=3) with a config whose
EGL_RENDERABLE_TYPE does not contain the EGL_OPENGL_ES3_BIT_KHR. The
pertinent
portion of the spec is quoted below; the key word is "respectively".
* If <config> is not a valid EGLConfig, or does not support the
requested client API, then an EGL_BAD_CONFIG error is generated
(this includes requesting creation of an OpenGL ES 1.x, 2.0, or
3.0 context when the EGL_RENDERABLE_TYPE attribute of <config>
does not contain EGL_OPENGL_ES_BIT, EGL_OPENGL_ES2_BIT, or
EGL_OPENGL_ES3_BIT_KHR respectively).
To create this patch, I searched for all the ES2 bit plumbing by calling
`git grep "ES2_BIT\|DRI_API_GLES2" src/egl`, and then at each location
added a case for ES3.
Signed-off-by: Chad Versace <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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If the hardware/driver combo supports GLES3, then set the GLES3 bit in
intel_screen's bitmask of supported DRI API's. Neither the EGL nor GLX
layer uses the bit yet.
Signed-off-by: Chad Versace <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This enum corresponds to EGL_OPENGL_ES3_BIT_KHR.
Neither the GLX nor EGL layer use the enum yet.
I don't like the GLES bits. I'd prefer that all GLES APIs be exposed
through a single API bit, as is done in GLX_EXT_create_context_es_profile.
But, we need this GLES3 enum in order to do the plumbing necessary to
correctly support EGL_OPENGL_ES3_BIT_KHR as required by the
EGL_KHR_create_context spec.
Signed-off-by: Chad Versace <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Each driver (i830, i915, i965) used independent but similar code to
validate the requested context version. With the rececnt arrival of GLES3,
that logic has needed an update. Rather than apply identical updates to
each drivers validation code, let's just move the validation into the
shared routine intelInitContext.
This refactor required some incidental changes to functions
i830CreateContext and intelInitContext. For each function, this patch:
- Adds context version parameters to the signature.
- Adds a DRI_CTX_ERROR out param to the signature.
- Sets the DRI_CTX_ERROR at each early return.
Tested against gen6 with piglit egl-create-context-verify-gl-flavor.
Verified that this patch does not change the set of exposed EGL context
flavors.
Signed-off-by: Chad Versace <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Before this patch, intelInitScreen2 set DRIScreen::api_mask with the hacky
heuristic below:
if (gen >= 3)
api_mask = GL | GLES1 | GLES2;
else
api_mask = 0;
This hack was likely broken on gen2 (i830), but I don't care enough to
properly investigate. It appears that every EGLConfig on i830 has
EGL_RENDERABLE_TYPE=0, and thus eglCreateContext will never succeed.
Anyway, moving on to living drivers...
With the arrival of EGL_OPENGL_ES3_BIT_KHR, this heuristic is now
insufficient. We must enable the GLES3 bit if and only if the driver is
capable of creating a GLES3 context. This requires us to determine the
maximum supported context version supported by the hardware/driver for
each api *during initialization of intel_screen*.
Therefore, this patch adds four new fields to intel_screen which indicate
the maximum supported context version for each api:
max_gl_core_version
max_gl_compat_version
max_gl_es1_version
max_gl_es2_version
The api mask is now correctly set as:
api_mask = GL;
if (max_gl_es1_version > 0)
api_mask |= GLES1;
if (max_gl_es2_version > 0)
api_mask |= GLES2;
Tested against gen6 with piglit egl-create-context-verify-gl-flavor.
Verified that this patch does not change the set of exposed EGL context
flavors.
v2:
- Replace the if-tree on gen with a switch, for Ian.
- Unconditionally enable the DRI_API_OPENGL bit, for Ian.
v3:
- Drop max gl version to 1.4 on gen3 if !has_occlusion_query,
because occlusion queries entered core in 1.5. For Ian.
v4:
- Drop ES2 version back to 2.0 due to rebase (Ian).
Signed-off-by: Chad Versace <[email protected]>
Reviewed-by: Ian Romanick <ian.d.romanick.intel.com>
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I'm not sure if this is the correct fix. The
_mesa_es_error_check_format_and_type function (used above in the ES 1
and 2 cases) was originally added for glTexImage checking and allows
GL_DEPTH_STENCIL/GL_UNSIGNED_INT_24_8 combinations. Using it in ES 3
causes other tests to regress.
Fixes es3conform's packed_depth_stencil_error test.
Reviewed-by: Kenneth Graunke <[email protected]> (v1)
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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INVALID_ENUM is for when the type is simply not known.
Fixes part of es3conform's packed_depth_stencil_error test.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Fixes es3conform's half_float_max_vertex_dimensions and
half_float_textures tests.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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ES 3 specifies some formats as texture-only (i.e., not available for
renderbuffers).
See the "Required Texture Formats" section (pg 126) of the ES 3 spec.
v2: Allow RED and RG float rendering in core profiles The check used to
be (version > 30) || (compat profile w/extensions). Just deleting
<version > 30) broke 3.0+ core profiles.
Fixes es3conform's color_buffer_unsupported_format test.
Signed-off-by: Matt Turner <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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According to both the GL 3.0 and ES 3.0 specifications (table 2.7 for GL
and table 2.8 for ES), the default value of BUFFER_ACCESS_FLAGS is
supposed to be zero.
Note that there are two related quantities: the obsolete BUFFER_ACCESS
enum and the new BUFFER_ACCESS_FLAGS bitfield.
BUFFER_ACCESS can only be GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE;
BUFFER_ACCESS_FLAGS can easily represent all three via GL_MAP_WRITE_BIT,
GL_MAP_READ_BIT, and their logical or. It also supports more flags.
Thus, Mesa only stores the bitfield, and simply computes the old enum
when queried, via simplified_access_mode(bufObj->AccessFlags).
The tricky part is that, while BUFFER_ACCESS_FLAGS defaults to 0,
BUFFER_ACCESS defaults to GL_READ_WRITE for desktop [GL 3.0, table 2.8]
and GL_WRITE_ONLY_OES for ES [the GL_EXT_map_buffer_range extension].
Mesa tried to implement this by setting the default AccessFlags to
GL_MAP_READ_BIT | GL_MAP_WRITE_BIT on desktop, and GL_MAP_WRITE_BIT on
ES. But in all specifications, it needs to be 0.
This patch moves that logic into simplified_access_mode(): when
AccessFlags == 0, it now returns GL_READ_WRITE for desktop and
GL_WRITE_ONLY for ES 1/2. (BUFFER_ACCESS doesn't exist on ES 3.0,
so it's irrelevant there.)
With that in place, it changes the AccessFlags default to 0.
Fixes three es3conform tsets:
- copy_buffer_defaults
- map_buffer_range_modify_indices
- pixel_buffer_object_default_parameters
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Perhaps most importantly, this patch adds comments quoting the relevant
spec paragraphs above each error condition.
It also makes three changes:
- For FBOs, GL_COLOR_ATTACHMENTm where m >= MaxDrawBuffers is supposed
to generate INVALID_OPERATION (not INVALID_ENUM).
- Constants that refer to multiple buffers (such as FRONT, BACK, LEFT,
RIGHT, and FRONT_AND_BACK) are supposed to generate INVALID_OPERATION,
not INVALID_ENUM.
- In ES 3.0, for FBOs, buffers[i] must be NONE or GL_COLOR_ATTACHMENTi
or else INVALID_OPERATION occurs. (This is a new restriction.)
Fixes es3conform's draw-buffers-api test.
v2: The error path was missing a "return" like all the other error
paths. Also, we may as well call it glDrawBuffers in the error message
since the ARB suffix doesn't exist in ES 3.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The specification requires that query results are processed in order, (when
one query result is returned, all previous query of the same type must also be
available). The implementation was failing this requirement in the case of
BeginQuery and EndQuery with no intervening drawing, (the result would be made
available immediately without flushing previous queries).
This fixes the following es3conform test:
occlusion_query_query_order
as well as the following piglit test:
occlusion_query_order
Reviewed-by: Ian Romanick <[email protected]>
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This allows for avoiding the occlusion query erroneously accumulating results
during the meta operation. This functionality is made conditional on a new
MESA_META_OCCLUSION_QUERY bit so that meta-operations which should generate
fragments can continue to get the current behavior.
The implementation of glClear is specifically augmented to request the flag
since glClear is specified to not generate fragments.
This fixes the following es3conform tests:
occlusion_query_draw_occluded.test
occlusion_query_clear
occlusion_query_custom_framebuffer
occlusion_query_stencil_test
occlusion_query_discarded_fragments
As well as the following piglit test:
occlusion_query_meta_no_fragments
Reviewed-by: Ian Romanick <[email protected]>
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This flag allows for the specified behavior that GenQueries reserves a name,
but does not associate an object with it until BeginQuery. We allocate the
object immediately with the new EverBound flag set to false, and then set the
flag to true at the time of BeginQuery.
This allows us to implement a conformant IsQuery function by checking the
state of the new EverBound flag.
This fixes the following es3conform tests:
occlusion_query_genqueries
occlusion_query_is_query_nonzero
and the following piglit test:
occlusion_query_lifetime
Reviewed-by: Ian Romanick <[email protected]>
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The reference to "correct, see spec" was a bit too vague to be useful,
(particularly since the language being referenced here changes between OpenGL
3.1 and OpenGL 4.3).
Reviewed-by: Ian Romanick <[email protected]>
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These are optimizations which make MSAA a lot faster.
The MSAA work is complete with this commit. (except for enablement of AA
optimizations for RGBA16F, for which a patch is ready and waiting until
the kernel CS checker fix lands)
MSAA can't be made any faster as far as hw programming is concerned.
The catch is only one process and one colorbuffer can use the optimizations
at a time. There usually is only one MSAA colorbuffer, so it shouldn't be
an issue.
Also, there is a limit on the size of MSAA colorbuffer resolution in terms
of megapixels. If the limit is surpassed, the AA optimizations are disabled.
The limit is:
- 1 Mpix on low-end and some mid-level chipsets (1024x768 and 1280x720)
- 2 Mpix on some mid-level chipsets (1600x1200 and 1920x1080)
- 3 or 4 Mpix on high-end chipsets (2048x1536 or 2560x1600, respectively)
It corresponds to the number of raster pipes (= GB pipes) available, each pipe
can hold 1 Mpix of AA compression data.
If it's enabled, the driver prints to stdout:
radeon: Acquired access to AA optimizations.
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For convenient packing into half floats.
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This reverts commit 4148a29ed83d1d85bff3d4e40e847128011c3f20.
This is a work-around for bug:
https://bugs.freedesktop.org/show_bug.cgi?id=59334
We really should be linking against libgallium.la instead of
libgallium.a, but until we can figure why linking against libgallium.la
causes runtime failures in clover we will continue to link against
libgallium.a
Acked-by: Andreas Boll <[email protected]>
Tested-by: Aaron Watry <[email protected]>
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The color varying may have reduced precision or be even clamped.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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This probably doesn't fix anything, but it's good to be consistent.
Reviewed-by: Brian Paul <[email protected]>
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I think the conditional always evaluates to false.
If I understand the code in core Mesa correctly, depthBits or stencilBits
is 0 if the depth or stencil renderbuffer is NULL, respectively.
Reviewed-by: Brian Paul <[email protected]>
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just check depth and stencil separately, the outcome is the same
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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All drivers implement it now.
Reviewed-by: Brian Paul <[email protected]>
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The CAP is going away.
Reviewed-by: Brian Paul <[email protected]>
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Since automake changes, softpipe and llvmpipe are mutually exclusive at link
time. This doesn't make much sense to me as we can choose between them at
run-time using GALLIUM_DRIVER.
Creating library file: .libs/libGL.dll.a
.libs/xlib.o: In function `sw_screen_create_named':
/jhbuild/checkout/mesa/mesa/src/gallium/targets/libgl-xlib/../../../../src/gallium/auxiliary/target-helpers/inline_sw_helper.h:35:
undefined reference to `_softpipe_create_screen'
Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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For floats, if GL_RGB is the source, then alpha should be set to
1.0F.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This format is allowed by the GL_EXT_texture_type_2_10_10_10_REV
extension.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Call Driver.AllocTextureImageBuffer rather than calling
Driver.TexImage with NULL data, format=GL_NONE and type=GL_NONE.
This avoids setting ctx->Unpack, which can lead to incorrectly
trying to upload data.
The GLES3 GTF program's packed_pixels_pbo test was triggering
an error for i965 with the previous code.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Fixes issues with gles3-gtf
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This returns the current read renderbuffer for the specified
format type.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This function checks for ES3 compatible
format/type/internalFormat/dimension combinations.
[[email protected]: additional tweaks for gles3-gtf]
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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v2:
* Only allow on GL Legacy contexts
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Add API debug trace message for:
* glRenderbufferStorage
* glRenderbufferStorageMultisample
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
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Fixes a runtime error:
glxgears: symbol lookup error: /home/brian/mesa/lib/gallium/libGL.so.1: undefined symbol: clock_gettime
v2: use $(CLOCK_LIB) and $(PTHREAD_LIBS) per Andreas Boll.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Andreas Boll <[email protected]>
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The hardware does not support a render target without an alpha channel.
So when the user creates a render buffer with no alpha channel, there actually
is storage available for alpha internally. It requires special care to
avoid these unwanted alpha bits from causing any problems.
Specifically, when blending, and when the blend factors would read the
destination alpha values, this commit coerces the blend factors to instead be
either 0 or 1 as appropriate.
A similar fix was made for pre-gen6 hardware in commit eadd9b8e and this
commit shares the fixup function written by Ian then.
This commit the following es3conform test:
rgb8_rgba8_rgb
As well as the following piglit (sub) tests:
EXT_framebuffer_object/fbo-blending-formats/3
EXT_framebuffer_object/fbo-blending-formats/GL_RGB
EXT_framebuffer_object/fbo-blending-formats/GL_RGB8
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ander Conselvan de Oliveira <[email protected]>
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We used to keep the color buffers in the dri_buffers array and
swap __DRI_BUFFER_BACK_LEFT and __DRI_BUFFER_FRONT_LEFT around there
and swap third_buffer in in case we needed to triple buffer. That
gets a little fidgety with all the swaps, so lets use the
color_buffers pool like the gbm platform does. We track the color buffers,
their corresponding wl_buffer and locked status here and just plug
a free one into dri2_surf->buffers when we need to.
This is a nice clean-up in itself, but it also sets us up to track
buffer age in the color_buffers structs.
Reviewed-by: Ander Conselvan de Oliveira <[email protected]>
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This is a work-around until configure.ac stops touching CFLAGS.
Reviewed-by: Matt Turner <[email protected]>
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so that the driver doesn't crash if an app doesn't set any vertex buffers.
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RB3D_DEBUG_CTL doesn't help, so I resolve to a tiled temporary texture and
then blitting it to the destination one, which we also do in other situations.
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It seems to be working just fine.
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The handling of the CAP is broken in st/mesa anyway. Let's just kill it.
This commit pretty much enables fast Z clear for FBOs with Z24S8.
The driver falls back to clearing with a quad if the fast clear cannot be
used. It can still do fast color clear, for example.
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