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* dri/nouveau: Cleanup references to the old FBOs on glMakeCurrent().Francisco Jerez2010-09-161-16/+8
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* dri/nouveau: Don't reemit the BO state in nouveau_state_emit().Francisco Jerez2010-09-162-5/+3
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* dri/nouveau: Don't request a fake front unnecessarily.Francisco Jerez2010-09-165-17/+32
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* dri/nouveau: Fix glRenderbufferStorage with DEPTH_COMPONENT as internal format.Francisco Jerez2010-09-161-0/+1
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* dri/nouveau: Add some more extensions.Francisco Jerez2010-09-163-0/+4
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* dri/nouveau: Update nouveau_class.h.Francisco Jerez2010-09-161-20/+20
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* dri/nv04: Fix provoking vertex.Francisco Jerez2010-09-161-2/+2
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* dri/nv04: Fix maximum texture size.Francisco Jerez2010-09-161-0/+1
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* dri/nv04: Fix up color mask.Francisco Jerez2010-09-161-1/+5
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* dri/nv04: Align SIFM transfer dimensions.Francisco Jerez2010-09-161-1/+1
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* dri/nv04: Mipmapping fixes.Francisco Jerez2010-09-162-15/+21
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* dri/nv04: Fix PGRAPH_ERRORs when running OA.Francisco Jerez2010-09-161-1/+5
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* dri/nv04: Enable eng3dm for A8/L8 textures.Andrew Randrianasulu2010-09-161-4/+16
| | | | Signed-off-by: Francisco Jerez <[email protected]>
* dri/nv04: Don't expose ARB_texture_env_combine/dot3.Andrew Randrianasulu2010-09-163-2/+4
| | | | Signed-off-by: Francisco Jerez <[email protected]>
* llvmpipe: add DEBUG_FS to dump variant informationKeith Whitwell2010-09-163-1/+3
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* llvmpipe: add LP_PERF flag to disable various aspects of rasterizationKeith Whitwell2010-09-168-6/+90
| | | | | | | | Allows disabling various operations (mainly texture-related, but will grow) to try & identify bottlenecks. Unlike LP_DEBUG, this is active even in release builds - which is necessary for performance investigation.
* gallivm: make lp_build_sample_nop publicKeith Whitwell2010-09-162-6/+8
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* gallivm: move i32_vec_type inside the #ifdefBrian Paul2010-09-161-1/+2
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* gallivm: fix incorrect vector shuffle datatypeBrian Paul2010-09-161-1/+5
| | | | The permutation vector must always be a vector of int32 values.
* nv50: get shader fixups/relocations into working stateChristoph Bumiller2010-09-164-54/+79
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* nv50: don't segfault on shaders with 0 instructionsChristoph Bumiller2010-09-161-1/+3
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* glsl: Don't print blank (function ...) headers for built-ins.Kenneth Graunke2010-09-161-0/+3
| | | | Fixes a regression caused when I added my GLSL ES support.
* glsl: Change from has_builtin_signature to has_user_signature.Kenneth Graunke2010-09-163-5/+5
| | | | | The print visitor needs this, and the only existing user can work with has_user_signature just as well.
* r600g: Use clamped math for RCP and RSQ.Tilman Sauerbeck2010-09-161-2/+14
| | | | | | This is likely only correct for OpenGL and not other state trackers. Signed-off-by: Tilman Sauerbeck <[email protected]>
* r600g: Fixed a bo leak in r600_blit_state_ps_shader().Tilman Sauerbeck2010-09-161-1/+1
| | | | | | We would leak the newly created bo if it cannot be mapped. Signed-off-by: Tilman Sauerbeck <[email protected]>
* st/xlib: Notify the context when the front/back buffers are swapped.Chia-I Wu2010-09-163-4/+21
| | | | | | | | The current context should be notified when the the front/back buffers of the current drawable are swapped. The notification was skipped when xmesa_strict_invalidate is false (the default). This fixes fdo bug #29774.
* mesa: Update ES APIspec.xml.Chia-I Wu2010-09-161-9/+5
| | | | | | Enable some extensions now that the needed tokens are defined in GLES/glext.h and GLES2/glext.h. Update the prototype of MultiDrawArrays now that the prototype of _mesa_MultiDrawArraysEXT has been updated.
* r600g: fix texture bos and avoid doing depth blit on evergreenDave Airlie2010-09-162-11/+4
| | | | since the depth blit code is hardcoded hex yay \o/
* r600g: fixup texture state on evergreen.Dave Airlie2010-09-164-143/+317
| | | | This whole set of state just seems wrong, another cut-n-paste nightmare.
* mesa/st: Silence uninitialized variable warning.Vinson Lee2010-09-151-1/+4
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* nv50: Fix 'control reaches end of non-void function' warning.Vinson Lee2010-09-151-0/+1
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* nv50: Silence uninitialized variable warnings.Vinson Lee2010-09-151-1/+2
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* draw: Remove unnecessary header.Vinson Lee2010-09-151-1/+0
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* gallivm: Remove unnecessary headers.Vinson Lee2010-09-151-2/+0
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* nv50: Silence uninitialized variable warning.Vinson Lee2010-09-151-1/+2
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* nv50: Silence uninitialized variable warning.Vinson Lee2010-09-151-1/+1
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* nv50: Silence uninitialized variable warning.Vinson Lee2010-09-151-0/+1
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* nv50: Remove unnecessary headers.Vinson Lee2010-09-152-2/+0
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* nv50: Update files in SConscript to match Makefile.Vinson Lee2010-09-151-1/+8
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* r600g: add vgt dma src definesDave Airlie2010-09-162-3/+5
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* r600g: use index min/max + index buffer offset.Dave Airlie2010-09-164-5/+14
| | | | more prep work for fixing up buffer handling
* r600g: pull r600_draw struct out into headerDave Airlie2010-09-164-72/+73
| | | | we need this for future buffer rework, it also makes the vtbl easier
* gallivm: expand AoS sampling to cover all filtering modesBrian Paul2010-09-157-1029/+1919
| | | | ...and all texture targets (1D/2D/3D/CUBE).
* tgsi: fix incorrect usage_mask for shadow tex instructionsBrian Paul2010-09-151-5/+6
| | | | | | The shadow versions of the texture targets use an extra component (Z) to express distance from light source to the fragment. Fixes the shadowtex demo with llvmpipe.
* nv50: use unsigned int for bitfields to silence warningsBrian Paul2010-09-152-16/+16
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* llvmpipe: s/boolean/unsigned/ in bitfield to silence warningBrian Paul2010-09-151-2/+2
| | | | | Using non-int types for bitfields is a gcc extension. The size of the struct is not effected by this change.
* llvmpipe: cast to silence warningBrian Paul2010-09-151-1/+1
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* glsl2: fix signed/unsigned comparison warningBrian Paul2010-09-151-2/+2
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* r600g: misc cleanupJohn Doe2010-09-157-46/+47
| | | | | | | Avoid using r600_screen structure to get ptr to radeon winsys structure. Signed-off-by: Jerome Glisse <[email protected]>
* Merge remote branch 'origin/nv50-compiler'Christoph Bumiller2010-09-1523-5020/+9082
|\ | | | | | | | | | | Conflicts: src/gallium/drivers/nouveau/nouveau_class.h src/gallium/drivers/nv50/nv50_screen.c