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* svga: return PIPE_OK instead of 0Brian Paul2012-04-181-1/+1
* gallium/u_gen_mipmap: don't release vertex buffer at end of frame / in glFlushMarek Olšák2012-04-183-23/+4
* gallium/u_blit: don't release vertex buffer at end of frame / in glFlushMarek Olšák2012-04-183-19/+4
* gallium: remove PIPE_TRANSFER_NOOVERWRITE, use equivalent UNSYNCHRONIZEDMarek Olšák2012-04-183-3/+2
* st/mesa: write vertices directly into the buffer for glClear fallbackMarek Olšák2012-04-182-20/+21
* st/mesa: use u_upload_mgr to upload vertices for glClear fallbackMarek Olšák2012-04-184-66/+11
* st/mesa: write vertices directly into the buffer in glDrawPixelsMarek Olšák2012-04-181-17/+15
* st/mesa: use u_upload_mgr to upload vertices for glDrawPixelsMarek Olšák2012-04-181-8/+9
* st/mesa: use u_upload_mgr to upload vertices for glDrawTexOESMarek Olšák2012-04-181-13/+13
* st/mesa: write vertices directly into the buffer for glBitmapMarek Olšák2012-04-182-30/+32
* st/mesa: use u_upload_mgr to upload vertices for glBitmapMarek Olšák2012-04-183-59/+23
* radeonsi: Improve calculation of number of pixel shader interpolants.Michel Dänzer2012-04-181-23/+7
* radeonsi: Fix calculation of pitch value in sampler view state.Michel Dänzer2012-04-181-4/+2
* radeonsi: Set tiling mode index in sampler view state.Michel Dänzer2012-04-181-0/+1
* radeonsi: Replace magic numbers with register definitions in sampler state.Michel Dänzer2012-04-181-15/+15
* radeonsi: Fix white border color type in sampler state.Michel Dänzer2012-04-181-1/+1
* glsl/builtins: Rework profiles to use the new '.glsl' common suffix.Kenneth Graunke2012-04-1720-4807/+1902
* glsl/builtins: Support stage-agnostic built-in profiles.Kenneth Graunke2012-04-171-2/+4
* glsl: Make the standalone compiler accept '.glsl' files.Kenneth Graunke2012-04-171-1/+1
* mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()Brian Paul2012-04-171-7/+55
* glsl/builtins: Use ivec for texel offsets in textureProjGradOffset.Kenneth Graunke2012-04-173-4/+4
* nv50: specify location of UCPs to code generatorChristoph Bumiller2012-04-171-0/+2
* r600g: Use automake to generate MakefileTom Stellard2012-04-172-17/+17
* Revert "glsl: Refuse to link GLSL 1.40+ shaders that would use fixed function."Eric Anholt2012-04-161-14/+0
* glsl: Refuse to link GLSL 1.40+ shaders that would use fixed function.Eric Anholt2012-04-161-0/+14
* glsl: Add remaining *sampler2DRect* texture functions.Eric Anholt2012-04-163-0/+158
* glsl: Fix the prototype of textureProjGradOffset(sampler2DShadow)Eric Anholt2012-04-161-1/+1
* glsl: Mark [iu]sampler{Buffer,2DRect}as reserved in GLSL 1.40.Eric Anholt2012-04-162-2/+14
* glsl: Add textureSize(*samplerBuffer) support.Eric Anholt2012-04-163-0/+9
* glsl: Fix comment typo in 1.40 work.Eric Anholt2012-04-161-1/+1
* mesa: Remove dead _mesa_sizeof_glsl_type().Eric Anholt2012-04-162-63/+0
* gtest: Don't actually install a library.Eric Anholt2012-04-161-1/+1
* svga: add case for PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETSBrian Paul2012-04-161-0/+2
* nvc0: fix nve4 linear copiesChristoph Bumiller2012-04-161-1/+2
* targets/xvmc-nouveau: fix accidental hardcoded include pathChristoph Bumiller2012-04-151-1/+1
* nv50: use correct semantic map value for undefined PointSize outputChristoph Bumiller2012-04-151-7/+8
* targets/xvmc-nouveau: add libdrm include pathChristoph Bumiller2012-04-151-0/+2
* nv30: init sample_mask to some default value at context creation timeBen Skeggs2012-04-151-0/+1
* nv30: fix some sifm transfer issuesBen Skeggs2012-04-151-3/+2
* scons: Fix egl-static build due to conflicting symbols.José Fonseca2012-04-151-2/+1
* nvc0: add initial support for nve4+ (Kepler) chipsetsChristoph Bumiller2012-04-1528-159/+799
* radeonsi: s/DUAL_SOURCE_BLEND/MAX_DUAL_SOURCE_RENDER_TARGETS/Tom Stellard2012-04-141-1/+1
* nv50/ir/opt: extend handleCVT for nv50's SET u32 to f32 chainChristoph Bumiller2012-04-141-1/+17
* nv50/ir: print interpolation modeChristoph Bumiller2012-04-141-0/+22
* nv50: update FP linkage state on one/two-sided lighting switchChristoph Bumiller2012-04-142-1/+12
* nv50: delete old shader compiler filesChristoph Bumiller2012-04-147-7252/+0
* nv50: hook up to new shader code generatorChristoph Bumiller2012-04-1410-664/+262
* nv50/ir: import nv50 targetChristoph Bumiller2012-04-1413-220/+2476
* nv50/ir: fix off-by-ones in CSE and nvc0 insnCanLoadChristoph Bumiller2012-04-142-2/+2
* nv50/ir/tgsi: generate UCPs with actual outputs instead of SVsChristoph Bumiller2012-04-141-4/+20