summaryrefslogtreecommitdiffstats
path: root/src
Commit message (Collapse)AuthorAgeFilesLines
* gallivm: fix broken INCR/DECR stencil modesBrian Paul2010-03-181-6/+17
| | | | We were mistakenly using the wrong data type for stencil values before.
* gallivm/llvmpipe: added lp_rast_shader_inputs::facing and pass throughBrian Paul2010-03-188-37/+57
| | | | | | | | | | The triangle rasterizer sets this field to indicate front/back-facing. It gets passed into the generated fragment code as another parameter. Used now for stencil front/back selection but will also be used for fragment shaders in general (see TGSI_SEMANTIC_FACE). With this commit two-sided stenciling mostly works but there's still a bug or two...
* llvmpipe: defines for RAST_WHOLE, RAST_EDGE_TESTBrian Paul2010-03-183-20/+27
|
* Add format B5G5R5X1Alan Hourihane2010-03-186-0/+84
|
* gallivm/llvmpipe: simplify front/back stencil ref value handlingBrian Paul2010-03-186-50/+30
| | | | Instead of passing an array, just pass two scalar values.
* gallivm: checkpoint WIP two-sided stencil testBrian Paul2010-03-181-30/+191
|
* llvmpipe: set opaque = FALSE if stencil enabledBrian Paul2010-03-181-0/+1
| | | | Fixes occasional bad tiles seen in some demos like progs/demos/reflect.c
* dri/nouveau: Flush after texture validation.Francisco Jerez2010-03-181-0/+2
| | | | | | | Swizzling needs the destination surface in VRAM, but the subsequent rendering operations making use of it are likely to not care. Fire the ring after validation to leave the memory manager more room for maneuvering.
* dri/nouveau: Avoid pushbuf flushes in the middle of LMA setup.Francisco Jerez2010-03-181-0/+1
|
* dri/nouveau: Implement texcoord generation.Francisco Jerez2010-03-1811-14/+143
|
* dri/nouveau: Implement texture matrices.Francisco Jerez2010-03-189-0/+78
|
* dri/nouveau: Some minor vertex submission fixes.Francisco Jerez2010-03-182-11/+11
|
* dri/nouveau: only reallocate texture when neededXavier Chantry2010-03-181-11/+14
| | | | | | | | | | | nouveau reallocated the mipmap tree on every MIN_FILTER call to account for mipmap change. We only need to do this if the texture does not fit in the existing mipmap tree. This gives a big performance boost for a game like bzflag which changes MIN_FILTER all the time for its font rendering. Signed-off-by: Xavier Chantry <[email protected]> Signed-off-by: Francisco Jerez <[email protected]>
* llvmpipe: Fix crashes when there is no depth buffer bound.José Fonseca2010-03-181-0/+3
|
* intel: Call _mesa_make_current() after getting initial buffersKristian Høgsberg2010-03-171-1/+1
| | | | | | | | | The default viewport is the window rectangle, which is set up by _mesa_make_current(). To be able to do that we need to get the window dimension (and buffers) first, so we have to call intel_prepare_render() before we can call into _mesa_make_current(). Fixes #26676 and #26678.
* gallivm/llvmpipe: basic stencil testing worksBrian Paul2010-03-172-26/+140
| | | | | | Most stencil demos look OK (modulo some unrelated rendering glitches). Only single-sided stencil test works at this point. There are probably some bugs to be found...
* llvmpipe: remove incorrect depth test checkBrian Paul2010-03-171-4/+1
|
* gallivm: added lp_build_andc()Brian Paul2010-03-172-0/+15
|
* llvmpipe: silence some pointer/casting warningsBrian Paul2010-03-171-3/+21
|
* gallivm/llvmpipe: more asst changes for stencil testingBrian Paul2010-03-173-63/+69
|
* gallivm/llmvpipe: pass stencil refs state into z/stencil build codeBrian Paul2010-03-175-7/+20
|
* llvmpipe: use new LP_JIT_CTX_ enums for jit context field positionsBrian Paul2010-03-173-32/+57
| | | | Use the new enum values rather than integers in a few places.
* llvmpipe: added stencil ref values to jit context stateBrian Paul2010-03-175-19/+48
|
* llvmpipe: break linesBrian Paul2010-03-171-1/+2
|
* intel: Replace mt->pitch with mt->region->pitch.Eric Anholt2010-03-1711-122/+47
| | | | | | The pitch is not really an inherent part of the miptree, since it's not part of any of the layout calculations, and it's dictated by the libdrm-allocated region pitch now.
* intel: Return false like other blit failure paths if out of aperture.Eric Anholt2010-03-171-16/+2
| | | | | | | The primary consumer of this (miptree relayout) already has this code for handling failure, and the other paths want to know if failure actually occurs and do something appropriate, which may not include memcpy.
* intel: Respect src pitch in _mesa_copy_rect().Eric Anholt2010-03-171-1/+1
| | | | | If a non-zero src_y was used, this would break piglit depth-level-clamp.
* intel: Rely on allocated region pitch for the miptree pitch.Eric Anholt2010-03-174-25/+7
| | | | Bug #26966: 945 miptree pitch disagreement with libdrm.
* intel: Assert that the linear blits succeed.Eric Anholt2010-03-171-14/+17
| | | | | We don't have any fallback code here, and we want to avoid this path if failure would happen, so just assert.
* intel: Remove level_offset now that it's unused.Eric Anholt2010-03-172-13/+5
| | | | This is the last pitch-dependent part of miptree setup.
* intel: Remove extra tiling setting after allocating a tiled region.Eric Anholt2010-03-172-9/+3
|
* intel: Rename the z24_x8 depth spans to z24_s8 since they do stencil too.Eric Anholt2010-03-171-2/+2
|
* st/mesa: plug in default for pipe_context::surface_copy() if neededBrian Paul2010-03-176-55/+38
| | | | This lets us avoid conditionals and duplicated code in several places.
* Merge branch '7.8'Brian Paul2010-03-173-137/+37
|\ | | | | | | | | | | Conflicts: src/mesa/state_tracker/st_cb_drawpixels.c
| * st/mesa: fix glCopyPixels bugs/crashes when src region need clippingBrian Paul2010-03-171-54/+36
| | | | | | | | | | | | | | | | | | Use the _mesa_clip_readpixels() function to clip the src region against the buffer's bounds. Neatly, the resulting pixel unpack object's SkipPixels/SkipRows fields can be used to determine the position of the region in the destination texture. Fixes crash in progs/samples/copy.c and probably other cases.
| * mesa: rename params in prototype to match implementationBrian Paul2010-03-171-1/+1
| |
| * swrast: remove unused compute_coveragei() functionBrian Paul2010-03-171-82/+0
| |
* | glapi: fix assorted warningsBrian Paul2010-03-173-7/+10
| | | | | | | | | | And replace some instances of GLuint with unsigned int to avoid pulling in GL/gl.h
* | st/mesa: Fix build breakage.Corbin Simpson2010-03-171-1/+1
| | | | | | | | | | Nearly certain this is what was intended; it compiles, but I'm not sure this path is ever hit in my tests.
* | Merge branch '7.8' into masterPauli Nieminen2010-03-179-25/+24
|\| | | | | | | | | | | Conflicts: Makefile src/mesa/main/version.h
| * i965: Fix ENDLOOP to only patch up this loop's BREAK and CONT.Eric Anholt2010-03-161-2/+4
| | | | | | | | | | | | Corresponds to d225a25e21a24508aea3b877c78beb35502e942d and fixes piglit glsl-fs-loop-nested. Bug #25173. (cherry picked from commit a81836ee2fe5092d695b717addf8cec91f569777)
| * i965: Unalias all GLSL source regs from the destination regs used.Eric Anholt2010-03-161-113/+25
| | | | | | | | | | | | | | | | | | | | | | | | We were doing it ad-hoc before, as instructions with potential aliasing problems were identified. But thanks to swizzling basically anything can have aliasing, so just do it generally at source reg setup time. This is somewhat inefficient, because sometimes an operation doesn't need unaliasing protection if the swizzling is safe, but the unaliasing before didn't cover those cases either. Fixes piglit glsl-fs-loop. (cherry picked from commit 6b194dab6b4d9f12cdd54c699b23c0d3420a49c2)
| * i965: Fix nested loops in the VS.Eric Anholt2010-03-161-2/+4
| | | | | | | | | | | | | | | | We were patching up all the break and continues between the start of our loop and the end of our loop, even if they were breaks/continues for an inner loop. Avoiding patching already patched breaks/continues fixes piglit glsl-vs-loop-nested. (cherry picked from commit f6f547d87ea68f44c50a0b0231b7360ca94b2975)
| * i965: Fix up VP constbuf leak on program delete.Eric Anholt2010-03-161-3/+11
| | | | | | | | (cherry picked from commit 7f6d2754d586545ab6c970acffdd897294879039)
| * i965: Fix up the handling of point sprite coordinate replacement.Eric Anholt2010-03-163-66/+96
| | | | | | | | | | | | | | | | | | | | | | | | | | | | The code was walking over the regs of pairs of attributes and checking whether the attribute with a given reg index had point sprite enabled. So the point sprite setup code was rarely even getting executed. Instead, we need to determine which channels of a reg need point sprite coordinate replacement. In addition, it was multiplying the attribute by 1/w, when it's supposed to cover (0, 1) in each direction regardless of w, and it wasn't filling in the Z and W components of the texcoord as specified. Fixes piglit point-sprite and the spriteblast demo. Bug #24431, #22245. (cherry picked from commit bc632d04370566c1156cbd0345fe303834f0b910)
| * i965: Add support for the CMP opcode in the GLSL path.Eric Anholt2010-03-163-6/+15
| | | | | | | | | | | | This would be triggered by use of sqrt() along with control flow. Fixes piglit-fs-sqrt-branch and a bug in Yo Frankie!. (cherry picked from commit 48dca99feb394febc3af44e14f23fb12a9cc9204)
| * i965: Fix the response len of masked sampler messages for 8-wide dispatch.Eric Anholt2010-03-161-3/+15
| | | | | | | | | | | | | | | | | | | | | | The bad response length would hang the GPU with a masked sample in a shader using control flow. For 8-wide, the response length is always 4, and masked slots are just not written to. brw_wm_glsl.c already allocates registers in the right locations. Fixes piglit glsl-fs-bug25902 (fd.o bug #25902). (cherry picked from commit f6d210c284751ac50a8d6358de7e75a1ff1e4ac7) (cherry picked from commit dc8c0359448cdae7b367552ba58783c04b199778)
| * mesa: set version string to 7.8-rc1Ian Romanick2010-03-161-1/+1
| |
| * Correct GL_EQUIV code in r67/7xx.Matthew W. S. Bell2010-03-161-1/+1
| | | | | | | | | | | | | | From 247e121106e8d3e389f2e5a6edf13ea70ac18df7 Mon Sep 17 00:00:00 2001 These seem to be documented in <http://www.svgopen.org/2003/papers/RasterOperationsUsingFilterElements/index.html>.
| * radeon: Fix buffer object unmap to be called only once for dma buffers.Pauli Nieminen2010-03-161-6/+1
| | | | | | | | | | | | If flush happens inside radeonRefillCurrentMaRegion the last dma buffer would be unmapped twice. Unmapping buffer when moving buffer to wait list fixes the mapping error.