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* radv: set PERF_MOD in sample state like radeonsi.Dave Airlie2017-05-071-1/+2
* radv: apply the tess+GS hang workaround to Polaris12 as wellDave Airlie2017-05-071-1/+2
* mesa: small texture targetIndex tidy upTimothy Arceri2017-05-071-5/+4
* mesa: fix broken indentationTimothy Arceri2017-05-071-7/+6
* mesa: some C99 tidy upsTimothy Arceri2017-05-071-24/+10
* mesa: add KHR_no_error support to copy buffer subdata functionsTimothy Arceri2017-05-074-3/+43
* mesa: remove _mesa from static functionTimothy Arceri2017-05-071-4/+4
* st/mesa: stop calling _mesa_init_buffer_object_functions()Timothy Arceri2017-05-071-3/+0
* mesa: make _mesa_buffer_storage() staticTimothy Arceri2017-05-072-13/+7
* mesa: make _mesa_copy_buffer_sub_data() staticTimothy Arceri2017-05-072-17/+8
* mesa: make _mesa_clear_buffer_sub_data() staticTimothy Arceri2017-05-072-29/+13
* mesa: add KHR_no_error support for flush mapped buffer functionsTimothy Arceri2017-05-074-3/+33
* mesa: make _mesa_flush_mapped_buffer_range() staticTimothy Arceri2017-05-072-15/+9
* mesa: add KHR_no_error support for unmap buffer functionsTimothy Arceri2017-05-074-2/+25
* mesa: split unmap_buffer() in twoTimothy Arceri2017-05-071-12/+17
* mesa: make _mesa_unmap_buffer() staticTimothy Arceri2017-05-072-9/+5
* mesa: add KHR_no_error support for some map buffer functionsTimothy Arceri2017-05-075-4/+67
* mesa: split out validation from map_buffer_range()Timothy Arceri2017-05-071-27/+50
* mesa: make map_buffer_range() staticTimothy Arceri2017-05-072-20/+13
* i965: Drop BRW_NEW_BLORP from 3DSTATE_VF atom.Kenneth Graunke2017-05-061-2/+1
* i965: Port 3DSTATE_VF to genxml and simplify the implementation.Kenneth Graunke2017-05-063-43/+29
* mesa: Simplify _mesa_primitive_restart_index().Kenneth Graunke2017-05-061-10/+2
* Revert "radeonsi: constify a bunch of the perfcounter structs."Marek Olšák2017-05-063-46/+52
* Revert "radeonsi: fix build with GCC 4.8"Marek Olšák2017-05-061-1/+1
* freedreno/a3xx: fix hang w/ large render targets and small gmemRob Clark2017-05-063-0/+7
* freedreno/ir3: add macro to declare variable length arraysRob Clark2017-05-061-18/+21
* glsl: skip tree grafting for sampler and image typesNicolai Hähnle2017-05-061-0/+11
* glsl: teach lower_ubo_reference about samplers inside structuresSamuel Pitoiset2017-05-061-0/+15
* glsl: link bindless layout qualifiersSamuel Pitoiset2017-05-061-0/+44
* glsl: do not count bindless samplers/images when linking uniformsSamuel Pitoiset2017-05-061-2/+2
* glsl: lower bindless sampler/image packed varyingsSamuel Pitoiset2017-05-061-0/+14
* glsl: implement ARB_bindless_texture conversionsSamuel Pitoiset2017-05-063-10/+84
* glsl: allow bindless samplers/images to be used with constructorsSamuel Pitoiset2017-05-061-2/+14
* glsl: add is_valid_constructor() helper functionSamuel Pitoiset2017-05-061-2/+8
* glsl: add ARB_bindless_texture operationsSamuel Pitoiset2017-05-064-0/+35
* glsl: allow bindless samplers/images to be initializedSamuel Pitoiset2017-05-061-3/+14
* glsl: allow bindless samplers/images to be l-valuesSamuel Pitoiset2017-05-061-0/+14
* glsl: add _mesa_glsl_parse_state object to is_lvalue()Samuel Pitoiset2017-05-064-7/+9
* glsl: relax bindless sampler arrays indexingSamuel Pitoiset2017-05-061-1/+7
* glsl: reject bindless samplers/images frag inputs without 'flat'Samuel Pitoiset2017-05-061-0/+20
* glsl: allow bindless samplers/images as vertex shader inputsSamuel Pitoiset2017-05-061-0/+14
* glsl: allow bindless samplers/images as varying variablesSamuel Pitoiset2017-05-061-0/+20
* glsl: allow input memory qualifiers for imagesSamuel Pitoiset2017-05-061-0/+10
* glsl: allow image qualifiers inside structuresSamuel Pitoiset2017-05-061-4/+23
* glsl: allow bindless images to be declared inside structuresSamuel Pitoiset2017-05-061-1/+1
* glsl: allow bindless samplers/images inside interface blocksSamuel Pitoiset2017-05-061-2/+12
* glsl: allow bindless samplers/images as function returnSamuel Pitoiset2017-05-061-3/+8
* glsl: allow bindless samplers/images as out and inout parametersSamuel Pitoiset2017-05-061-2/+14
* glsl: allow to declare bindless samplers/images as non-uniformSamuel Pitoiset2017-05-061-17/+66
* glsl: process bindless/bound layout qualifiersSamuel Pitoiset2017-05-0610-3/+198