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Author
Age
Files
Lines
*
radv: Determine cache flushes per object.
Bas Nieuwenhuizen
2017-03-09
1
-17
/
+19
*
mesa/main: remove unused _mesa_new_texture_image()
Samuel Pitoiset
2017-03-09
2
-20
/
+0
*
radv/ac: fixup texture coord to have right number of channels.
Dave Airlie
2017-03-09
2
-4
/
+4
*
st/nine: pass NULL to ureg_get_tokens()
Timothy Arceri
2017-03-09
2
-4
/
+2
*
vc4: Fix math with a condition flag set.
Eric Anholt
2017-03-08
2
-3
/
+18
*
vc4: Fix register pressure cost estimates when a src appears twice.
Eric Anholt
2017-03-08
1
-3
/
+13
*
vc4: Report to shader-db how many threads a fragment shader has.
Eric Anholt
2017-03-08
1
-0
/
+7
*
Revert "vc4: Lazily emit our FS/VS input loads."
Eric Anholt
2017-03-08
4
-93
/
+75
*
radeonsi: fix elimination of literal VS outputs
Marek Olšák
2017-03-08
1
-4
/
+7
*
loader: Move non-error message to debug level
Fabio Estevam
2017-03-08
1
-1
/
+1
*
android: r600: fix libmesa_amd_common dependency
Mauro Rossi
2017-03-08
1
-0
/
+1
*
gallium/targets: rework the empty targets removal
Emil Velikov
2017-03-08
3
-6
/
+3
*
util/indices: minor clean-ups
Brian Paul
2017-03-08
2
-5
/
+2
*
radeonsi: s/uint/enum pipe_shader_type/
Brian Paul
2017-03-08
2
-2
/
+4
*
gallium: s/uint/enum pipe_render_cond_flag/ for set_render_condition()
Brian Paul
2017-03-08
17
-17
/
+19
*
gallium: s/uint/enum pipe_shader_type/ for set_constant_buffer()
Brian Paul
2017-03-08
20
-20
/
+27
*
gallium: s/unsigned/enum pipe_shader_type/ for get_compiler_options()
Brian Paul
2017-03-08
3
-3
/
+5
*
virgl: s/unsigned/enum pipe_shader_type/
Brian Paul
2017-03-08
1
-3
/
+3
*
swr: s/unsigned/enum pipe_shader_type/
Brian Paul
2017-03-08
4
-6
/
+7
*
softpipe: s/unsigned/enum pipe_shader_type/
Brian Paul
2017-03-08
4
-4
/
+6
*
llvmpipe: s/unsigned/enum pipe_shader_type/
Brian Paul
2017-03-08
1
-1
/
+1
*
freedreno: s/unsigned/enum pipe_shader_type/
Brian Paul
2017-03-08
1
-1
/
+1
*
etnaviv: s/unsigned/enum pipe_shader_type/
Brian Paul
2017-03-08
1
-2
/
+2
*
draw: s/unsigned/enum pipe_shader_type/
Brian Paul
2017-03-08
4
-14
/
+15
*
cso: s/unsigned/enum pipe_shader_type/
Brian Paul
2017-03-08
2
-10
/
+12
*
gallium: s/unsigned/enum pipe_shader_type/ for pipe_screen::get_shader_param()
Brian Paul
2017-03-08
23
-29
/
+62
*
anv: change BLOCK_POOL_MEMFD_SIZE to exactly 2GB
Tapani Pälli
2017-03-08
1
-1
/
+1
*
i965: Remove use of deprecated drm_intel_aub routines
Chris Wilson
2017-03-07
8
-116
/
+19
*
spirv: Silence unused variable warnings in release mode
Jason Ekstrand
2017-03-07
1
-0
/
+1
*
anv: Make the framebuffer-renderpass format assert non-fatal
Jason Ekstrand
2017-03-07
1
-1
/
+1
*
anv: Drop the anv_validate block helper
Jason Ekstrand
2017-03-07
2
-13
/
+3
*
anv: Get rid of the stub() macros
Jason Ekstrand
2017-03-07
3
-17
/
+5
*
anv: Remove a pointless finishme
Jason Ekstrand
2017-03-07
1
-4
/
+0
*
anv: Convert the HiZ finishme's to perf_warn
Jason Ekstrand
2017-03-07
1
-4
/
+4
*
anv: Add a performance warning helper
Jason Ekstrand
2017-03-07
2
-0
/
+27
*
st/mesa: don't propagate uniforms when restoring from cache
Timothy Arceri
2017-03-08
5
-9
/
+17
*
radv: remove duplicate initialization of alphaToOne feature
Damien Grassart
2017-03-08
1
-1
/
+0
*
radv: disable mip point pre clamping.
Dave Airlie
2017-03-08
1
-1
/
+1
*
radv/ac: fix multiple descriptor sets with dynamic buffers
Fredrik Höglund
2017-03-07
1
-3
/
+5
*
radv: fix the size of the dynamic_buffers array
Fredrik Höglund
2017-03-07
1
-1
/
+1
*
radv: fix the dynamic buffer index in vkCmdBindDescriptorSets
Fredrik Höglund
2017-03-07
1
-1
/
+1
*
build: Replace NEED_RADEON_LLVM with HAVE_GALLIUM_LLVM.
Matt Turner
2017-03-07
5
-5
/
+5
*
radv: Use the subresource range in HTILE initialization.
Bas Nieuwenhuizen
2017-03-07
2
-7
/
+12
*
radv: Use winsys HTILE info.
Bas Nieuwenhuizen
2017-03-07
6
-87
/
+18
*
radv/amdgpu: Let addrlib calculate the HTILE parameters.
Bas Nieuwenhuizen
2017-03-07
2
-0
/
+31
*
amd/common: document PREDICATION OP 3 as 64-bit bool.
Dave Airlie
2017-03-07
1
-0
/
+1
*
radv: handle z offset for 3d image <-> buffer copies.
Dave Airlie
2017-03-07
1
-0
/
+4
*
radv: move fast clear before resolve into own loop.
Dave Airlie
2017-03-07
1
-8
/
+15
*
radv: Disable HTILE for textures with multiple layers/levels.
Bas Nieuwenhuizen
2017-03-06
1
-0
/
+3
*
radv: Properly handle destroying NULL devices and instances
Dave Airlie
2017-03-07
1
-0
/
+6
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