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* r600g,radeonsi: consolidate the contents of r600_resource.cMarek Olšák2014-01-2813-163/+45
* radeonsi: advertise the pipeline statistics queryMarek Olšák2014-01-281-1/+1
* radeonsi: use queries from r600gMarek Olšák2014-01-289-757/+40
* r600g: remove a no-op while loopMarek Olšák2014-01-281-1/+1
* r600g: convert query emission code to radeon_emitMarek Olšák2014-01-281-50/+50
* r600g: only emit NOP relocations for queries if VM is disabledMarek Olšák2014-01-283-23/+19
* r600g: move queries to drivers/radeonMarek Olšák2014-01-2812-239/+282
* mesa: Fix Type A _INT formats to MESA_FORMAT naming standardMark Mueller2014-01-2714-368/+368
* mesa: Fix MESA_FORMAT names containg SIGNEDMark Mueller2014-01-2714-356/+356
* mesa: Fix MESA_FORMAT names with ALPH, INTENSITY, and LUMINANCEMark Mueller2014-01-2711-522/+522
* mesa: Change many Type P MESA_FORMATs to meet naming specMark Mueller2014-01-2773-1015/+1014
* mesa: Change many Type A MESA_FORMATs to meet naming standardMark Mueller2014-01-2762-737/+1070
* mesa: Rename 4 color component unsigned byte MESA_FORMATsMark Mueller2014-01-2770-433/+433
* mesa: change gl_format to mesa_formatMark Mueller2014-01-27116-416/+416
* glcpp: Make sure GL_AMD_shader_trinary_minmax is definedIan Romanick2014-01-272-4/+2
* mesa: Clean up bad code formatting left from previous commitIan Romanick2014-01-271-13/+10
* mesa: GL_EXT_framebuffer_blit is not optionalIan Romanick2014-01-2711-42/+5
* radeon: Enable GL_EXT_framebuffer_blitIan Romanick2014-01-271-0/+1
* r200: Enable GL_EXT_framebuffer_blitIan Romanick2014-01-271-0/+1
* radeon / r200: Pass the API into _mesa_initialize_contextIan Romanick2014-01-274-3/+5
* mesa: Validate internalFormat with target in glTexStorage pathsIan Romanick2014-01-272-1/+8
* mesa: Refactor internalFormat / target checks to a separate functionIan Romanick2014-01-272-40/+78
* mesa: Generate the correct error for a depth format with a 3D textureIan Romanick2014-01-271-3/+17
* loader: Add missing \n on message printingEmil Velikov2014-01-272-16/+15
* dri: Reuse dri_message to implement our other message handlers.Eric Anholt2014-01-272-63/+4
* dri: Fix the logger error message handling.Eric Anholt2014-01-273-3/+34
* dri2: Trust our own driver name lookup over the server's.Eric Anholt2014-01-272-2/+12
* dri2: Open the fd before loading the driver.Eric Anholt2014-01-271-14/+14
* dri3: Fix two little memory leaks.Eric Anholt2014-01-271-2/+2
* loader: Use dlsym to get our udev symbols instead of explicit linking.Eric Anholt2014-01-273-5/+44
* r600g/compute: Emit DEALLOC_STATE on cayman after dispatching a compute shader.Tom Stellard2014-01-274-14/+10
* nv50, nvc0: update reported glsl version to 330Ilia Mirkin2014-01-272-2/+2
* mesa/st: expose ARB_texture_rgb10_a2ui if R10G10B10A2_UINT is supported v2Christoph Bumiller2014-01-272-2/+8
* nv50: add more RGB10A2 formatsChristoph Bumiller2014-01-271-0/+7
* st/mesa: fix GS varyings for PIPE_CAP_TGSI_TEXCOORDChristoph Bumiller2014-01-271-10/+9
* nv50: enable seamless cube maps on all hwIlia Mirkin2014-01-271-1/+1
* nv50: report glsl 1.50 now that gp tests passIlia Mirkin2014-01-271-1/+1
* nv50: add support for texelFetch'ing MS textures, ARB_texture_multisampleIlia Mirkin2014-01-277-7/+164
* nv50: copy nvc0's get_sample_position implementationIlia Mirkin2014-01-271-0/+46
* nv50: add comments about CB_AUX contentsIlia Mirkin2014-01-273-5/+15
* nvc0: don't forget to also clear additional layersIlia Mirkin2014-01-271-5/+27
* nv50: don't forget to also clear additional layersIlia Mirkin2014-01-271-5/+27
* nv50: allocate an extra code bo to avoid dmesg spamIlia Mirkin2014-01-271-1/+5
* nv50: GP_REG_ALLOC_RESULT must be positiveIlia Mirkin2014-01-271-0/+2
* nv50: VP_RESULT_MAP_SIZE has to be positiveIlia Mirkin2014-01-271-0/+4
* nv50: enable primitive id generation when it is an FP input without GPIlia Mirkin2014-01-272-9/+8
* nv50: handle gl_Layer writes in GPIlia Mirkin2014-01-274-1/+19
* nv50: properly set the PRIMITIVE_ID enable flag when it is a gp input.Ilia Mirkin2014-01-271-0/+3
* nv50/ir: add support for gl_PrimitiveIDInIlia Mirkin2014-01-273-5/+11
* nv50/ir: fix support for shader input + immediate in gpIlia Mirkin2014-01-272-1/+7