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* nvc0: disable linked tsc mode in compute launch descriptorIlia Mirkin2017-02-132-2/+6
* mesa: Add EXT_frag_depth bits and enable it on all driversAnuj Phogat2017-02-134-0/+7
* radeonsi: use common sendmsg emission function.Dave Airlie2017-02-141-26/+6
* radv/ac: use sendmsg emission interface.Dave Airlie2017-02-141-26/+4
* radeon/ac/llvm: add support for sendmsg emissionDave Airlie2017-02-142-0/+25
* radv: disable gfx init on CIK for nowDave Airlie2017-02-141-1/+2
* tgsi: fix memory leak in tgsi sanity checkDave Airlie2017-02-141-3/+5
* radv/ac: use common interp code for new intrinsicsDave Airlie2017-02-141-20/+41
* radv: use indirect buffer for initial gfx state.Dave Airlie2017-02-134-1/+62
* radv: start splitting init config upDave Airlie2017-02-131-8/+20
* radv: don't pass physical device to si_init_ fns.Dave Airlie2017-02-133-11/+9
* radv: detect command buffers that do no work and drop them (v2)Dave Airlie2017-02-135-8/+27
* anv/blorp: Don't sanitize the swizzle for blorp_clearJason Ekstrand2017-02-131-2/+1
* intel/blorp: Swizzle clear colors on the CPUJason Ekstrand2017-02-131-18/+30
* st/xlib: remove always true ifdef GLX_EXTENSION guardsEmil Velikov2017-02-131-6/+0
* xlib: remove always true ifdef GLX_EXTENSION guardsEmil Velikov2017-02-132-26/+0
* glx: remove always true XDAMAGE_1_1_INTERFACE guardEmil Velikov2017-02-131-4/+0
* glx: remove DRI2DriverPrimeShift compile guardsEmil Velikov2017-02-131-2/+0
* vl: remove DRI2DriverPrimeShift compile guardsEmil Velikov2017-02-131-2/+0
* glx: remove always true ifdef guardsEmil Velikov2017-02-131-4/+0
* winsys/intel: remove unused winsys - ilo was its only userEmil Velikov2017-02-135-744/+0
* util/disk_cache: correctly use stat(3)Timothy Arceri2017-02-131-4/+4
* glsl: Drop resize-to-MaxPatchVertices hack.Kenneth Graunke2017-02-124-43/+0
* mesa: Ignore per-vertex array size in SSO pipeline validation.Kenneth Graunke2017-02-121-42/+56
* glsl: Update a comment about link errors for TCS && !TES.Kenneth Graunke2017-02-121-1/+9
* mesa: Do a draw time check for TES && !TCS in ES 3.x.Kenneth Graunke2017-02-121-0/+14
* mesa: Do (TCS && !TES) draw time validation in ES as well.Kenneth Graunke2017-02-121-19/+26
* i965/sampler_state: Set the "Base Mip Level" field on Sandy BridgeJason Ekstrand2017-02-122-1/+20
* i965/sampler_state: Pass texObj into update_sampler_stateJason Ekstrand2017-02-121-6/+4
* i965/sampler_state: Clamp min/max LOD to 14 on gen7+Jason Ekstrand2017-02-121-2/+5
* st/mesa: don't pass compare mode for stencil-sampled texturesIlia Mirkin2017-02-121-1/+1
* nv50,nvc0: use alternate samplers for stencilIlia Mirkin2017-02-121-3/+3
* radv: Fix radv_GetPhysicalDeviceQueueFamilyProperties2KHR.Bas Nieuwenhuizen2017-02-131-9/+36
* etnaviv: Set shader instruction area correctly for GC3000Wladimir J. van der Laan2017-02-121-5/+21
* etnaviv: Update hw header filesWladimir J. van der Laan2017-02-125-48/+160
* radv: reduce CPU overhead merging bo lists.Dave Airlie2017-02-121-1/+11
* nvc0: set the render condition in the compute objectIlia Mirkin2017-02-111-2/+10
* gm107/ir: fix address offset bitfield for ATOMSIlia Mirkin2017-02-111-1/+1
* nv50/ir: convert an ATOM.EXCH without a destination into a storeIlia Mirkin2017-02-111-0/+5
* nvc0: fix 64-bit integer query buffer writesIlia Mirkin2017-02-113-20/+37
* nv50/ir: return a register when retrieving thread id sysvalIlia Mirkin2017-02-111-1/+1
* nv50/ir: add missing break after DSSGIlia Mirkin2017-02-111-0/+1
* etnaviv: shader-db tracesChristian Gmeiner2017-02-114-1/+47
* etnaviv: keep track of emitted loopsChristian Gmeiner2017-02-112-0/+7
* etnaviv: wire up core pipe_debug_callbackChristian Gmeiner2017-02-112-0/+15
* glsl: non-last member unsized array on SSBO must fail compilation on GLSL ES 3.1Jose Maria Casanova Crespo2017-02-101-4/+7
* vc4: Enable glSampleMask() even when !rasterizer->multisample.Eric Anholt2017-02-101-2/+1
* vc4: Respect glSampleMask() even when we're not writing color.Eric Anholt2017-02-101-3/+13
* vc4: Use the nir_builder helper for loading sample mask.Eric Anholt2017-02-101-10/+1
* vc4: Use accurate 1/w in coordinate shader as well as vert shader.Eric Anholt2017-02-101-1/+1