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* i965/fs: Properly handle explicit depth in SIMD16 with dual-source blendJason Ekstrand2015-05-281-1/+5
* i965: Silence warning in 3-src type-setting.Matt Turner2015-05-281-0/+2
* i965/fs: Fix lowering of integer multiplication with cmod.Matt Turner2015-05-281-0/+11
* nir: Fix output swizzle in get_mul_for_srcIago Toral Quiroga2015-05-281-10/+9
* gallivm: Workaround LLVM PR23628.Jose Fonseca2015-05-281-0/+11
* vc4: Just stream out fallback IB contents.Eric Anholt2015-05-276-42/+41
* vc4: Don't try to put our dmabuf-exported BOs into the BO cache.Eric Anholt2015-05-271-0/+1
* vc4: Don't forget to make our raster shadow textures non-raster.Eric Anholt2015-05-271-0/+3
* vc4: make vc4_begin_query() return a booleanSamuel Pitoiset2015-05-271-1/+2
* i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)Ben Widawsky2015-05-271-0/+10
* gallivm: Do not use NoFramePointerElim with LLVM 3.7.Vinson Lee2015-05-272-0/+4
* i965: Remove _NEW_MULTISAMPLE dirty bit from 3DSTATE_PS_EXTRA.Kenneth Graunke2015-05-271-2/+2
* i965: Delete GS scratch space workaround warning.Kenneth Graunke2015-05-271-4/+0
* clover: Log build options when dumping clc source.EdB2015-05-271-1/+1
* glapi: Encapsulate nop table knowledge in new _mesa_new_nop_table functionIan Romanick2015-05-263-9/+12
* mesa: do not use _glapi_new_nop_table() for DRI buildsBrian Paul2015-05-261-2/+60
* xlib: fix X_GLXCreateContextAtrribs/Attribs typoBrian Paul2015-05-261-10/+17
* mesa: add some comments in copyimage.cBrian Paul2015-05-261-0/+22
* mesa: move decls, add const qualifiers in copyimage.cBrian Paul2015-05-261-8/+9
* mesa: code clean-ups in textureview.[ch]Brian Paul2015-05-262-33/+55
* mesa: const qualify, return bool for _mesa_texture_view_compatible_format()Brian Paul2015-05-262-8/+8
* mesa: add const qualifer on _mesa_is_compressed_format()Brian Paul2015-05-262-2/+2
* glapi: Avoid argparse type argument for API XML input files.Jose Fonseca2015-05-263-12/+12
* radeonsi: use a switch statement in si_delete_shader_selectorMarek Olšák2015-05-261-6/+13
* radeonsi: use a switch statement in si_shader_selector_keyMarek Olšák2015-05-261-9/+16
* radeonsi: fix scratch buffer setup for geometry shadersMarek Olšák2015-05-261-2/+9
* radeonsi: remove unused cases from si_shader_io_get_unique_indexMarek Olšák2015-05-261-14/+3
* radeonsi: don't count special outputs for the VS export countMarek Olšák2015-05-261-0/+5
* radeonsi: add support for PIPE_CAP_TGSI_TEXCOORDMarek Olšák2015-05-264-15/+13
* tgsi/ureg: enable creating tessellation shaders with ureg_create_shaderMarek Olšák2015-05-261-4/+14
* tgsi/text: enable parsing tessellation shadersMarek Olšák2015-05-261-0/+4
* gallium: rename TGSI tessellation processor types to match pipe shader namesMarek Olšák2015-05-265-17/+17
* gallium: use const in set_tess_stateMarek Olšák2015-05-262-4/+4
* clover: Build fix for FreeBSD.Koop Mast2015-05-261-0/+1
* i965/skl: Add a message header for the TXF_MCS instruction in vec4vsNeil Roberts2015-05-261-2/+18
* nv30: falling back to draw path for edgeflag does no goodIlia Mirkin2015-05-251-3/+2
* nv30/draw: switch varying hookup logic to know about texcoordsIlia Mirkin2015-05-251-9/+16
* nv30/draw: allocate vertex buffers in gartIlia Mirkin2015-05-251-6/+10
* nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAMIlia Mirkin2015-05-251-3/+3
* nv30/draw: fix indexed draws with swtnl path and a resource index bufferIlia Mirkin2015-05-251-3/+3
* glsl: avoid leaking linked gl_shader when there's a late linker errorIlia Mirkin2015-05-251-2/+8
* llvmpipe: (trivial) add parantheses in (!x == y) expressionRoland Scheidegger2015-05-251-1/+1
* st/mesa: don't leak glsl_to_tgsi object on link failureIlia Mirkin2015-05-251-0/+1
* nv30/draw: draw expects constbuf size in bytes, not vec4 unitsIlia Mirkin2015-05-251-1/+1
* nv30/draw: avoid leaving stale pointers in draw stateIlia Mirkin2015-05-251-4/+4
* Fix an unused variable warningJason Ekstrand2015-05-251-2/+0
* nv30: fix clip plane uploads and enable changesIlia Mirkin2015-05-241-9/+7
* nv30: avoid doing extra work on clear and hitting unexpected statesIlia Mirkin2015-05-245-9/+11
* nv30: avoid leaking render state and draw shadersIlia Mirkin2015-05-243-0/+16
* nv30: don't leak fragprog constsIlia Mirkin2015-05-241-0/+1