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* translate_sse: fix x86-64Luca Barbieri2010-08-231-0/+1
* glsl: Cleanly fail when a function has an unknown return type.Eric Anholt2010-08-231-1/+7
* r600g: Add support for PIPE_CAP_DEPTH_CLAMP.Henri Verbeet2010-08-232-3/+4
* glsl: Rebuild builtins for any() change.Eric Anholt2010-08-231-3/+3
* mesa: Add new ir_unop_any() expression operation.Eric Anholt2010-08-237-3/+41
* glsl: Regenerate builtins with the new sorting.Eric Anholt2010-08-231-5089/+5089
* ir_to_mesa: Implement f2b by comparing the arg to 0, not the result.Eric Anholt2010-08-231-1/+1
* glsl: Count function call outvals as writing to variables for linker checks.Eric Anholt2010-08-231-0/+21
* glsl2: Include imports.h to get snprintf wrapper for MSVCIan Romanick2010-08-233-1/+8
* mesa: Fix msvc build of glsl.Aras Pranckevicius2010-08-231-2/+7
* auxiliary: fix nvfx/nv50 primitive splitting for line loopsLuca Barbieri2010-08-231-1/+1
* r600g: export one component per pixel + r7xx uncompression shaderJerome Glisse2010-08-235-5/+89
* generate_builtins.py: Generate output in sorted order.Kenneth Graunke2010-08-231-5/+6
* nvfx: improve fp temp accountingLuca Barbieri2010-08-231-2/+4
* tgsi: fix false CondStackTop==0 assertionBrian Paul2010-08-231-0/+5
* ir_to_mesa: Fix constant array handling to return the temp we created.Eric Anholt2010-08-231-0/+1
* glcpp: Make standalone preprocessor work with a tty as stdinCarl Worth2010-08-231-33/+49
* glcpp: Fix test suite to avoid flagging failed tests as valgrind errors.Carl Worth2010-08-231-4/+5
* glcpp: Fix segfault in standalone preprocessor for "file not found", etc.Carl Worth2010-08-231-4/+17
* glcpp: Update generated glcpp-lex.c for the last two changes.Carl Worth2010-08-231-191/+186
* glcpp: Fix handling of "#line 0"Carl Worth2010-08-231-2/+3
* glcpp: Fix source numbers set with "#line LINE_NUMBER SOURCE_NUMBER"Carl Worth2010-08-231-2/+7
* glcpp: Add new test for #line directive.Carl Worth2010-08-232-0/+21
* glcpp: Update README file (new specifications and fewer limitations).Carl Worth2010-08-231-12/+14
* glcpp: Add test for the #error directive.Carl Worth2010-08-232-0/+4
* glsl: Trim the size of uniform arrays to the maximum element used.Eric Anholt2010-08-232-0/+57
* mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH.Eric Anholt2010-08-231-2/+0
* util: fix util_fill_rect to take util_color instead of u32 paramRoland Scheidegger2010-08-234-61/+47
* nvfx: emit bo relocations only when neededLuca Barbieri2010-08-238-20/+65
* glsl2: Add missing sig_iter.next() to the no-constant-folding-to-outvals fix.Eric Anholt2010-08-232-0/+2
* nvfx: match Gallium's gl_PointCoord brokennessLuca Barbieri2010-08-231-2/+5
* nvfx: support clip planes sensibly and fix them on nv30Luca Barbieri2010-08-238-116/+166
* r300g: avoid stall in no-tcl drawing when mapping vboDave Airlie2010-08-233-15/+26
* glapi: Clean up header inclusions.Chia-I Wu2010-08-236-40/+45
* mesa: Assorted fixes for es_generator.py on win32.Chia-I Wu2010-08-231-0/+6
* i965: Add sandybridge D0 pci idsZhenyu Wang2010-08-231-1/+3
* st/mesa: implement depth-only blit for BlitFramebufferMarek Olšák2010-08-221-2/+7
* util: implement depth blitting in u_blitMarek Olšák2010-08-221-17/+43
* st/mesa: fix BlitFramebuffer for D24S8 texturesMarek Olšák2010-08-221-21/+17
* st/mesa: added st_is_depth_stencil_combined() functionBrian Paul2010-08-222-0/+29
* glsl: Don't constant-fold in a constant in place of a function outval.Eric Anholt2010-08-221-0/+22
* glsl: Convert constant folding to the rvalue visitor.Eric Anholt2010-08-221-181/+19
* glsl: Don't tree-graft in an expression in place of a function outval.Eric Anholt2010-08-221-0/+5
* st/mesa: fix ReadPixels crashes when reading depth/stencil from a FBOBrian Paul2010-08-221-0/+7
* mesa: use driver hook for creating new renderbuffersBrian Paul2010-08-221-2/+2
* st/mesa: clean-up pipe_get_transfer() callsBrian Paul2010-08-221-12/+12
* mesa: AC_SUBST the talloc libs/cflags so the ./configure results are saved.Eric Anholt2010-08-221-1/+2
* nvfx: fix minor memory leakLuca Barbieri2010-08-231-1/+1
* nvfx: support both sprite coord originsLuca Barbieri2010-08-233-43/+108
* nvfx: use 64-bit bitmasks for tempsLuca Barbieri2010-08-231-8/+8