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* mesa: fix incorrect type when allocating arraysAndres Rodriguez2018-02-071-4/+4
* u_blit,u_simple_shaders: add shader to convert from xrbias formatRoland Scheidegger2018-02-074-16/+78
* u_simple_shaders: fix mask handling in util_make_fragment_tex_shader_writemaskRoland Scheidegger2018-02-071-1/+1
* autotools: Only build libmesa-st-tests-common.a for tests.Bas Nieuwenhuizen2018-02-071-1/+1
* i965: add __DRI2_BLOB support and set cache functionsTapani Pälli2018-02-071-0/+21
* disk cache: add callback functionalityTapani Pälli2018-02-072-0/+67
* disk cache: initialize cache path and index only when usedTapani Pälli2018-02-071-49/+80
* glsl/tests: changes to test_disk_cache_create testTapani Pälli2018-02-071-6/+22
* glsl/tests: move utility functions in cache_testTapani Pälli2018-02-071-35/+35
* egl: add support for EGL_ANDROID_blob_cacheTapani Pälli2018-02-076-0/+70
* ac/nir: use new pknorm_i16/u16 and pk_i16/u16 LLVM intrinsicsSamuel Pitoiset2018-02-071-99/+47
* ac/nir: avoid loading unused VS input componentsSamuel Pitoiset2018-02-071-1/+6
* ac/shader: scan vertex inputs usage maskSamuel Pitoiset2018-02-072-0/+16
* i965: allocate a SGVS element when VertexID or InstanceID are readIago Toral Quiroga2018-02-071-15/+2
* glapi: fix check_table test for non-shared glapi with mesonDylan Baker2018-02-061-2/+3
* glapi: Don't search through subdirs from glapitable.hDylan Baker2018-02-062-1/+3
* state_tracker: Don't build st-renumerate-test without shared glapiDylan Baker2018-02-061-0/+2
* glapi: remove APPLE extensions from testDylan Baker2018-02-061-2/+0
* glapi/check_table: Remove 'extern "C"' blockDylan Baker2018-02-061-2/+0
* meson: fix test source name for static glapiDylan Baker2018-02-061-1/+1
* glapi: don't walk backwards for includesDylan Baker2018-02-062-3/+5
* mesa: rename gl_vertex_array_object::_VertexAttrib -> _VertexArrayBrian Paul2018-02-064-11/+10
* mesa: minor whitespace fixes, line wrapping in texcompress.cBrian Paul2018-02-061-12/+14
* mesa: simplify _mesa_get_compressed_formats()Brian Paul2018-02-061-117/+83
* util: remove redundant check for the __clang__ macroVlad Golovkin2018-02-061-1/+2
* st/mesa: use st_access_flags_to_transfer_flags() helper in more placesBrian Paul2018-02-062-18/+17
* st/mesa: refactor st_bufferobj_map_range()Brian Paul2018-02-062-11/+31
* st/mesa: refactor bufferobj_data()Brian Paul2018-02-061-87/+104
* radv: run nir_opt_shrink_loadSamuel Pitoiset2018-02-062-0/+2
* nir: add nir_opt_shrink_load passSamuel Pitoiset2018-02-064-0/+71
* radeonsi/nir: add nir support for compiling compute shadersTimothy Arceri2018-02-073-18/+39
* ac/radeonsi: add num_work_groups to the abiTimothy Arceri2018-02-074-6/+5
* ac: implement nir_intrinsic_shader_clockTimothy Arceri2018-02-071-0/+3
* ac/radeonsi: create ac_build_shader_clock() helperTimothy Arceri2018-02-073-5/+11
* ac/radeonsi: add load_local_group_size() to the abiTimothy Arceri2018-02-073-0/+6
* radeonsi: add get_block_size() helperTimothy Arceri2018-02-071-20/+27
* ac: don't call emit_outputs() for computeTimothy Arceri2018-02-071-2/+3
* ac/radeonsi: add local_invocation_ids to the abiTimothy Arceri2018-02-074-6/+6
* ac/radeonsi: add workgroup_ids to the abiTimothy Arceri2018-02-074-11/+9
* radeonsi/nir: gather some compute info in si_nir_scan_shader()Timothy Arceri2018-02-071-6/+27
* radeonsi/nir: always set input_usage_mask as using all componentsTimothy Arceri2018-02-071-4/+10
* i965: remove unused brw_nir_lower_cs_shared()Timothy Arceri2018-02-072-9/+0
* vulkan/wsi: Fix OOM behavior with prime images.Bas Nieuwenhuizen2018-02-061-1/+3
* ac/nir: fix GS load input type.Bas Nieuwenhuizen2018-02-061-1/+1
* mesa: Factor out _mesa_disable_vertex_array_attrib.Mathias Fröhlich2018-02-064-80/+75
* vbo: Move vbo_rebase into its only caller module tnl.Mathias Fröhlich2018-02-066-25/+55
* mesa: Use atomics for buffer objects reference counts.Mathias Fröhlich2018-02-063-21/+11
* r600: fixup sparse color exports.Dave Airlie2018-02-073-1/+12
* r600: work out target mask at framebuffer bind.Dave Airlie2018-02-073-4/+9
* r600: work out shader export mask at shader build time (v1.1)Dave Airlie2018-02-076-3/+13