| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This reverts commit 2294d35b243dee15af15895e876a63b7d22e48cc.
We can't do this without adjusting the input SGPRs/VGPRs logic.
For now, just revert it. I will send a proper solution later.
It fixes a rendering issue in F1 2017 that CTS didn't catch up.
Signed-off-by: Samuel Pitoiset <[email protected]>
Tested-by: Alex Smith <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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anv merges the tess info correctly, but radv wasn't doing this.
This fixes hangs in
dEQP-VK.tessellation.winding.default_domain.hlsl_triangles_ccw
Fixes: 60fc0544e0 (radv/pipeline: handle tessellation shader compilation)
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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First amdgpu bump after inclusion was 20 (which was done for local BOs).
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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fixes undefined references by adding missing wsi common API
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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This is in no way optimal, but there seems to be some problems
mixing at the moment, lots of hangs, it is possible, just need
to figure out more magic.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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We did not set the layer correctly for the dst, as we would keep
using the base layer. Same for the source image.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102710
CC: <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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FD_MESA_DEBUG=noblit to disable
Signed-off-by: Rob Clark <[email protected]>
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Basically a clone of util_blitter_blit() but with special handling to
blit PIPE_BUFFER as a PIPE_TEXTURE_1D.
Signed-off-by: Rob Clark <[email protected]>
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Get rid of "gmem" (ie. tiling) ringbuffer, and just emit setup commands
directly to "draw" ringbuffer for compute (and in future for blits not
using the 3d pipe). This way we can have a simple flat cmdstream buffer
and bypass setup related to 3d pipe.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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In the busy && !needs_flush case, we can support a DISCARD_RANGE upload
using a staging buffer. This is a bit different from the case of mid-
batch uploads which require us to shadow the whole resource (because
later draws in an earlier tile happen before earlier draws in a later
tile).
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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This was undefined yet harmless behavior in LLVM.
Not anymore - it causes a hang now.
Cc: 17.3 <[email protected]>
Tested-by: Michel Dänzer <[email protected]>
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According to the RENDER_SURFACE_STATE internal documentation, the
R32G32B32_FLOAT restriction is marked "IVB" only. We choose to apply
it to Ivybridge and Baytrail, but not Haswell.
Apparently fixes KHR-GL46.texture_size_promotion.functional on Haswell.
Changes these tests from crashing to skipping on Haswell:
- KHR-GL46.direct_state_access.textures_storage_multisample_2d_rgb32f
- KHR-GL46.direct_state_access.textures_storage_multisample_3d_rgb32f
Reviewed-by: Jason Ekstrand <[email protected]>
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Create a list in decoder to store all render picture buffer pointers that
currently being used in reference picture lists.
During get message buffer call, check each pointer in render_pic_list[]
within given pic->ref[] list, remove pointer that no longer being used by
pic->ref[]. Then add current render surface pointer to the render_pic_list[]
and assign the associated index to result.curr_idx.
As a result, result.curr_idx will have the correct index to represent the
current render picture, instead of the previous increamenting values.
Signed-off-by: Boyuan Zhang <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Create a list in decoder to store all render picture buffer pointers that
currently being used in reference picture lists.
During get message buffer call, check each pointer in render_pic_list[]
within given pic->ref[] list, remove pointer that no longer being used by
pic->ref[]. Then add current render surface pointer to the render_pic_list[]
and assign the associated index to result.curr_idx.
As a result, result.curr_idx will have the correct index to represent the
current render picture, instead of the previous increamenting values.
Signed-off-by: Boyuan Zhang <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Remove is_idr flag since not being used anymore.
Signed-off-by: Boyuan Zhang <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Remove is_idr flag, and use idr_pic_flag provided by vaapi directly
Signed-off-by: Boyuan Zhang <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Vaapi encode interface provides idr frame flags, where omx interface doesn't.
Therefore, change to use picture type to determine idr frame, which will
work for both interfaces.
Signed-off-by: Boyuan Zhang <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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Vaapi encode interface provides idr frame flags, where omx interface doesn't.
Therefore, change to use picture type to determine idr frame, which will
work for both interfaces.
Signed-off-by: Boyuan Zhang <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Andres Gomez <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Replace use of x86 intrinsic with general llvm IR instruction.
Generates the same final assembly.
Reviewed-by: Bruce Cherniak <[email protected]>
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Add BASE_NUMA_NODE, BASE_CORE, BASE_THREAD parameters to
SwrCreateContext.
Add optional SWR_API_THREADING_INFO parameter to SwrCreateContext to
control reservation of API threads.
Add SwrBindApiThread() function to allow binding of API threads to
reserved HW threads.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Also widen the 16-bit a 8-bit integer vertex component gathers to SIMD16.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Move out of binner/clipper; hand them down from the frontend code instead.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Ease future code maintenance, prepare for folding simd8 and simd16 versions.
Reviewed-by: Bruce Cherniak <[email protected]>
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Simplifies calling code, gets gather function interface closer to llvm's
masked_gather.
Reviewed-by: Bruce Cherniak <[email protected]>
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Widen vertex gather/storage to SIMD16 for all component types.
Reviewed-by: Bruce Cherniak <[email protected]>
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binner's GatherScissors() will be turned into a real gather in the not
too distant future.
Reviewed-by: Bruce Cherniak <[email protected]>
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