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* Buffer vertices and emit them in batches. Still using conventional drawingFelix Kuehling2004-03-247-148/+233
* rename class to c_class if using C++ (bug 922294)Brian Paul2004-03-241-5/+17
* Slang internal include file defining constructors and operatorsMichal Krol2004-03-241-0/+1654
* Committing in .Jouk Jansen2004-03-231-3/+5
* added s_auxbuffer.cBrian Paul2004-03-221-1/+4
* more i810 to new interfaceDave Airlie2004-03-211-0/+183
* ctx->Const.MaxTextureLevels is not the highest mipmap level but the numberFelix Kuehling2004-03-211-2/+2
* Improved MaxTextureLevel computation to take the nr. of tex units and bothFelix Kuehling2004-03-211-12/+34
* Implemented support for software-based AUX color buffers.Brian Paul2004-03-2162-275/+492
* fix array index error in _swsetup_Translate (Felix)Brian Paul2004-03-211-2/+2
* Removed some useless definitions, artifacts from the Utah-GLX i810 driver.Felix Kuehling2004-03-213-430/+74
* Add new interface support don't switch on yet ..Dave Airlie2004-03-211-0/+183
* unsigned int -> uint32_t, unsigned char -> uint8_t where the size matters.Felix Kuehling2004-03-216-340/+361
* Fixed texture LOD bias.Felix Kuehling2004-03-201-63/+24
* Fixed MAXFIFO_S4. Removed WAIT_IDLE_EMPTY from savage_BCI_swap which resultedFelix Kuehling2004-03-202-2/+3
* Cleaned up and fixed stencil fallback.Felix Kuehling2004-03-201-24/+9
* minor clean-upsBrian Paul2004-03-201-14/+17
* make null-terminated copy of program string so that parse works correctlyBrian Paul2004-03-201-16/+42
* add missing else statementsBrian Paul2004-03-191-6/+6
* Add includes to make mach64 buildDave Airlie2004-03-192-1/+2
* remove redundant call to ctx->Driver.Viewport(), and clean-upsBrian Paul2004-03-181-9/+1
* Convert int(8|32)_t to uint(8|32)_t, like should have been done the first time.Ian Romanick2004-03-1823-152/+152
* Convert all uses of CARD32 and CARD8 to int32_t and int8_t.Ian Romanick2004-03-1725-154/+154
* remove version number faking, shouldn't be needed anymoreDave Airlie2004-03-151-10/+0
* extend SOLO code so the DDX version isn't checkedDave Airlie2004-03-151-5/+5
* Sketch of codegen templates for t_vtx_api.c, not completeKeith Whitwell2004-03-151-0/+242
* Streamline the error path in VertexAttrib functions. Makes thingsKeith Whitwell2004-03-152-55/+79
* unfinished SOLO driver for TDFXDaniel Borca2004-03-151-0/+525
* couple of steps closer still not fully working.. something amiss in ringDave Airlie2004-03-151-22/+18
* Initial i810_dri.c for miniglx isn't fully functional yet...Dave Airlie2004-03-151-0/+1024
* use utility function to check versionsDave Airlie2004-03-151-21/+3
* more TRIANGLE_WALK_DOUBLE tweaks (Justin Novosad)Brian Paul2004-03-141-25/+80
* fix stride bug in RGB and BGR span renderingBrian Paul2004-03-141-4/+4
* Added some comments. Minor const, int->GLint type changes, etc.Brian Paul2004-03-132-28/+43
* Implementation of GL_EXT_pixel_buffer_object extension.Brian Paul2004-03-1322-164/+486
* more descriptive error messages for matrix stack over/underflowsBrian Paul2004-03-131-4/+20
* Adjust includes to help DRI buildJon Smirl2004-03-1211-1/+19
* Adjust mga drivers to remove redundant h file for sarea and IOCTLsJon Smirl2004-03-1210-430/+52
* Make R128 driver use sarea/defines from DRM. removed r128_common.hJon Smirl2004-03-1213-445/+74
* These files are redundant now. Definitions come from DRM files.Jon Smirl2004-03-123-705/+0
* Adjustments to make everything use IOCTL/sarea defines in DRM insteadJon Smirl2004-03-1188-1178/+416
* Moved from src/mesa/main.Michal Krol2004-03-102-0/+849
* don't futz with GL_CLIENT_ACTIVE_TEXTURE in glClientActiveTexture (Robert Mer...Brian Paul2004-03-101-22/+4
* Fixed a number of typos.Michal Krol2004-03-101-19/+19
* add xmlconfig.c to solo buildDave Airlie2004-03-101-1/+2
* back port span changes from i810, these have been in my tree for a while seemDave Airlie2004-03-102-10/+26
* remove unneeded castsBrian Paul2004-03-091-2/+2
* Fix color index mode rendering.Brian Paul2004-03-097-19/+38
* fxMesa: remove buffer_obj_ext, cos it breaks UT2004Daniel Borca2004-03-091-1/+2
* Cleaned up and slightly optimized the texture upload code.Felix Kuehling2004-03-081-145/+122