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Author
Age
Files
Lines
*
mesa: Statically allocate glthread command buffer in the batch struct.
Eric Anholt
2017-03-16
2
-7
/
+6
*
glapi: Mark vertex attrib pointer functions as async.
Eric Anholt
2017-03-16
2
-17
/
+17
*
mesa: Custom thread marshalling for Flush.
Paul Berry
2017-03-16
3
-2
/
+42
*
mesa: Custom thread marshalling for ShaderSource.
Paul Berry
2017-03-16
4
-1
/
+135
*
mesa: Connect the generated GL command marshalling code to the build.
Eric Anholt
2017-03-16
2
-0
/
+17
*
Revert "mesa: make _mesa_alloc_dispatch_table() static"
Marek Olšák
2017-03-16
2
-5
/
+9
*
mesa: Create pointers for multithread marshalling dispatch table.
Paul Berry
2017-03-16
8
-34
/
+69
*
mesa: Add infrastructure for a worker thread to process GL commands.
Eric Anholt
2017-03-16
6
-0
/
+476
*
mesa: Validate count parameters when marshalling.
Eric Anholt
2017-03-16
1
-0
/
+15
*
glapi: Generate GL API marshalling code from the XML.
Paul Berry
2017-03-16
7
-0
/
+518
*
glapi: Mark compressed teximage functions as sync.
Eric Anholt
2017-03-16
1
-5
/
+5
*
glapi: Annotate functions with "marshal" attribute.
Paul Berry
2017-03-16
6
-27
/
+44
*
egl: Implement __DRI_BACKGROUND_CALLABLE
Eric Anholt
2017-03-16
5
-1
/
+22
*
glx: Implement __DRI_BACKGROUND_CALLABLE
Paul Berry
2017-03-16
2
-1
/
+30
*
mesa: Add SetBackgroundContext to dd_function_table
Paul Berry
2017-03-16
2
-0
/
+21
*
dri: Update dri_util to keep track of __DRI_BACKGROUND_CALLABLE
Paul Berry
2017-03-16
2
-0
/
+3
*
gallivm: (trivial) remove duplicated line
Roland Scheidegger
2017-03-16
1
-1
/
+0
*
draw: (trivial) remove a unnecessary lp_build_alloca()
Roland Scheidegger
2017-03-16
1
-2
/
+0
*
swr: support layer output in geometry shaders
Ilia Mirkin
2017-03-15
1
-0
/
+2
*
Revert "radv: Emit cache flushes before CP DMA."
Bas Nieuwenhuizen
2017-03-16
1
-3
/
+0
*
gallium/tgsi: Treat UCMP sources as floats to match the GLSL-to-TGSI pass exp...
Francisco Jerez
2017-03-15
2
-16
/
+46
*
util/disk_cache: do eviction before creating .tmp
Grazvydas Ignotas
2017-03-16
1
-10
/
+8
*
swr: validate backend state numAttributes
Tim Rowley
2017-03-15
1
-0
/
+2
*
gbm: Export a get modifiers
Ben Widawsky
2017-03-15
5
-0
/
+66
*
i965: introduce modifier selection.
Ben Widawsky
2017-03-15
1
-0
/
+19
*
egl/drm: Use modifiers for backbuffer creation
Ben Widawsky
2017-03-15
1
-4
/
+15
*
gbm: Introduce modifiers into surface/bo creation
Ben Widawsky
2017-03-15
5
-12
/
+116
*
i965: Implement basic modifier image creation
Ben Widawsky
2017-03-15
1
-4
/
+34
*
radeonsi: implement TGSI opcodes TEX_LZ and TXF_LZ
Marek Olšák
2017-03-15
2
-6
/
+16
*
glsl_to_tgsi: use TEX_LZ and TXF_LZ when available
Marek Olšák
2017-03-15
1
-6
/
+20
*
glsl_to_tgsi: remove a redundant statement
Marek Olšák
2017-03-15
1
-2
/
+0
*
gallium: add TGSI opcodes TEX_LZ and TXF_LZ
Marek Olšák
2017-03-15
4
-5
/
+39
*
gallium: add PIPE_CAP_TGSI_TEX_TXF_LZ
Marek Olšák
2017-03-15
17
-0
/
+18
*
radeonsi: disable sinking common instructions down to the end block
Samuel Pitoiset
2017-03-15
1
-0
/
+11
*
tgsi: add missing compute shader entry in tgsi_get_processor_name()
Samuel Pitoiset
2017-03-15
1
-0
/
+2
*
radeonsi: clean up tex_fetch_ptrs()
Samuel Pitoiset
2017-03-15
1
-6
/
+4
*
glx: don't expose systemTimeExtension for DRI2/DRI3/DRISW
Emil Velikov
2017-03-15
3
-4
/
+0
*
anv: do not open random render node(s)
Emil Velikov
2017-03-15
1
-15
/
+38
*
radv: do not open random render node(s)
Emil Velikov
2017-03-15
1
-12
/
+36
*
radv/winsys: use drmGetDevice2 API
Emil Velikov
2017-03-15
1
-2
/
+2
*
winsys/amdgpu: use drmGetDevice2 API
Emil Velikov
2017-03-15
1
-2
/
+2
*
loader: use drmGetDevice[s]2 API
Emil Velikov
2017-03-15
1
-3
/
+3
*
util/sha1: drop _mesa_sha1_{update, format} return type
Emil Velikov
2017-03-15
4
-16
/
+14
*
util/sha1: rework _mesa_sha1_{init,final}
Emil Velikov
2017-03-15
6
-64
/
+44
*
util/sha1: add non-typedef name for the SHA1_CTX struct
Emil Velikov
2017-03-15
2
-1
/
+4
*
radv: Remove unused descriptor set field.
Bas Nieuwenhuizen
2017-03-15
1
-1
/
+0
*
r600: refactor binding code for attach buffer to CB.
Dave Airlie
2017-03-15
1
-33
/
+78
*
r600: refactor out CB setup.
Dave Airlie
2017-03-15
1
-104
/
+143
*
r600: refactor texture resource words setup code.
Dave Airlie
2017-03-15
1
-88
/
+131
*
r600: factor out the code to initialise a buffer resource.
Dave Airlie
2017-03-15
1
-29
/
+51
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