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* amd/common: scan if gl_InvocationID is usedSamuel Pitoiset2018-01-042-0/+4
* egl/android: Fix build break with dri2_initialize_android _EGLDisplay parameterRob Herring2018-01-041-15/+15
* anv: Add missing unlock in anv_scratch_pool_allocAlex Smith2018-01-041-1/+3
* mesa/bindless: fix missing image _Layer initializationIlia Mirkin2018-01-041-0/+1
* radeonsi: fix alpha-to-coverage if color writes are disabledJózef Kucia2018-01-041-0/+3
* ac: rename has_sync_file to has_fence_to_handle.Bas Nieuwenhuizen2018-01-044-6/+6
* ac/nir: Handle loading data from compact arrays.Bas Nieuwenhuizen2018-01-041-6/+7
* radv: Allow writing 0 scissors.Bas Nieuwenhuizen2018-01-041-1/+2
* radv: Use correct HTILE expanded words.Bas Nieuwenhuizen2018-01-041-2/+4
* ac: rename has_syncobj_wait -> has_syncobj_wait_for_submitMarek Olšák2018-01-044-7/+7
* braodcom/vc5: Fix internal type/bpp for RGB10_A2UI images.Eric Anholt2018-01-031-0/+1
* broadcom/vc5: Try to fix up compressed texture load/store.Eric Anholt2018-01-031-2/+15
* broadcom/vc5: Fix image_h value for CPU-side tiling on miplevels > 1.Eric Anholt2018-01-031-1/+2
* broadcom/vc5: Fix discard_if during control flow.Eric Anholt2018-01-031-1/+1
* broadcom/vc5: Disable early Z when the stencil func isn't ALWAYS.Eric Anholt2018-01-031-1/+3
* broadcom/vc5: Don't emit component 3/4 F16 TLB writes for float/vec2.Eric Anholt2018-01-031-1/+2
* nir: Add a helper to get the uvec4 type.Eric Anholt2018-01-032-0/+7
* broadcom/vc5: Introduce enums for internal depth/type, with V3D prefixes.Eric Anholt2018-01-036-84/+85
* broadcom/xml: Fix up safe name confusion with prefixing.Eric Anholt2018-01-031-14/+13
* broadcom/vc5: Turn the decimate mode field into an enum in the XML.Eric Anholt2018-01-031-1/+8
* broadcom/vc5: Turn the output image format into an enum.Eric Anholt2018-01-032-96/+100
* broadcom/vc5: Turn the CLE XML's memory format into an enum.Eric Anholt2018-01-031-16/+11
* broadcom/vc5: Emit flat shade flags for varying components > 24.Eric Anholt2018-01-034-12/+52
* broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).Eric Anholt2018-01-036-37/+17
* braodcom/vc5: Rely on OVRTMUOUT always being set.Eric Anholt2018-01-037-41/+72
* broadcom/vc5: Move texture return channel setup into the compiler.Eric Anholt2018-01-035-33/+49
* broadcom/vc5: Switch to setting the primitive list format in the RCL.Eric Anholt2018-01-032-5/+8
* broadcom/vc5: Switch to using the C++ interface for the simulator.Eric Anholt2018-01-035-8/+128
* mesa: Add GL_UNSIGNED_INT_2_10_10_10_REV OES read type for BGRX1010102.Mario Kleiner2018-01-031-1/+2
* st/dri: Add option to control exposure of 10 bpc color configs.Mario Kleiner2018-01-032-0/+9
* st/dri: Add support for BGR[A/X]1010102 formats.Mario Kleiner2018-01-031-1/+14
* st/dri: Support texture_from_pixmap for BGR[A/X]1010102 formats.Mario Kleiner2018-01-031-0/+3
* st/dri2: Add buffer handling for BGR[A/X]1010102 formats.Mario Kleiner2018-01-031-0/+13
* st/dri2: Add format translations for BGR[A/X]1010102 formats.Mario Kleiner2018-01-031-0/+28
* st/mesa: Handle BGR[A/X]1010102 formats.Mario Kleiner2018-01-031-0/+6
* egl/wayland: Add Wayland shm swrast support for RGB10 winsys buffers.Mario Kleiner2018-01-031-3/+13
* egl/wayland: Add Wayland dmabuf support for RGB10 winsys buffers. (v2)Mario Kleiner2018-01-032-1/+19
* egl/wayland: Add Wayland drm support for RGB10 winsys buffers.Mario Kleiner2018-01-032-3/+40
* egl/x11: Handle depth 30 drawables for EGL_KHR_image_pixmap.Mario Kleiner2018-01-032-0/+6
* egl/x11: Handle depth 30 drawables under software rasterizer.Mario Kleiner2018-01-031-0/+1
* egl/x11: Match depth 30 RGB visuals to 32-bit RGBA EGLConfigs.Mario Kleiner2018-01-031-1/+2
* mesa: Add GL_RGBA + GL_UNSIGNED_INT_2_10_10_10_REV for OES read type.Mario Kleiner2018-01-031-0/+3
* i965/screen: Honor 'allow_rgb10_configs' option. (v2)Mario Kleiner2018-01-031-0/+19
* dri/common: Add option to allow exposure of 10 bpc color configs. (v2)Mario Kleiner2018-01-032-4/+13
* i965/screen: Add basic support for rendering 10 bpc/depth 30 framebuffers. (v3)Mario Kleiner2018-01-031-1/+11
* i965/screen: Add XRGB2101010 and ARGB2101010 support for DRI3.Mario Kleiner2018-01-031-0/+6
* loader/dri3: Add XRGB2101010 and ARGB2101010 support.Mario Kleiner2018-01-031-0/+2
* i965: Support accelerated blit for depth 30 formats. (v2)Mario Kleiner2018-01-031-1/+19
* i965: Support xrgb/argb2101010 formats for glx_texture_from_pixmap.Mario Kleiner2018-01-031-2/+10
* swr/rast: fix MemoryBuffer build break for llvm-6Tim Rowley2018-01-031-0/+4