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* st/xa, xa/vmwgfx: Generate exported symbol list from the st/xa symbols.Thomas Hellstrom2011-11-252-33/+7
* st/xa, xa/vmwgfx: Use XA_EXPORT attribute to indicate global visibilityThomas Hellstrom2011-11-257-36/+43
* st/xa, xa/vmwgfx: Set the right version on library suffixThomas Hellstrom2011-11-252-4/+1
* android: add support for ICSChia-I Wu2011-11-256-41/+68
* vbo: fix !FEATURE_beginend buildChia-I Wu2011-11-251-0/+6
* st/egl: fix a crash in Android backendChia-I Wu2011-11-251-3/+4
* softpipe: s/int/unsigned/ to be consistent in alpha test codeBrian Paul2011-11-231-2/+2
* softpipe: remove pointless break stmtBrian Paul2011-11-231-1/+0
* i965/gen6: Fix GPU hang when using stencil buffer without depthChad Versace2011-11-231-0/+5
* i915: Fix complete texturing regression since 27505a105aEric Anholt2011-11-231-0/+2
* i915: Fix build since hiz merge.Eric Anholt2011-11-236-24/+29
* mesa: fix incorrect error message in format_unpack.cBrian Paul2011-11-231-1/+2
* i915g: don't set alpha to 1 for RGBX and BGRXVasily Khoruzhick2011-11-231-2/+1
* mesa: update comment for clear_teximage_fields()Brian Paul2011-11-221-9/+2
* gallium: remove trailing comma and unneeded comments in p_defines.hBrian Paul2011-11-221-4/+4
* mesa: re-implement unpacking of DEPTH_COMPONENT32FMarek Olšák2011-11-231-0/+9
* i915: Move the texture format setup for this driver out of shared code.Eric Anholt2011-11-224-42/+54
* i965: Drop intel_context.c's texture format set up for this driver.Eric Anholt2011-11-221-87/+0
* i965: Add support for ARGB2101010 rendering.Eric Anholt2011-11-221-1/+1
* i965: Add support for RGBA_16 unorm rendering.Eric Anholt2011-11-221-1/+1
* i965: Add support for half-float formats.Eric Anholt2011-11-221-7/+11
* mesa: Fix unpack for MESA_FORMAT_INTENSITY_FLOAT16.Eric Anholt2011-11-221-1/+1
* mesa: Fall back to float16 if float32 isn't supported in ChooseTexFormat.Eric Anholt2011-11-221-0/+11
* mesa: Add fallback from RGB_FLOAT16 to RGBA_FLOAT16 before RGBA_FLOAT32.Eric Anholt2011-11-221-0/+1
* i965: Reorganize MESA_FORMAT -> BRW_SURFACEFORMAT table.Eric Anholt2011-11-221-48/+146
* i965: Mark texture formats as supported using the surface formats table.Eric Anholt2011-11-221-1/+12
* intel: Improve debug output for begin/finish render texture.Eric Anholt2011-11-221-4/+4
* intel: Remove duplicate test for texture attachment completeness.Eric Anholt2011-11-221-8/+0
* i965: Don't require spans (swrast) support to consider a format FBO complete.Eric Anholt2011-11-221-3/+10
* i965: Use the surface format table to determine render target supportedness.Eric Anholt2011-11-224-60/+95
* intel: Add the context to the render_target_supported() vtbl method.Eric Anholt2011-11-227-8/+10
* i965: Add a table of the surface format information from the PRM.Eric Anholt2011-11-221-0/+204
* mesa: Make formats.c "datatype" values match glGetTexLevelParameter return.Eric Anholt2011-11-223-9/+14
* mesa: Don't report types for 0-sized components of textures.Eric Anholt2011-11-221-50/+69
* r600g: handle all remaining CAPsMarek Olšák2011-11-221-0/+6
* r600g: remove default case statements in get_paramMarek Olšák2011-11-221-9/+3
* r300g: re-order shaders CAPsMarek Olšák2011-11-221-7/+6
* r300g: handle SHADER_CAP_OUTPUT_READMarek Olšák2011-11-221-0/+2
* r300g: remove default case statements in get_paramMarek Olšák2011-11-221-8/+2
* u_vbuf_mgr: rename to u_vbufMarek Olšák2011-11-227-30/+30
* u_vbuf_mgr: better way to find a free VB slot + check errors earlyMarek Olšák2011-11-221-41/+62
* u_vbuf_mgr: remove a useless variableMarek Olšák2011-11-221-4/+4
* u_vbuf_mgr: remove redundant memsetMarek Olšák2011-11-221-3/+1
* u_vbuf_mgr: don't reference non-native vertex buffers as nativeMarek Olšák2011-11-221-1/+2
* u_vbuf_mgr: rename translate_vb_slot -> fallback_vb_slotMarek Olšák2011-11-221-15/+14
* gallium: separate out floating-point CAPs into its own enumMarek Olšák2011-11-2222-130/+157
* gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionallyMarek Olšák2011-11-2215-52/+12
* glsl: convervative_depth is not allowed in the vertex shaderMarek Olšák2011-11-221-2/+2
* glsl: finish up ARB_conservative_depth (v2)Marek Olšák2011-11-223-4/+16
* mesa: rename the AMD_conservative_depth extension flag to ARBMarek Olšák2011-11-224-6/+6