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* i965/gen8 depth: Set depth size based on LOD0 for 3D texturesJordan Justen2014-05-131-2/+2
* i965/gen7 depth: Set depth size based on LOD0 for 3D texturesJordan Justen2014-05-131-2/+2
* i965/gen8 renderbuffer: Set depth size based on LOD0 for 3D texturesJordan Justen2014-05-131-1/+1
* i965/gen7 renderbuffer: Set depth size based on LOD0 for 3D texturesJordan Justen2014-05-131-1/+1
* freedreno/a3xx: add point-sizeRob Clark2014-05-131-4/+14
* freedreno: update generated headersRob Clark2014-05-134-54/+252
* glsl_to_tgsi: remove unnecessary dead code elimination passBryan Cain2014-05-131-45/+5
* ralloc: Omit detailed license information about talloc.José Fonseca2014-05-131-4/+3
* i965: Avoid redundant call to brw_merge_inputs() in brw_try_draw_prims()Iago Toral Quiroga2014-05-131-7/+6
* glsl: Do not call lhs->variable_referenced() multiple timesIago Toral Quiroga2014-05-131-3/+2
* meta: Refactor state save/restore for framebuffer texture blitsTopi Pohjolainen2014-05-132-22/+52
* wayland: Move version 2 request to end of interface specificationKristian Høgsberg2014-05-121-16/+19
* glsl: the number of samplers is already calculated so use itTimothy Arceri2014-05-131-2/+1
* i965: Stop doing remapping of "special" regs.Eric Anholt2014-05-121-37/+0
* i965: Generalize the pixel_x/y workaround for all UW types.Eric Anholt2014-05-121-4/+4
* i965: Move has_hiz from the slice to the level.Eric Anholt2014-05-125-30/+25
* meta: Refactor configuration of renderbuffer samplingTopi Pohjolainen2014-05-122-13/+30
* meta: Refactor binding of renderbuffer as texture imageTopi Pohjolainen2014-05-122-30/+47
* meta: Merge compiling and linking of blit programTopi Pohjolainen2014-05-123-31/+39
* i965/blorp: Expose coordinate scissoring and mirroringTopi Pohjolainen2014-05-124-118/+213
* i965/gen8: Use helper variables for surface parametersTopi Pohjolainen2014-05-121-4/+8
* nv50,nvc0: fix blit 3d path for 1d array texturesIlia Mirkin2014-05-111-0/+6
* nv50,nvc0: leave queries on during blit, turn them on for 2d engineIlia Mirkin2014-05-116-6/+35
* mesa/st: leave current query enabled during glBlitFramebufferIlia Mirkin2014-05-113-0/+4
* gallium: add bit to pipe_blit_info to leave current query enabledIlia Mirkin2014-05-111-0/+3
* nv50: fix setting of texture ms info to be per-stageIlia Mirkin2014-05-113-6/+10
* nv50/ir: make sure to reverse cond codes on all the OP_SET variantsIlia Mirkin2014-05-111-1/+2
* freedreno/a2xx: fix compiler warningRob Clark2014-05-111-1/+1
* radeonsi: prepare depth export registers at compile timeMarek Olšák2014-05-103-14/+14
* radeonsi: simplify depth/stencil export codeMarek Olšák2014-05-101-11/+5
* radeon/llvm: add support for non-scalar system valuesMarek Olšák2014-05-101-0/+6
* radeonsi: add and use a helper function for loading constantsMarek Olšák2014-05-101-19/+19
* radeonsi: only count CS space for state atoms if we're going to drawMarek Olšák2014-05-101-5/+5
* radeonsi: remove unused variable exports_ps in si_pipe_shader_psMarek Olšák2014-05-101-12/+1
* radeonsi: use DRAW_PREAMBLE on CIKMarek Olšák2014-05-102-5/+10
* r600g: simplify framebuffer state size computationMarek Olšák2014-05-101-26/+4
* Revert "i965: Fix depth (array slices) computation for 1D_ARRAY render targets."Kenneth Graunke2014-05-092-5/+0
* egl_dri2: cleanup memory leak in dri2_create_context()Emil Velikov2014-05-101-2/+3
* ilo: destroy the mutex, if winsys creation failsEmil Velikov2014-05-101-0/+1
* glx/tests: Partially revert commit 51e3569573a7b3f8da0df093836761003fcdc414Emil Velikov2014-05-101-3/+3
* mesa: propagate FragDepthLayout to gl_programChia-I Wu2014-05-091-0/+5
* glsl: Rename linker's is_varying_varChris Forbes2014-05-101-3/+3
* i965: Fix GPU hangs on Broadwell in shaders with some control flow.Kenneth Graunke2014-05-091-7/+7
* radeonsi: Enable geometry shaders with LLVM 3.4.1Tom Stellard2014-05-094-9/+13
* st/xa: Fix performance regression introduced by commit "Cache render target s...Thomas Hellstrom2014-05-091-1/+1
* clover: Destory pipe_screen when device does not support compute v2Tom Stellard2014-05-091-1/+4
* pipe-loader: Don't destroy the winsys in the sw loaderTom Stellard2014-05-091-3/+0
* i965/Gen8: Set up layer constraints properly for depth buffersChris Forbes2014-05-091-9/+6
* i965/Gen7: Set up layer constraints properly for depth buffersChris Forbes2014-05-091-9/+6
* i965/Gen8: Set up layer constraints properly for renderbuffersChris Forbes2014-05-091-10/+5