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* nir: Add a structure splitting passJason Ekstrand2018-08-234-0/+278
* nir/types: Add array_or_matrix helpersJason Ekstrand2018-08-232-0/+17
* i965: don't include compute resources in "Combined" limitsKenneth Graunke2018-08-231-11/+11
* radeonsi: increase the maximum UBO size to 2 GBMarek Olšák2018-08-231-1/+1
* radeonsi: bump MAX_GS_INVOCATIONSMarek Olšák2018-08-232-3/+3
* gallium: add PIPE_CAP_MAX_SHADER_BUFFER_SIZEMarek Olšák2018-08-2319-1/+39
* gallium: add PIPE_CAP_MAX_GS_INVOCATIONSMarek Olšák2018-08-2319-1/+40
* tgsi/ureg: don't call tgsi_sanity when it's too slowMarek Olšák2018-08-231-1/+12
* st/mesa: fix up uniform limits to be able to expose large UBOsMarek Olšák2018-08-231-8/+23
* st/mesa: don't include compute resources in "Combined" limitsMarek Olšák2018-08-231-6/+3
* st/mesa: set ctx->Const.SubPixelBitsMarek Olšák2018-08-231-0/+1
* glsl: fix error checking against MAX_UNIFORM_LOCATIONSMarek Olšák2018-08-231-2/+6
* mesa: make MaxCombinedUniformComponents 64-bit to allow large UBOsMarek Olšák2018-08-232-7/+7
* mesa: add ctx->Const.MaxGeometryShaderInvocationsMarek Olšák2018-08-235-3/+7
* mesa: don't include compute resources in MAX_COMBINED_* limitsMarek Olšák2018-08-231-9/+13
* mesa: bump GL_MAX_ELEMENTS_INDICES and GL_MAX_ELEMENTS_VERTICESMarek Olšák2018-08-232-2/+5
* mesa: remove incorrect change for EXT_disjoint_timer_queryMarek Olšák2018-08-231-2/+1
* glapi: actually implement GL_EXT_robustness for GLESMarek Olšák2018-08-231-0/+32
* intel/decoder: Decode SFIXED values.Kenneth Graunke2018-08-231-3/+7
* configure: allow building with python3Emil Velikov2018-08-2325-33/+33
* vk/wsi: avoid reading uninitialised memoryEric Engestrom2018-08-231-2/+2
* egl: drop unused _EGL_BUILT_IN_DRIVER_DRI2Eric Engestrom2018-08-233-4/+1
* radv/gfx9: implement coherent shaders for VK_ACCESS_SHADER_READ_BITSamuel Pitoiset2018-08-231-1/+20
* meson: Run the install script with Python 3Mathieu Bridon2018-08-235-0/+5
* glsl: remove execute bit and shebang from python testsEmil Velikov2018-08-233-3/+0
* i965: Enable INTEL_shader_atomic_float_minmax on Gen9+Ian Romanick2018-08-221-0/+1
* i965: Sort Gen9+ extension enablesIan Romanick2018-08-221-3/+3
* intel/compiler: Implement untyped atomic float min, max, and compare-swap dat...Ian Romanick2018-08-2214-1/+261
* intel/compiler: Expand untyped atomic message type field by a bitIan Romanick2018-08-223-4/+9
* intel/compiler: Silence unused parameter warningsIan Romanick2018-08-225-7/+5
* nir: Add floating point atomic min, max, and compare-swap instrinsicsIan Romanick2018-08-224-8/+50
* nir: Add floating point atomic add instrinsicsIan Romanick2018-08-225-5/+22
* glsl: Add support for lowering shared-variable float atomicsIan Romanick2018-08-221-3/+3
* glsl: Add support for lowering SSBO float atomicsIan Romanick2018-08-221-3/+3
* glsl: Add built-in functions for INTEL_shader_atomic_float_minmaxIan Romanick2018-08-221-1/+32
* mesa: Extension boilerplate for INTEL_shader_atomic_float_minmaxIan Romanick2018-08-224-0/+5
* glsl: Add built-in functions for NV_shader_atomic_floatIan Romanick2018-08-221-3/+48
* mesa: Extension boilerplate for NV_shader_atomic_floatIan Romanick2018-08-224-0/+5
* meson: fix egl build for androidGurchetan Singh2018-08-221-0/+1
* meson: fix egl build for surfacelessGurchetan Singh2018-08-221-0/+1
* nir: Give end_block its own indexCaio Marcelo de Oliveira Filho2018-08-221-1/+4
* nir: Skip common instructions when comparing deref pathsCaio Marcelo de Oliveira Filho2018-08-221-0/+3
* nir: Export deref comparison functionsCaio Marcelo de Oliveira Filho2018-08-223-132/+132
* util/dynarray: add a clone functionCaio Marcelo de Oliveira Filho2018-08-221-0/+9
* amd/addrlib: Fix include path for c99_compat.hMariusz Ceier2018-08-221-1/+1
* vulkan/wsi: fix pointer-integer conversion warningsGrazvydas Ignotas2018-08-232-3/+3
* radv: use different builtin shader cache for 32bitGrazvydas Ignotas2018-08-231-9/+7
* radv: place pointer length into cache uuidGrazvydas Ignotas2018-08-231-1/+1
* llvmpipe: add cc clobber to inline asmGrazvydas Ignotas2018-08-231-1/+2
* intel/isl: Avoid tiling some 16K-wide render targetsNanley Chery2018-08-221-0/+23