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* gallium/radeon: re-order radeon_surf::dcc and htile membersMarek Olšák2016-10-261-5/+5
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: rename bo_size -> surf_size, bo_alignment -> surf_alignmentMarek Olšák2016-10-267-20/+20
| | | | | | these names were misleading. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: remove flags specific to libdrm_radeon from winsys interfaceMarek Olšák2016-10-263-15/+6
| | | | | | | These just say whether libdrm can assume that the latest radeon_surface definition is used by Mesa. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: remove r600_htile_infoMarek Olšák2016-10-263-38/+21
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: remove unnecessary fields from radeon_surf_levelMarek Olšák2016-10-267-37/+16
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: decrease the size of radeon_surfMarek Olšák2016-10-263-34/+36
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: pass pipe_resource and other params to surface_init directlyMarek Olšák2016-10-264-193/+179
| | | | | | | | | This removes input-only parameters from the radeon_surf structure. Some of the translation logic from pipe_resource to radeon_surf is moved to winsys/radeon. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeon/vce: use nblk_y instead of npix_yMarek Olšák2016-10-264-7/+7
| | | | | | | | | | | | npix_y will be removed. level[0].npix_y will be removed too. nblk_y should be the same as npix_y if the block height == 1. However, nblk_y is aligned to the tile size, so it can be greater than npix_y. If that's a problem, we'll have to save the input height of surface_init and use that. Reviewed-by: Christian König <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: define RADEON_SURF_MODE_* as enumsMarek Olšák2016-10-262-9/+14
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: stop using some input fields from radeon_surfaceMarek Olšák2016-10-264-20/+20
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: fold r600_setup_surface into r600_init_surfaceMarek Olšák2016-10-261-38/+24
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* winsys/amdgpu: remove unused definitionsMarek Olšák2016-10-261-8/+0
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: fold radeon_winsys::surface_best into radeon/winsysMarek Olšák2016-10-264-38/+9
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: use r600_gfx_write_event_eop everywhereMarek Olšák2016-10-263-23/+10
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: make r600_gfx_write_fence more genericMarek Olšák2016-10-264-14/+34
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: fix a ZPASS comment, EVENT_WRITE_EOP fixupsMarek Olšák2016-10-263-5/+5
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: enable SDMA on Carrizo and all CIK chips againMarek Olšák2016-10-261-10/+0
| | | | | | | | SDMA might be fixed by: "winsys/amdgpu: fix radeon_surf::macro_tile_index for imported textures" Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* winsys/amdgpu: fix radeon_surf::macro_tile_index for imported texturesMarek Olšák2016-10-261-0/+17
| | | | | | | | | | | | | | | Maybe this is why SDMA has been broken for many amdgpu users? SDMA is the only block which is used with imported textures and relies on this variable. DB also uses it, but it doesn't get imported textures, so it's unaffected. I do get SDMA failures on Tonga before this patch if R600_DEBUG=testdma is changed to use imported textures. Cc: 11.2 12.0 13.0 <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: make sure the address of separate CMASK is aligned properlyMarek Olšák2016-10-261-2/+3
| | | | | | | | This should fix random GPU hangs on Hawaii and Fiji. Cc: 11.2 12.0 13.0 <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: fix incorrect bpe use in si_set_optimal_micro_tile_modeMarek Olšák2016-10-261-7/+7
| | | | | | | | Oh my god, I wonder what catastrophic issues this was causing on SI. Cc: 13.0 <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl: update default precision qualifier when it is set in the shaderSamuel Iglesias Gonsálvez2016-10-261-1/+4
| | | | | | | | | | | | Default precision qualifier for a data type could be set several times inside a shader. This patch allows to update the default precision qualifier for the given type that is saved in the symbol table. If it is not in the symbol table, just add it. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97804 Reviewed-by: Timothy Arceri <[email protected]>
* mesa/program: Add _mesa_symbol_table_replace_symbol()Samuel Iglesias Gonsálvez2016-10-262-0/+18
| | | | | | | | | | This function allows to modify an existing symbol. v2: - Remove namespace usage now that it was deleted. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* nir: stop adjusting driver location for varying packingTimothy Arceri2016-10-265-53/+5
| | | | | | | | | | | | As of 59864e8e020 we just use the location assigned by the front-end and no longer need this for i965. Since there were some issues in the logic with assigning arrays the same driver location if they didn't start at the same location just remove it and let other drivers implement a solution if needed when they add ARB_enhanced_layouts support. Reviewed-by: Kenneth Graunke <[email protected]>
* compiler: remove copy_shader_info()Timothy Arceri2016-10-263-37/+1
| | | | | | | This temporary helper is no longer needed now that we have finished refactoring common shader metadata. Reviewed-by: Jason Ekstrand <[email protected]>
* glsl: set uses texture gather directly in shader_infoTimothy Arceri2016-10-263-5/+1
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* glsl/st/mesa: use common system values read fieldTimothy Arceri2016-10-268-11/+8
| | | | | | | | | And set system values read directly in shader_info. st/mesa changes where: Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* glsl: set patch outputs written directly in shader_infoTimothy Arceri2016-10-263-4/+2
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* st/mesa: use common patch outputs written fieldTimothy Arceri2016-10-262-2/+2
| | | | Reviewed-by: Marek Olšák <[email protected]>
* glsl: set patch inputs read directly in shader_infoTimothy Arceri2016-10-263-4/+2
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* st/mesa: use common patch inputs read fieldTimothy Arceri2016-10-262-2/+2
| | | | Reviewed-by: Marek Olšák <[email protected]>
* glsl: set outputs read directly in shader_infoTimothy Arceri2016-10-263-4/+2
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* r200/glsl/st/mesa: use common outputs written fieldTimothy Arceri2016-10-2623-46/+51
| | | | | | | | | And set outputs written directly in shader_info. st/mesa changes where: Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa/glsl: set double inputs read directly in shader_infoTimothy Arceri2016-10-263-3/+1
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* st/mesa: use common double inputs read fieldTimothy Arceri2016-10-263-3/+6
| | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* r200/i915/st/mesa/compiler: use common inputs read fieldTimothy Arceri2016-10-2630-79/+81
| | | | | | | | | | | | And set set inputs_read directly in shader_info. To avoid regressions between changes this change is a squashed version of the following patches. st/mesa changes where: Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa/compiler: copy early fragment tests to shader_info in ↵Timothy Arceri2016-10-262-4/+1
| | | | | | _mesa_copy_linked_program_data() Reviewed-by: Jason Ekstrand <[email protected]>
* meta: remove remaining tabs in meta.cTimothy Arceri2016-10-261-49/+49
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* i965: replace brw_compute_program with brw_programTimothy Arceri2016-10-264-35/+8
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* i965: replace brw_fragment_program with brw_programTimothy Arceri2016-10-266-36/+13
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* i965: replace brw_tess_{eval,ctrl}_program with brw_programTimothy Arceri2016-10-268-74/+18
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* i965: replace brw_geomerty_program with brw_programTimothy Arceri2016-10-267-37/+10
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* i965: replace brw_vertex_program with new generic brw_programTimothy Arceri2016-10-266-23/+20
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* st/mesa/r200/i915/i965: eliminate gl_fragment_programTimothy Arceri2016-10-2660-361/+281
| | | | | | | | | | Here we move OriginUpperLeft and PixelCenterInteger into gl_program all other fields have been replace by shader_info. V2: Don't use anonymous union/structs to hold vertex/fragment fields suggested by Ian. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/mesa/st/swrast: set fs shader_info directly and switch to using itTimothy Arceri2016-10-2617-54/+30
| | | | | | | Note we access shader_info from the program struct rather than the nir_shader pointer because shader cache won't create a nir_shader. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: remove now unused IsCentroid from gl_fragment_programTimothy Arceri2016-10-262-11/+1
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* st/mesa: get interpolation location at translation timeTimothy Arceri2016-10-263-15/+18
| | | | | | | | Rather then messing around creating bitfields and arrays to store the interpolation location just translate it on the fly. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: remove unused debug paramTimothy Arceri2016-10-262-17/+17
| | | | | | | | | This was accidently disabled in 832bcc3613 not long after it was added. Since it's only for gen5 and lower we might as well just remove it rather than fixing it. Reviewed-by: Jason Ekstrand <[email protected]>
* compiler: update the comment for enum glsl_interp_modeTimothy Arceri2016-10-261-1/+1
| | | | | | We no longer store the interp mode with the program metadata. Reviewed-by: Jason Ekstrand <[email protected]>
* glsl: remove now unused InterpQualifierTimothy Arceri2016-10-262-12/+2
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* i965: remove unused BRW_STATE_INTERPOLATION_MAP flagTimothy Arceri2016-10-262-3/+0
| | | | Reviewed-by: Jason Ekstrand <[email protected]>