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* mesa: Use an early return to unindent most of vbo_exec_Begin/End().Eric Anholt2013-01-211-55/+54
* mesa: Improve a glTexEnv error message by looking up the enum.Eric Anholt2013-01-211-1/+2
* mesa: Fix regression in dlist save primitive tracking.Eric Anholt2013-01-211-8/+1
* vl: round next_msc to integer frame, and kill skew_mscMaarten Lankhorst2013-01-211-5/+2
* scons: Fix dependencies of generated headers.José Fonseca2013-01-219-70/+34
* intel: Don't expose XRGB8888 visuals any moreIan Romanick2013-01-211-2/+1
* i965: Enable floating-point textures alwaysIan Romanick2013-01-212-20/+5
* r300g: add a workaround for the AA colorbuffer addressing bug on R500Marek Olšák2013-01-212-7/+42
* r300g: allow resolutions up to 1280x1024 with AA optimizations on 1-pipe cardsMarek Olšák2013-01-212-3/+6
* r300g: enable AA optimizations for the RGBA16F formatMarek Olšák2013-01-213-1/+11
* radeonsi: More assorted depth/stencil changes ported from r600g.Marek Olšák2013-01-217-136/+251
* radeonsi: improve flushed depth texture handlingVadim Girlin2013-01-215-81/+100
* radeonsi: Assorted depth/stencil changes ported from r600g.Marek Olšák2013-01-215-56/+48
* radeonsi: Enable 1D tiling for non-depth resources as well.Michel Dänzer2013-01-211-2/+1
* radeonsi: Fix 1D tiling mode index for non-scanout resources.Michel Dänzer2013-01-211-1/+4
* build: Remove dead SHARED_GLAPI variableMatt Turner2013-01-201-1/+0
* glsl/build: Build glsl_test only on make checkMatt Turner2013-01-201-1/+2
* glsl/build: Remove dead LIBRARY_* variablesMatt Turner2013-01-202-4/+0
* xmlpool/build: generate options.h via BUILT_SOURCESMatt Turner2013-01-201-1/+1
* fbobject: add additional fbo completeness checks for GLESJordan Justen2013-01-201-1/+45
* framebuffer: update allowed implementation format/typeJordan Justen2013-01-201-3/+23
* readpix: allow implementation format/typeJordan Justen2013-01-201-1/+6
* extensions: enable EXT_color_buffer_float for ES3Jordan Justen2013-01-203-9/+20
* extensions: Add ES3-only extension supportMatt Turner2013-01-201-5/+15
* readpix: check FBO completeness before trying to access the read-bufferJordan Justen2013-01-201-9/+9
* readpix: add error checking for GLES3Jordan Justen2013-01-201-0/+56
* copyteximage: update error checking for GLES3Jordan Justen2013-01-201-1/+36
* copyteximage: check that sRGB usage is valid for GLES3 / GLJordan Justen2013-01-201-0/+39
* intel: Enable GL_OES_depth_texture_cube_mapIan Romanick2013-01-201-0/+1
* mesa/es3: Allow unsized depth and depth-stencil formats in ES3Ian Romanick2013-01-201-2/+5
* mesa/es2: Allow depth component cube maps in ES2 if the extension is enabledIan Romanick2013-01-201-1/+2
* mesa: Add extension bit tracking for GL_OES_depth_texture_cube_mapIan Romanick2013-01-202-0/+2
* gallium: Remove ppc asm backendAdam Jackson2013-01-207-3077/+0
* r600g/llvm: Fixes addressspace of basevectors for clipvertexVincent Lejeune2013-01-191-1/+2
* nv50/ir: add definitions of Target and CodeEmitter dtorsChristoph Bumiller2013-01-191-2/+2
* nouveau: fix undefined behaviour when testing sample_countChristoph Bumiller2013-01-193-0/+6
* nv50/ir: fix a couple of warningsChristoph Bumiller2013-01-193-6/+11
* mesa: Array uniform name length includes length of [0]Ian Romanick2013-01-181-0/+10
* mesa: Array uniform names are supposed to have [0] appendedIan Romanick2013-01-181-0/+31
* mesa: Refactor getting a uniform's name to a helper functionIan Romanick2013-01-183-3/+16
* glsl: Eliminate link_update_uniform_buffer_variables return valueIan Romanick2013-01-181-5/+2
* glsl: Remove unused loc parameter from generate_callIan Romanick2013-01-181-2/+2
* mesa: Remove unused field gl_uniform_buffer_variable::BufferIan Romanick2013-01-182-2/+0
* linker: Use helper variable shIan Romanick2013-01-181-2/+2
* glsl: Remove stale commentIan Romanick2013-01-181-4/+0
* glsl: Track UBO block names in the symbol table.Kenneth Graunke2013-01-183-3/+18
* glsl: Reject row_major and column_major on non-matrix typesIan Romanick2013-01-181-6/+33
* mesa: Skip updating texgen when not doing fixed function.Eric Anholt2013-01-181-31/+39
* mesa: Don't bother updating ff texture state if we have a fragment shader.Eric Anholt2013-01-181-1/+2
* mesa: Drop a comment about ff vertex shading and texturing.Eric Anholt2013-01-181-5/+0