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* radeonsi: define SGPR register numbersChristian König2012-10-016-25/+28
| | | | | | Instead of hardcoding them. Signed-off-by: Christian König <[email protected]>
* nvc0: make sure handles for unbound textures/samplers are uploaded on nve4Christoph Bumiller2012-09-302-2/+8
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* nv50,nvc0: fix 3d engine blit for nvc0Christoph Bumiller2012-09-302-4/+9
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* nv50,nvc0: implement blitChristoph Bumiller2012-09-3016-715/+1398
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* gallium: remove resource_resolveMarek Olšák2012-09-3012-207/+12
| | | | | | | The functionality is provided by the new blit function. Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* st/mesa: implement decompress_with_blit using gallium blitMarek Olšák2012-09-303-83/+28
| | | | | Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* st/mesa: implement BlitFramebuffer using gallium blitMarek Olšák2012-09-302-181/+149
| | | | | | | | This also fixes a lot tests, especially all the clip-and-scissor-blit MSAA piglit tests. Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* svga: implement blitMarek Olšák2012-09-304-0/+78
| | | | Reviewed-by: Brian Paul <[email protected]>
* softpipe: implement blitMarek Olšák2012-09-303-0/+69
| | | | | Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* radeonsi: implement blitMarek Olšák2012-09-301-0/+28
| | | | | | Reviewed-by: Michel Dänzer <[email protected]> Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* r600g: implement blitMarek Olšák2012-09-305-23/+140
| | | | | Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* r300g: implement blitMarek Olšák2012-09-301-0/+40
| | | | Reviewed-by: Brian Paul <[email protected]>
* nv30: implement blitMarek Olšák2012-09-306-0/+80
| | | | Reviewed-by: Brian Paul <[email protected]>
* nv30: use util_format_is_supportedMarek Olšák2012-09-301-10/+3
| | | | | | Hardware drivers *must* use it. Reviewed-by: Brian Paul <[email protected]>
* llvmpipe: implement blitMarek Olšák2012-09-304-0/+80
| | | | | Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* i915g: implement blitMarek Olšák2012-09-302-23/+61
| | | | Reviewed-by: Brian Paul <[email protected]>
* gallium: implement blit in driver wrappersMarek Olšák2012-09-306-6/+136
| | | | | Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: add helpers for dumping pipe_box and pipe_blit_infoMarek Olšák2012-09-302-0/+79
| | | | | Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium/u_blitter: add helper for blitting via resource_copy_regionMarek Olšák2012-09-302-0/+152
| | | | | | v2: fix off-by-one error in is_box_inside_resource, add comments Reviewed-by: Brian Paul <[email protected]>
* gallium/u_blitter: add gallium blit implementationMarek Olšák2012-09-3010-156/+258
| | | | | | | The original blit function is extended and the otAher functions reuse it. Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium/u_blitter: add ability to disable and restore the render conditionMarek Olšák2012-09-304-14/+53
| | | | | Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium/u_blitter: facilitate co-existence with the Draw moduleMarek Olšák2012-09-302-59/+111
| | | | | Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium/u_blitter: check PIPE_CAP_TEXTURE_MULTISAMPLEMarek Olšák2012-09-301-0/+8
| | | | | Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: add blit into the interfaceMarek Olšák2012-09-303-0/+37
| | | | | Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: add PIPE_CAP_TEXTURE_MULTISAMPLEMarek Olšák2012-09-3011-1/+12
| | | | | Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* softpipe: fix set_framebuffer_state with uninitialized surfaces past nr_cbufs-1Marek Olšák2012-09-301-3/+5
| | | | | Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* scons: Use full path of texture_builtins.py.Vinson Lee2012-09-291-1/+1
| | | | | | | | | | Fixes this build error on Cygwin. Explicit dependency `src/glsl/builtins/tools/texture_builtins.py' not found, needed by target `build/cygwin-x86-debug/glsl/builtin_function.cpp'. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: add fall-through comment, just to be clearBrian Paul2012-09-291-0/+1
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* mesa: remove useless GLenum castsBrian Paul2012-09-291-2/+2
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* mesa: add const qualifier in check_for_ending() to silence warningBrian Paul2012-09-291-1/+1
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* i965: Complain about variable index lowering when INTEL_DEBUG=perf.Kenneth Graunke2012-09-291-2/+8
| | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Dump linked shaders on MESA_GLSL=dump.Kenneth Graunke2012-09-291-0/+9
| | | | | | | | | | | Often, the original shader IR isn't terribly interesting because a lot of crucial optimizations haven't been done (such as inlining built-ins). ir_to_mesa used to print this out for us, but since we don't use it, we have to do it ourselves. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Rename variable_entry2 back to variable_entry in struct splitting.Kenneth Graunke2012-09-291-21/+17
| | | | | | | | The anonymous namespace should keep these private classes to file scope, preventing clashes with other symbols of the same name elsewhere. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* intel/i965: Disable SampleAlphaToOne if dual source blending enabledAnuj Phogat2012-09-291-2/+11
| | | | | | | | | | | From SandyBridge PRM, volume 2 Part 1, section 12.2.3, BLEND_STATE: DWord 1, Bit 30 (AlphaToOne Enable): "If Dual Source Blending is enabled, this bit must be disabled" Note: This is a candidate for stable branches. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* scons: Disable build of assembly sources on Cygwin.Vinson Lee2012-09-282-2/+2
| | | | | | | The assembly sources currently do not build on Cygwin. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: allow MESA_GL_VERSION_OVERRIDE to override the API typeJordan Justen2012-09-283-20/+69
| | | | | | | | | | | | | | | | | | | Change the format to MAJOR.MINOR[FC] For example: 2.1, 3.0FC, 3.1 The FC suffix indicates a forward compatible context, and is only valid for versions >= 3.0. Examples: 2.1: GL Legacy/Compatibility context 3.0: GL Legacy/Compatibility context 3.0FC: GL Core Profile context + Forward Compatible 3.1: GL Core Profile context 3.1FC: GL Core Profile context + Forward Compatible Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: brwInitVtbl needs to know the chipset generationIan Romanick2012-09-282-0/+6
| | | | | | Fixes major regressions since de958de. Signed-off-by: Ian Romanick <[email protected]>
* i915: Don't free the intel_context structure when intelCreateContext fails.Ian Romanick2012-09-281-3/+0
| | | | | | | | | | intelDestroyContext will eventually be called, and it will clean things up. NOTE: This is a candidate for the 9.0 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=53618
* i965: Don't free the intel_context structure when intelCreateContext fails.Ian Romanick2012-09-281-3/+2
| | | | | | | | | | | | | intelDestroyContext will eventually be called, and it will clean things up. The call to brwInitVtbl is moved earlier so that intelDestroyContext can call the device-specific destructor. This also makes the code look more like the i915 code. NOTE: This is a candidate for the 9.0 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54301
* intel: Don't call intelDestroyContext if there is no context to destroyIan Romanick2012-09-281-1/+3
| | | | | | | | | | | | Some error paths in the device-specific context creation functions can exit before the deintel_context structure is allocated. NOTE: This is a candidate for the 9.0 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=53618 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54301
* dri_util: Use calloc to allocate __DRIcontextIan Romanick2012-09-281-1/+1
| | | | | | | | | | | | | | | The __DRIcontext contains some pointers, and some drivers check for them to be NULL in some failure paths. Instead of sprinkling NULL assignments across the various drivers, just zero out the whole thing. NOTE: This is a candidate for the 9.0 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-and-tested-by: Kenneth Graunke <[email protected]> Tested-by: Lu Hua <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=53618 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54301
* main/version: add "(Core Profile) to version string for core profilesJordan Justen2012-09-281-2/+4
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glx: Fix compile warnings since 99fee476a102be898a1a093c037e06382f90a5b9Eric Anholt2012-09-281-1/+1
| | | | | | | | | _glapi_table is a struct full of named function pointers, while the generated code just wants to treat it as an array of function pointers. Cast to avoid the compiler warning. Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa/tests: Sanity check the ES2 dispatch tableIan Romanick2012-09-283-1/+313
| | | | | | | | | | | | | | | | | | | | | This test is only built when shared-glapi is used. Because of changes elsewhere in the tree that were necessary to make shared-glapi work correct with GLX, it's not feasible to make the test function both ways. The list of expected functions originally came from the functions set by api_exec_es2.c. This file no longer exists in Mesa (but api_exec_es1.c is still generated). It was the generated file that configured the dispatch table for ES2 contexts. This test verifies that all of the functions set by the old api_exec_es2.c (with the recent addition of VAO functions) are set in the dispatch table and everything else is a NOP. When adding ES2 (or ES3) extensions that add new functions, this test will need to be modified to expect dispatch functions for the new extension functions. v2: Expect VAO functions be non-NOP. Signed-off-by: Ian Romanick <[email protected]>
* mesa/main: Make no-op dispatch function publicIan Romanick2012-09-282-3/+5
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/tests: Move stub function to a separate fileIan Romanick2012-09-283-13/+49
| | | | | | | When building with shared-glapi, we can just use Mesa's _mesa_warning without problems. stubs.cpp is only used when shared-glapi is not used. Signed-off-by: Ian Romanick <[email protected]>
* mesa: Don't set uniform dispatch pointers for many things in ES2 or coreIan Romanick2012-09-283-36/+39
| | | | | | | NOTE: This is a candidate for the 9.0 branch Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Don't set shaderapi dispatch pointers for many things in ES2 or coreIan Romanick2012-09-284-22/+35
| | | | | | | | | | | | v2: Allow GL_ARB_shader_objects functions in core profile because we still expose the extension string there. Don't allow glBindFragDataLocation in GLES3 because it's not part of that API. Based (mostly) on review comments from Eric Anholt. NOTE: This is a candidate for the 9.0 branch Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Don't set vtxfmt dispatch pointers for many things in ES2 or coreIan Romanick2012-09-281-53/+73
| | | | | | | NOTE: This is a candidate for the 9.0 branch Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Don't set loopback dispatch pointers for most things in ES2 or coreIan Romanick2012-09-284-219/+228
| | | | | | | NOTE: This is a candidate for the 9.0 branch Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>