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* mesa: Fix glGetActiveAttribute for gl_VertexID when lowered.Kenneth Graunke2014-09-101-1/+13
* mesa: Replace string comparisons with SYSTEM_VALUE enum checks.Kenneth Graunke2014-09-101-2/+2
* glsl: Add a lowering pass for gl_VertexIDIan Romanick2014-09-106-0/+165
* glsl/linker: Make get_main_function_signature publicIan Romanick2014-09-102-4/+8
* mesa: Add SYSTEM_VALUE_BASE_VERTEXIan Romanick2014-09-102-1/+15
* mesa: Add SYSTEM_VALUE_VERTEX_ID_ZERO_BASEIan Romanick2014-09-102-0/+13
* mesa: Document SYSTEM_VALUE_VERTEX_ID and SYSTEM_VALUE_INSTANCE_IDIan Romanick2014-09-101-0/+57
* vc4: Add support for shadow samplers.Eric Anholt2014-09-091-3/+58
* vc4: Add support for texture swizzles.Eric Anholt2014-09-091-1/+8
* vc4: Move the texture format into a struct.Eric Anholt2014-09-091-3/+5
* vc4: Add support for depth texturing.Eric Anholt2014-09-091-3/+13
* vc4: Expose r4 to register allocation.Eric Anholt2014-09-094-23/+49
* vc4: Drop pointless raddr conflict handling on SF.Eric Anholt2014-09-091-1/+0
* vc4: The r4_count is supposed to be how many writes, not reads.Eric Anholt2014-09-091-1/+1
* r600g,radeonsi: Set RADEON_GEM_NO_CPU_ACCESS flag for tiled BOsMichel Dänzer2014-09-103-5/+13
* freedreno/a3xx: enable hw primitive-restartRob Clark2014-09-094-9/+20
* freedreno: update generated headersRob Clark2014-09-094-13/+18
* freedreno/ir3: fix potential segfault in RARob Clark2014-09-091-2/+6
* freedreno: don't overflow cmdstream buffer so muchRob Clark2014-09-091-0/+15
* freedreno/ir3: add no-copy-propagate fallback stepRob Clark2014-09-093-11/+21
* ilo: add ilo_builder.h to the sources listEmil Velikov2014-09-091-0/+1
* ir_to_mesa: Stop converting uniform booleans.Kenneth Graunke2014-09-091-6/+1
* xmlconfig: suppress libGL warnings when LIBGL_DEBUG == "quiet"Stefan Dirsch2014-09-091-1/+3
* automake: remove obsolete NEED_GALLIUM_LOADEREmil Velikov2014-09-094-9/+6
* configure: kill off NEED_WINSYS_WRAPPEREmil Velikov2014-09-091-2/+0
* vc4: Fix segfaults when rendering with no color render target.Eric Anholt2014-09-092-8/+18
* vc4: Fill out the stencil clear field.Eric Anholt2014-09-093-1/+5
* vc4: Flip around the depth/stencil fields.Eric Anholt2014-09-093-5/+9
* vc4: Add support for loading/storing the depth buffer.Eric Anholt2014-09-092-7/+62
* vc4: Don't forget to do initial tile clearing for depth/stencil.Eric Anholt2014-09-091-1/+6
* vc4: Ignore non-address bits of the offset for load/store.Eric Anholt2014-09-091-1/+1
* vc4: Add a debug flag for flushing after every draw.Eric Anholt2014-09-093-0/+6
* vc4: Add missing null terminator to the debug options list.Eric Anholt2014-09-091-0/+1
* Linking fails when not writing gl_Position.Kalyan Kondapally2014-09-091-3/+3
* ilo: remove unused ilo_cp functionsChia-I Wu2014-09-092-146/+0
* ilo: convert GPE GEN6 command functions to use ilo_builderChia-I Wu2014-09-094-764/+730
* ilo: convert GPE GEN7 command functions to use ilo_builderChia-I Wu2014-09-094-517/+479
* ilo: convert GPE state functions to use ilo_builderChia-I Wu2014-09-094-154/+129
* ilo: convert GPE surface functions to use ilo_builderChia-I Wu2014-09-092-56/+36
* ilo: convert BLT to use ilo_builderChia-I Wu2014-09-091-119/+122
* ilo: use ilo_builder for kernels and STATE_BASE_ADDRESSChia-I Wu2014-09-099-201/+61
* ilo: make ilo_cp based on ilo_builderChia-I Wu2014-09-0916-979/+114
* ilo: add a builder for building BOs for submissionChia-I Wu2014-09-094-0/+1641
* ilo: make toy_compiler_disassemble() more usefulChia-I Wu2014-09-095-9/+11
* nv50/ir: accomodate all file types, there are now more than 8Ilia Mirkin2014-09-081-2/+2
* nvc0/ir: uses was always null at that point in the codeIlia Mirkin2014-09-081-7/+1
* nv50/ir: avoid array overrun when checking for supported modsIlia Mirkin2014-09-082-2/+2
* nouveau: buffer can never be nullIlia Mirkin2014-09-081-2/+0
* nvc0/ir: insn can never be nullIlia Mirkin2014-09-081-1/+1
* nvc0: size is a uint16_t, remove unnecessary assertionIlia Mirkin2014-09-081-1/+0